Branch: refs/heads/master
Home: https://github.com/Warzone2100/warzone2100
Commit: 97c924064d7cb3d7390b3c228f478b2d5898c34a
https://github.com/Warzone2100/warzone2100/commit/97c924064d7cb3d7390b3c228f478b2d5898c34a
Author: past-due <[email protected]>
Date: 2018-07-10 (Tue, 10 Jul 2018)
Changed paths:
M lib/ivis_opengl/imdload.cpp
M lib/ivis_opengl/ivisdef.h
Log Message:
-----------
Fix memory leak of iIMDPoly texCoord
Commit 3ac5343a6c39bf86f918ef6e4e916faf80a4ca15 removed the `free` of each
iIMDPoly's `texCoord`.
Modernize things a bit more by making `texCoord` a `std::vector<Vector2f>`, and
fix the memory leak.
Commit: c42bd06349507c69aaada78ec6d086636c2988be
https://github.com/Warzone2100/warzone2100/commit/c42bd06349507c69aaada78ec6d086636c2988be
Author: past-due <[email protected]>
Date: 2018-07-10 (Tue, 10 Jul 2018)
Changed paths:
M src/droid.cpp
Log Message:
-----------
Add an assert to `calcDroidOrTemplateBody`
Commit: 0792b3c4ac557552b71c273d5a3d19cb218d9eb6
https://github.com/Warzone2100/warzone2100/commit/0792b3c4ac557552b71c273d5a3d19cb218d9eb6
Author: past-due <[email protected]>
Date: 2018-07-10 (Tue, 10 Jul 2018)
Changed paths:
M src/radar.cpp
Log Message:
-----------
Fix possible radar drawing glitch at beginning of 2nd+ game
Any time `radarBuffer` is changed / invalidated, `frameSkip` should be reset to
`0`. Since this wasn't previously enforced, new matches (after the 1st) could
draw for a few frames with an uninitialized radar graphics texture if the value
of `frameSkip` at the end of the last match was > 0 (i.e. until `frameSkip`
ticked down to 0 inside `drawRadar`).
Compare:
https://github.com/Warzone2100/warzone2100/compare/1b632746fd99...0792b3c4ac55
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