Branch: refs/heads/master
Home: https://github.com/Warzone2100/warzone2100
Commit: 37af8da9eb69ec042960324a24be03944c69d9ca
https://github.com/Warzone2100/warzone2100/commit/37af8da9eb69ec042960324a24be03944c69d9ca
Author: past-due <[email protected]>
Date: 2018-03-17 (Sat, 17 Mar 2018)
Changed paths:
M data/base/shaders/button.frag
M data/base/shaders/button.vert
M data/base/shaders/decals.frag
M data/base/shaders/decals.vert
M data/base/shaders/generic.vert
M data/base/shaders/gfx.frag
M data/base/shaders/gfx.vert
M data/base/shaders/line.vert
M data/base/shaders/nolight.frag
M data/base/shaders/nolight.vert
M data/base/shaders/rect.frag
M data/base/shaders/rect.vert
M data/base/shaders/tcmask.frag
M data/base/shaders/tcmask.vert
M data/base/shaders/terrain.frag
M data/base/shaders/terrain_water.vert
M data/base/shaders/terraindepth.frag
M data/base/shaders/text.frag
M data/base/shaders/texturedrect.frag
M data/base/shaders/water.frag
M lib/ivis_opengl/imdload.cpp
M lib/ivis_opengl/piestate.cpp
M lib/ivis_opengl/piestate.h
M lib/ivis_opengl/screen.cpp
M lib/sdl/main_sdl.cpp
Log Message:
-----------
Add initial support for OpenGL 3.2 Core Profile
- Shaders that support (the current) GLSL version 120 through (new) version 150
core.
- The appropriate #version directive is now applied to the built-in shaders at
run-time (before compilation) based on the current OpenGL context.
- A new #define (WZ_USE_OPENGL_3_2_CORE_PROFILE) which enables using an OpenGL
3.2 Core Profile context (and all other required OpenGL / SDL setup).
Commit: b2f401ff1db1007897d78650534192b42ef38288
https://github.com/Warzone2100/warzone2100/commit/b2f401ff1db1007897d78650534192b42ef38288
Author: past-due <[email protected]>
Date: 2018-03-17 (Sat, 17 Mar 2018)
Changed paths:
M lib/ivis_opengl/screen.cpp
Log Message:
-----------
Add (debug output) detection of OpenGL through 4.1
Commit: 80476d41d0919a0583124b4a06e8b7d120fcf160
https://github.com/Warzone2100/warzone2100/commit/80476d41d0919a0583124b4a06e8b7d120fcf160
Author: past-due <[email protected]>
Date: 2018-03-17 (Sat, 17 Mar 2018)
Changed paths:
M data/base/shaders/button.frag
M data/base/shaders/button.vert
M data/base/shaders/decals.frag
M data/base/shaders/decals.vert
M data/base/shaders/generic.vert
M data/base/shaders/gfx.frag
M data/base/shaders/gfx.vert
M data/base/shaders/line.vert
M data/base/shaders/nolight.frag
M data/base/shaders/nolight.vert
M data/base/shaders/rect.frag
M data/base/shaders/rect.vert
M data/base/shaders/tcmask.frag
M data/base/shaders/tcmask.vert
M data/base/shaders/terrain.frag
M data/base/shaders/terrain_water.vert
M data/base/shaders/terraindepth.frag
M data/base/shaders/text.frag
M data/base/shaders/texturedrect.frag
M data/base/shaders/water.frag
Log Message:
-----------
Add clarifying comment to all shaders regarding #version directive
Commit: 64576ba33cbcb9efd684c97e4b63b4d02d75bb5b
https://github.com/Warzone2100/warzone2100/commit/64576ba33cbcb9efd684c97e4b63b4d02d75bb5b
Author: past-due <[email protected]>
Date: 2018-03-17 (Sat, 17 Mar 2018)
Changed paths:
M lib/sdl/main_sdl.cpp
Log Message:
-----------
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG is required on macOS
When requesting a Core Context.
Commit: 886c94669d8acceed8f6068032f80a390e385c15
https://github.com/Warzone2100/warzone2100/commit/886c94669d8acceed8f6068032f80a390e385c15
Author: past-due <[email protected]>
Date: 2018-03-17 (Sat, 17 Mar 2018)
Changed paths:
M data/base/shaders/button.frag
M data/base/shaders/button.vert
M data/base/shaders/decals.frag
M data/base/shaders/decals.vert
M data/base/shaders/generic.vert
M data/base/shaders/gfx.frag
M data/base/shaders/gfx.vert
M data/base/shaders/line.vert
M data/base/shaders/nolight.frag
M data/base/shaders/nolight.vert
M data/base/shaders/rect.frag
M data/base/shaders/rect.vert
M data/base/shaders/tcmask.frag
M data/base/shaders/tcmask.vert
M data/base/shaders/terrain.frag
M data/base/shaders/terrain_water.vert
M data/base/shaders/terraindepth.frag
M data/base/shaders/text.frag
M data/base/shaders/texturedrect.frag
M data/base/shaders/water.frag
Log Message:
-----------
Use more descriptive OpenGL vs OpenGL ES GLSL version checks
Compare:
https://github.com/Warzone2100/warzone2100/compare/c40b2ae91a09...886c94669d8a------------------------------------------------------------------------------
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