Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: e9b67a47a64553650fd9f2491f176db93696440b
      
https://github.com/Warzone2100/warzone2100/commit/e9b67a47a64553650fd9f2491f176db93696440b
  Author: KJeff01 <[email protected]>
  Date:   2018-06-29 (Fri, 29 Jun 2018)

  Changed paths:
    M data/mp/multiplay/skirmish/semperfi.js
    M data/mp/multiplay/skirmish/semperfi_includes/build.js
    M data/mp/multiplay/skirmish/semperfi_includes/chat.js
    M data/mp/multiplay/skirmish/semperfi_includes/events.js
    M data/mp/multiplay/skirmish/semperfi_includes/miscFunctions.js
    M data/mp/multiplay/skirmish/semperfi_includes/performance.js
    M data/mp/multiplay/skirmish/semperfi_includes/production.js
    M data/mp/multiplay/skirmish/semperfi_includes/research.js
    M data/mp/multiplay/skirmish/semperfi_includes/tactics.js

  Log Message:
  -----------
  Improve semperfi-js some more.

- Fix most linter warnings.
- Fix being without power before building a generator in a T2/T3 no bases 
setting.
- Fix instances where labs were being demolished early game.
- Fix focus on scavengers when attacked by them.
- Fix truck hover recycle not working if unfinished defenses exist somewhere.
- Change build logic for factories and labs. Now based on derrick count.
- Change eventAttacked to allow its units to flee if outnumbered vastly.
- Change auto-building of defenses so that it does not happen after base 
structures.
- Change it so production goes first then research (cases where no droids were 
built).
- Add the ability to randomly build hardened sensor towers near derricks along 
with defenses.
- Add the ability to build a defense near a stolen oil resource, if enemy.
- Add the ability to research and produce bunker-buster weapons.
- Add a new VTOL scan function and adapt research if enemy has any VTOLs.
- Remove beacon drop functionality because of performance reasons.



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