Branch: refs/heads/master
  Commit: 3eff268f6dd2158a00026df749cadd5e315fc8bb
  Author: KJeff01 <>
  Date:   2018-08-13 (Mon, 13 Aug 2018)

  Changed paths:
    M data/mp/multiplay/skirmish/semperfi_includes/build.js
    M data/mp/multiplay/skirmish/semperfi_includes/events.js
    M data/mp/multiplay/skirmish/semperfi_includes/research.js
    M data/mp/multiplay/skirmish/semperfi_includes/tactics.js

  Log Message:
  A few more tweaks to semperfi-js.

- Fix a truck recycle bug for oil grabbers where they disobeyed truck recycling 
- Fix constant enemy reselection when attacked. Now does it if within 30 tiles 
of base.
- Fix a typo in getAliveEnemyPlayers() with scavengers.
- Fix not attacking the last remaining non-construct droids and not attacking 
VTOL factories.
Would result in games not ending under those specific circumstances.
- Tweak some formatting if lines were very long.
- Tweak research to better focus on missile/VTOL weapons if attacked by VTOLs.
- Tweak Power/Module upgrade research to a chance.

  Commit: ffb5b9bd3af2623b04a0e8434ab562527c73bb0f
  Author: KJeff01 <>
  Date:   2018-08-14 (Tue, 14 Aug 2018)

  Changed paths:
    M src/radar.cpp

  Log Message:
  Do not show radar flash color early game.

Starting a game with an HQ present, and thus the radar minimap,
would show the player droids and structures all a pale-red color on
the minimap.

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