Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 37af8da9eb69ec042960324a24be03944c69d9ca
      
https://github.com/Warzone2100/warzone2100/commit/37af8da9eb69ec042960324a24be03944c69d9ca
  Author: past-due <[email protected]>
  Date:   2018-03-17 (Sat, 17 Mar 2018)

  Changed paths:
    M data/base/shaders/button.frag
    M data/base/shaders/button.vert
    M data/base/shaders/decals.frag
    M data/base/shaders/decals.vert
    M data/base/shaders/generic.vert
    M data/base/shaders/gfx.frag
    M data/base/shaders/gfx.vert
    M data/base/shaders/line.vert
    M data/base/shaders/nolight.frag
    M data/base/shaders/nolight.vert
    M data/base/shaders/rect.frag
    M data/base/shaders/rect.vert
    M data/base/shaders/tcmask.frag
    M data/base/shaders/tcmask.vert
    M data/base/shaders/terrain.frag
    M data/base/shaders/terrain_water.vert
    M data/base/shaders/terraindepth.frag
    M data/base/shaders/text.frag
    M data/base/shaders/texturedrect.frag
    M data/base/shaders/water.frag
    M lib/ivis_opengl/imdload.cpp
    M lib/ivis_opengl/piestate.cpp
    M lib/ivis_opengl/piestate.h
    M lib/ivis_opengl/screen.cpp
    M lib/sdl/main_sdl.cpp

  Log Message:
  -----------
  Add initial support for OpenGL 3.2 Core Profile

- Shaders that support (the current) GLSL version 120 through (new) version 150 
core.
- The appropriate #version directive is now applied to the built-in shaders at 
run-time (before compilation) based on the current OpenGL context.
- A new #define (WZ_USE_OPENGL_3_2_CORE_PROFILE) which enables using an OpenGL 
3.2 Core Profile context (and all other required OpenGL / SDL setup).


  Commit: b2f401ff1db1007897d78650534192b42ef38288
      
https://github.com/Warzone2100/warzone2100/commit/b2f401ff1db1007897d78650534192b42ef38288
  Author: past-due <[email protected]>
  Date:   2018-03-17 (Sat, 17 Mar 2018)

  Changed paths:
    M lib/ivis_opengl/screen.cpp

  Log Message:
  -----------
  Add (debug output) detection of OpenGL through 4.1


  Commit: 80476d41d0919a0583124b4a06e8b7d120fcf160
      
https://github.com/Warzone2100/warzone2100/commit/80476d41d0919a0583124b4a06e8b7d120fcf160
  Author: past-due <[email protected]>
  Date:   2018-03-17 (Sat, 17 Mar 2018)

  Changed paths:
    M data/base/shaders/button.frag
    M data/base/shaders/button.vert
    M data/base/shaders/decals.frag
    M data/base/shaders/decals.vert
    M data/base/shaders/generic.vert
    M data/base/shaders/gfx.frag
    M data/base/shaders/gfx.vert
    M data/base/shaders/line.vert
    M data/base/shaders/nolight.frag
    M data/base/shaders/nolight.vert
    M data/base/shaders/rect.frag
    M data/base/shaders/rect.vert
    M data/base/shaders/tcmask.frag
    M data/base/shaders/tcmask.vert
    M data/base/shaders/terrain.frag
    M data/base/shaders/terrain_water.vert
    M data/base/shaders/terraindepth.frag
    M data/base/shaders/text.frag
    M data/base/shaders/texturedrect.frag
    M data/base/shaders/water.frag

  Log Message:
  -----------
  Add clarifying comment to all shaders regarding #version directive


  Commit: 64576ba33cbcb9efd684c97e4b63b4d02d75bb5b
      
https://github.com/Warzone2100/warzone2100/commit/64576ba33cbcb9efd684c97e4b63b4d02d75bb5b
  Author: past-due <[email protected]>
  Date:   2018-03-17 (Sat, 17 Mar 2018)

  Changed paths:
    M lib/sdl/main_sdl.cpp

  Log Message:
  -----------
  SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG is required on macOS

When requesting a Core Context.


  Commit: 886c94669d8acceed8f6068032f80a390e385c15
      
https://github.com/Warzone2100/warzone2100/commit/886c94669d8acceed8f6068032f80a390e385c15
  Author: past-due <[email protected]>
  Date:   2018-03-17 (Sat, 17 Mar 2018)

  Changed paths:
    M data/base/shaders/button.frag
    M data/base/shaders/button.vert
    M data/base/shaders/decals.frag
    M data/base/shaders/decals.vert
    M data/base/shaders/generic.vert
    M data/base/shaders/gfx.frag
    M data/base/shaders/gfx.vert
    M data/base/shaders/line.vert
    M data/base/shaders/nolight.frag
    M data/base/shaders/nolight.vert
    M data/base/shaders/rect.frag
    M data/base/shaders/rect.vert
    M data/base/shaders/tcmask.frag
    M data/base/shaders/tcmask.vert
    M data/base/shaders/terrain.frag
    M data/base/shaders/terrain_water.vert
    M data/base/shaders/terraindepth.frag
    M data/base/shaders/text.frag
    M data/base/shaders/texturedrect.frag
    M data/base/shaders/water.frag

  Log Message:
  -----------
  Use more descriptive OpenGL vs OpenGL ES GLSL version checks


Compare: 
https://github.com/Warzone2100/warzone2100/compare/c40b2ae91a09...886c94669d8a
------------------------------------------------------------------------------
Check out the vibrant tech community on one of the world's most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot
_______________________________________________
Warzone2100-commits mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/warzone2100-commits

Reply via email to