Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 82d6f22f3a2ed7bb21525cda709de26eb43beca1
      
https://github.com/Warzone2100/warzone2100/commit/82d6f22f3a2ed7bb21525cda709de26eb43beca1
  Author: past-due <[email protected]>
  Date:   2018-03-25 (Sun, 25 Mar 2018)

  Changed paths:
    M lib/ivis_opengl/pieblitfunc.cpp
    M lib/ivis_opengl/piedraw.cpp

  Log Message:
  -----------
  Attempt to workaround Nvidia driver bug (follow-up to: 5a898bd)

Additional tweaks to gl call ordering.
See commit: 5a898bd8f1a0c916811b266026173455bb87e1c8


  Commit: 936c52dc5cc05431e740d6f7d8d76d571149c080
      
https://github.com/Warzone2100/warzone2100/commit/936c52dc5cc05431e740d6f7d8d76d571149c080
  Author: past-due <[email protected]>
  Date:   2018-03-25 (Sun, 25 Mar 2018)

  Changed paths:
    M lib/sdl/main_sdl.cpp
    M src/levels.cpp

  Log Message:
  -----------
  [SDL backend] Fix: Locale-related issue caused by QApplication initialization

QApplication calls setlocale(LC_ALL,"") when it's initialized.
This caused issues loading and parsing level data in various locales. The 
locale for `LC_NUMERIC` must be "C".


Compare: 
https://github.com/Warzone2100/warzone2100/compare/a507525dc975...936c52dc5cc0
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