Branch: refs/heads/master
Home: https://github.com/Warzone2100/warzone2100
Commit: 5a898bd8f1a0c916811b266026173455bb87e1c8
https://github.com/Warzone2100/warzone2100/commit/5a898bd8f1a0c916811b266026173455bb87e1c8
Author: past-due <[email protected]>
Date: 2018-03-09 (Fri, 09 Mar 2018)
Changed paths:
M lib/ivis_opengl/pieblitfunc.cpp
M lib/ivis_opengl/piefunc.cpp
M src/terrain.cpp
Log Message:
-----------
Attempt to workaround Nvidia driver bug by ensuring glEnableVertexAttribArray
always comes after glVertexAttribPointer
On certain Nvidia driver versions, on certain Nvidia graphics hardware, Warzone
3.2.3 (and the master branch, to a possibly lesser extent) likes to crash
inside the Nvidia drivers.
The recent crash logs we've obtained include a call to
`glEnableVertexAttribArray` - and it consistently seems to be a call to
`glEnableVertexAttribArray` that comes *before* the appropriate call to
`glVertexAttribPointer`, and never one of the calls to
`glEnableVertexAttribArray` that comes after the appropriate call to
`glVertexAttribPointer`.
Let's make sure everything follows the latter pattern.
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