Branch: refs/heads/master
Home: https://github.com/Warzone2100/warzone2100
Commit: e9b67a47a64553650fd9f2491f176db93696440b
https://github.com/Warzone2100/warzone2100/commit/e9b67a47a64553650fd9f2491f176db93696440b
Author: KJeff01 <[email protected]>
Date: 2018-06-29 (Fri, 29 Jun 2018)
Changed paths:
M data/mp/multiplay/skirmish/semperfi.js
M data/mp/multiplay/skirmish/semperfi_includes/build.js
M data/mp/multiplay/skirmish/semperfi_includes/chat.js
M data/mp/multiplay/skirmish/semperfi_includes/events.js
M data/mp/multiplay/skirmish/semperfi_includes/miscFunctions.js
M data/mp/multiplay/skirmish/semperfi_includes/performance.js
M data/mp/multiplay/skirmish/semperfi_includes/production.js
M data/mp/multiplay/skirmish/semperfi_includes/research.js
M data/mp/multiplay/skirmish/semperfi_includes/tactics.js
Log Message:
-----------
Improve semperfi-js some more.
- Fix most linter warnings.
- Fix being without power before building a generator in a T2/T3 no bases
setting.
- Fix instances where labs were being demolished early game.
- Fix focus on scavengers when attacked by them.
- Fix truck hover recycle not working if unfinished defenses exist somewhere.
- Change build logic for factories and labs. Now based on derrick count.
- Change eventAttacked to allow its units to flee if outnumbered vastly.
- Change auto-building of defenses so that it does not happen after base
structures.
- Change it so production goes first then research (cases where no droids were
built).
- Add the ability to randomly build hardened sensor towers near derricks along
with defenses.
- Add the ability to build a defense near a stolen oil resource, if enemy.
- Add the ability to research and produce bunker-buster weapons.
- Add a new VTOL scan function and adapt research if enemy has any VTOLs.
- Remove beacon drop functionality because of performance reasons.
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