Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 192c64decd1b8a8382f406bef5b589b9e7fb6ce4
      
https://github.com/Warzone2100/warzone2100/commit/192c64decd1b8a8382f406bef5b589b9e7fb6ce4
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-08-19 (Sun, 19 Aug 2018)

  Changed paths:
    M data/base/script/campaign/cam3-ab.js
    M data/base/script/campaign/libcampaign.js

  Log Message:
  -----------
  Bring mission cam3-ab closer to its original behavior.

- Reduce sound spam by moving neutralize sounds into nexus hack function.
- Add manual manufacturing and group management for newly produced Nexus units.
- Donated trucks continously build defenses near themselves.
- Factory and research lab structures have a higher chance of being hacked.


  Commit: 4d5d6c6768c90a541aa9f47647fe8f808f0b0793
      
https://github.com/Warzone2100/warzone2100/commit/4d5d6c6768c90a541aa9f47647fe8f808f0b0793
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-08-19 (Sun, 19 Aug 2018)

  Changed paths:
    M data/base/script/campaign/libcampaign.js

  Log Message:
  -----------
  Fix a very conditional libcampaign VTOL retreat bug.

In the case VTOL pads are donated to the enemy player we should
not break out of the retreat queue. Such a case happened in mission
3-ab.


  Commit: 9316f1c166c5c2e140e718cfc45aaec65e149641
      
https://github.com/Warzone2100/warzone2100/commit/9316f1c166c5c2e140e718cfc45aaec65e149641
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-08-19 (Sun, 19 Aug 2018)

  Changed paths:
    M src/qtscriptfuncs.cpp

  Log Message:
  -----------
  Qtscript: Add fireWeaponAtObj() function.

- To be used to properly damage player units in campaign.

Change fireWeaponAtLoc() parameter order to better match up with
fireWeaponAtObj().


  Commit: 32eb3c3cd99adfb95ad19180ec799de9db827d71
      
https://github.com/Warzone2100/warzone2100/commit/32eb3c3cd99adfb95ad19180ec799de9db827d71
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-08-19 (Sun, 19 Aug 2018)

  Changed paths:
    M data/base/script/campaign/cam3-ad1.js
    M data/base/script/campaign/cam3-ad2.js

  Log Message:
  -----------
  Make use of fireWeaponAtObj() for Gamma lassat missions.

With the addition of fireWeaponAtObj() the campaign lassat can
once again damage player units and be visible in darkness without
any reliance on burn damage.

Make the lassat not as accurate for mission 3-ad1, and more accurate
on mission 3-ad2. This better matches the video sequences about the
lassat misfiring seeing as Nexus just got them working again.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/9dca83bcf80b...32eb3c3cd99a
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