Branch: refs/heads/master
Home: https://github.com/Warzone2100/warzone2100
Commit: 82d6f22f3a2ed7bb21525cda709de26eb43beca1
https://github.com/Warzone2100/warzone2100/commit/82d6f22f3a2ed7bb21525cda709de26eb43beca1
Author: past-due <[email protected]>
Date: 2018-03-25 (Sun, 25 Mar 2018)
Changed paths:
M lib/ivis_opengl/pieblitfunc.cpp
M lib/ivis_opengl/piedraw.cpp
Log Message:
-----------
Attempt to workaround Nvidia driver bug (follow-up to: 5a898bd)
Additional tweaks to gl call ordering.
See commit: 5a898bd8f1a0c916811b266026173455bb87e1c8
Commit: 936c52dc5cc05431e740d6f7d8d76d571149c080
https://github.com/Warzone2100/warzone2100/commit/936c52dc5cc05431e740d6f7d8d76d571149c080
Author: past-due <[email protected]>
Date: 2018-03-25 (Sun, 25 Mar 2018)
Changed paths:
M lib/sdl/main_sdl.cpp
M src/levels.cpp
Log Message:
-----------
[SDL backend] Fix: Locale-related issue caused by QApplication initialization
QApplication calls setlocale(LC_ALL,"") when it's initialized.
This caused issues loading and parsing level data in various locales. The
locale for `LC_NUMERIC` must be "C".
Compare:
https://github.com/Warzone2100/warzone2100/compare/a507525dc975...936c52dc5cc0------------------------------------------------------------------------------
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