Branch: refs/heads/master Home: https://github.com/Warzone2100/warzone2100 Commit: 5ecd6bc5d402c8587166dc1b3c262bc359c0d980 https://github.com/Warzone2100/warzone2100/commit/5ecd6bc5d402c8587166dc1b3c262bc359c0d980 Author: Prot <p...@euphobos.ru> Date: 2019-12-09 (Mon, 09 Dec 2019)
Changed paths: M data/mp/multiplay/skirmish/bonecrusher/bonecrusher.js M data/mp/multiplay/skirmish/bonecrusher/build-normal.js M data/mp/multiplay/skirmish/bonecrusher/produce.js Log Message: ----------- Build order according new T4 maps Now can build Dragon body with second weapon on board. Commit: aafbd2160f2ccde0d173b787918e4550cdb28d21 https://github.com/Warzone2100/warzone2100/commit/aafbd2160f2ccde0d173b787918e4550cdb28d21 Author: Prot <p...@euphobos.ru> Date: 2019-12-09 (Mon, 09 Dec 2019) Changed paths: M data/mp/multiplay/skirmish/bonecrusher/bonecrusher.js M data/mp/multiplay/skirmish/bonecrusher/produce.js M data/mp/multiplay/skirmish/bonecrusher/weap-init.js Log Message: ----------- Fix old bug where AI cannot build Heavy Cyborgs Commit: d7d4c8c2ff0eff76af011e0d5c9a98fd4caf5d82 https://github.com/Warzone2100/warzone2100/commit/d7d4c8c2ff0eff76af011e0d5c9a98fd4caf5d82 Author: Prot <p...@euphobos.ru> Date: 2019-12-09 (Mon, 09 Dec 2019) Changed paths: M data/mp/multiplay/skirmish/bonecrusher/build-normal.js Log Message: ----------- Improved build order on T2/T3 - High Oil maps Commit: c5419cacc72972ac49dec3ec0c1b1b3cfa64351f https://github.com/Warzone2100/warzone2100/commit/c5419cacc72972ac49dec3ec0c1b1b3cfa64351f Author: Prot <p...@euphobos.ru> Date: 2019-12-09 (Mon, 09 Dec 2019) Changed paths: M data/mp/multiplay/skirmish/bonecrusher/bonecrusher.js M data/mp/multiplay/skirmish/bonecrusher/build-normal.js M data/mp/multiplay/skirmish/bonecrusher/builders.js M data/mp/multiplay/skirmish/bonecrusher/produce.js Log Message: ----------- Improve builders management by capture oil Commit: 8b6a2648bdafb1560578f82442baad5ba84d264d https://github.com/Warzone2100/warzone2100/commit/8b6a2648bdafb1560578f82442baad5ba84d264d Author: Prot <p...@euphobos.ru> Date: 2019-12-09 (Mon, 09 Dec 2019) Changed paths: M data/mp/multiplay/skirmish/bonecrusher/bonecrusher.js M data/mp/multiplay/skirmish/bonecrusher/produce.js Log Message: ----------- Added in the production of all the missing cyborgs Commit: fb3116eb2213a00347e0a72e4c5de4fc6ef3c083 https://github.com/Warzone2100/warzone2100/commit/fb3116eb2213a00347e0a72e4c5de4fc6ef3c083 Author: Prot <p...@euphobos.ru> Date: 2019-12-09 (Mon, 09 Dec 2019) Changed paths: M data/mp/multiplay/skirmish/bonecrusher/bonecrusher.js M data/mp/multiplay/skirmish/bonecrusher/build-normal.js M data/mp/multiplay/skirmish/bonecrusher/events.js M data/mp/multiplay/skirmish/bonecrusher/functions.js M data/mp/multiplay/skirmish/bonecrusher/produce.js M data/mp/multiplay/skirmish/bonecrusher/targeting.js Log Message: ----------- WIP: targeting module, not finished.. Commit: 41e6bec710083ed7e414f9984c98843a3299b835 https://github.com/Warzone2100/warzone2100/commit/41e6bec710083ed7e414f9984c98843a3299b835 Author: Prot <p...@euphobos.ru> Date: 2019-12-09 (Mon, 09 Dec 2019) Changed paths: M data/mp/multiplay/skirmish/bonecrusher/bonecrusher.js M data/mp/multiplay/skirmish/bonecrusher/events.js M data/mp/multiplay/skirmish/bonecrusher/functions.js M data/mp/multiplay/skirmish/bonecrusher/produce.js M data/mp/multiplay/skirmish/bonecrusher/targeting.js Log Message: ----------- Improve targeting on High Oil map Now can use Sensors turret on droids Commit: c6a3ea099edf2fffd25e83db8e21d60b394ab23b https://github.com/Warzone2100/warzone2100/commit/c6a3ea099edf2fffd25e83db8e21d60b394ab23b Author: Prot <p...@euphobos.ru> Date: 2019-12-09 (Mon, 09 Dec 2019) Changed paths: M data/mp/multiplay/skirmish/bonecrusher/bonecrusher.js M data/mp/multiplay/skirmish/bonecrusher/build-normal.js M data/mp/multiplay/skirmish/bonecrusher/builders.js M data/mp/multiplay/skirmish/bonecrusher/events.js M data/mp/multiplay/skirmish/bonecrusher/functions.js Log Message: ----------- Improve performance in buildersOrder() function -- there was no early exit in the function if the builders were idle and the function was triggered in idle over and over again. This is especially noticeable when the entire base is built and on the basis of a lot of idle builders. Now this is fixed, and if at least one of their builders did not get the job, the cycle will exit. -- Also added threshold, the more builders are idle, the less the function works. Threshold is reset when the building is destroyed, and the builders Wake up again. This will not get rid of spikes, because needed to completely rewrite the function and all dependencies of the builders. But seriously enough reduces spikes. Commit: cf417e9543d5cd7b2a5ecbab7df3267b59750695 https://github.com/Warzone2100/warzone2100/commit/cf417e9543d5cd7b2a5ecbab7df3267b59750695 Author: Prot <p...@euphobos.ru> Date: 2019-12-09 (Mon, 09 Dec 2019) Changed paths: M data/mp/multiplay/skirmish/bonecrusher/bonecrusher.js M data/mp/multiplay/skirmish/bonecrusher/events.js M data/mp/multiplay/skirmish/bonecrusher/produce.js Log Message: ----------- Filter old cyborgs, if better is available. Commit: 2ba0abc7b633e576808e31f60d92449663b4218f https://github.com/Warzone2100/warzone2100/commit/2ba0abc7b633e576808e31f60d92449663b4218f Author: Prot <p...@euphobos.ru> Date: 2019-12-09 (Mon, 09 Dec 2019) Changed paths: M data/mp/multiplay/skirmish/bonecrusher/bonecrusher.js M data/mp/multiplay/skirmish/bonecrusher/build-normal.js M data/mp/multiplay/skirmish/bonecrusher/builders.js M data/mp/multiplay/skirmish/bonecrusher/chatting.js M data/mp/multiplay/skirmish/bonecrusher/events.js M data/mp/multiplay/skirmish/bonecrusher/produce.js M data/mp/multiplay/skirmish/bonecrusher/targeting.js Log Message: ----------- Now can use Laser Satellite Weapon Commit: 36a53697cb52cf9710af195dadd80380bc0161f0 https://github.com/Warzone2100/warzone2100/commit/36a53697cb52cf9710af195dadd80380bc0161f0 Author: Prot <p...@euphobos.ru> Date: 2019-12-09 (Mon, 09 Dec 2019) Changed paths: M data/mp/multiplay/skirmish/bonecrusher/events.js M data/mp/multiplay/skirmish/bonecrusher/produce.js Log Message: ----------- Now can rebuild base from Cyborg Factory Commit: 9852c4682bfe53052fe142caaf910e04fded5084 https://github.com/Warzone2100/warzone2100/commit/9852c4682bfe53052fe142caaf910e04fded5084 Author: Prot <p...@euphobos.ru> Date: 2019-12-09 (Mon, 09 Dec 2019) Changed paths: M data/mp/multiplay/skirmish/bonecrusher/bonecrusher.js M data/mp/multiplay/skirmish/bonecrusher/builders.js Log Message: ----------- Now CONSTRUCTORs Droid can pickup Crates/Artifacts Commit: 053e9042b4d01644b82218a2964605c09c97b6c0 https://github.com/Warzone2100/warzone2100/commit/053e9042b4d01644b82218a2964605c09c97b6c0 Author: Prot <p...@euphobos.ru> Date: 2019-12-09 (Mon, 09 Dec 2019) Changed paths: M data/mp/multiplay/skirmish/bonecrusher/bonecrusher.js M data/mp/multiplay/skirmish/bonecrusher/build-normal.js M data/mp/multiplay/skirmish/bonecrusher/builders.js M data/mp/multiplay/skirmish/bonecrusher/events.js M data/mp/multiplay/skirmish/bonecrusher/functions.js M data/mp/multiplay/skirmish/bonecrusher/produce.js Log Message: ----------- Berserk mode for Single Player only on Insane dif. In berserk mode, AI tries to play as usual, however, when things get bad, AI begins gain extra power. This mode works only on Insane difficulty, and Skirmish game. Disabled in Multiplayer because extra power lead to sync lost, and just cheating is bad ;) Commit: 864d2334ec057bf099f231cfb7ee115289788400 https://github.com/Warzone2100/warzone2100/commit/864d2334ec057bf099f231cfb7ee115289788400 Author: Prot <p...@euphobos.ru> Date: 2019-12-09 (Mon, 09 Dec 2019) Changed paths: M data/mp/multiplay/skirmish/bonecrusher/bonecrusher.js M data/mp/multiplay/skirmish/bonecrusher/produce.js Log Message: ----------- Fixed the last one Compare: https://github.com/Warzone2100/warzone2100/compare/a118b6ff5de6...864d2334ec05 _______________________________________________ Warzone2100-commits mailing list Warzone2100-commits@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-commits