Branch: refs/heads/master
Home: https://github.com/Warzone2100/warzone2100
Commit: ec233711a39628a4dbf9aaf8523302201a5d668c
https://github.com/Warzone2100/warzone2100/commit/ec233711a39628a4dbf9aaf8523302201a5d668c
Author: past-due <[email protected]>
Date: 2018-06-01 (Fri, 01 Jun 2018)
Changed paths:
M lib/exceptionhandler/CMakeLists.txt
M lib/exceptionhandler/Makefile.am
R lib/exceptionhandler/exchndl.cpp
A lib/exceptionhandler/exchndl_mingw.cpp
M po/POTFILES.in
Log Message:
-----------
Rename exchndl.cpp to exchndl_mingw.cpp
Commit: b1097be556af5d2e2dff84ace90c9289e377ebc7
https://github.com/Warzone2100/warzone2100/commit/b1097be556af5d2e2dff84ace90c9289e377ebc7
Author: past-due <[email protected]>
Date: 2018-06-01 (Fri, 01 Jun 2018)
Changed paths:
M COPYING.NONGPL
A lib/exceptionhandler/3rdparty/StackWalker.cpp
A lib/exceptionhandler/3rdparty/StackWalker.h
M lib/exceptionhandler/CMakeLists.txt
M lib/exceptionhandler/Makefile.am
M lib/exceptionhandler/exceptionhandler.cpp
M lib/exceptionhandler/exchndl_mingw.cpp
A lib/exceptionhandler/exchndl_win.cpp
M po/POTFILES.in
Log Message:
-----------
[Windows] Improve crash reports (MSVC builds)
The new `exchndl_win.cpp` provides crash report output as an RPT (including a
classic stack trace) using a more modern method (that also supports
architectures beyond x86). Optionally, it can also save a minidump file.
Commit: 30f1d57a2df312c1dbcf0e8ac2c4f7df24250e01
https://github.com/Warzone2100/warzone2100/commit/30f1d57a2df312c1dbcf0e8ac2c4f7df24250e01
Author: past-due <[email protected]>
Date: 2018-06-01 (Fri, 01 Jun 2018)
Changed paths:
M lib/exceptionhandler/dumpinfo.cpp
Log Message:
-----------
Display MSVC compiler info in crash reports
Commit: a8b0f60353d5ad6940d35bf77d21247afc35d119
https://github.com/Warzone2100/warzone2100/commit/a8b0f60353d5ad6940d35bf77d21247afc35d119
Author: past-due <[email protected]>
Date: 2018-06-01 (Fri, 01 Jun 2018)
Changed paths:
M lib/exceptionhandler/dumpinfo.cpp
Log Message:
-----------
[Windows] Handle Unicode program path in dumpinfo.cpp
Use `GetModuleFileNameW` (and then convert to UTF-8) instead of using
`GetModuleFileNameA`.
Compare:
https://github.com/Warzone2100/warzone2100/compare/fce7e6bb01b0...a8b0f60353d5
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