Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 2b3312e3b55714d6fc6da626baea785b4faf15a5
      
https://github.com/Warzone2100/warzone2100/commit/2b3312e3b55714d6fc6da626baea785b4faf15a5
  Author: Ilari Tommiska <[email protected]>
  Date:   2020-07-31 (Fri, 31 Jul 2020)

  Changed paths:
    M lib/netplay/netplay.cpp
    M lib/netplay/netplay.h
    M src/activity.cpp
    M src/challenge.cpp
    M src/clparse.cpp
    M src/display.cpp
    M src/droid.cpp
    M src/frontend.cpp
    M src/frontend.h
    M src/game.cpp
    M src/game.h
    A src/gamedef.h
    M src/init.cpp
    M src/integrations/wzdiscordrpc.cpp
    M src/keybind.cpp
    M src/levels.cpp
    M src/levels.h
    M src/loop.cpp
    M src/map.cpp
    M src/mission.cpp
    M src/mission.h
    M src/missiondef.h
    M src/multigifts.cpp
    M src/multiint.cpp
    M src/multiint.h
    M src/multijoin.cpp
    M src/multilimit.cpp
    M src/multimenu.cpp
    M src/multiopt.cpp
    M src/multiplay.cpp
    M src/multiplay.h
    M src/order.cpp
    M src/qtscript.cpp
    M src/qtscript.h
    M src/qtscriptdebug.cpp
    M src/qtscriptfuncs.cpp
    M src/structure.cpp
    A src/titleui/multiplayer.h
    M src/titleui/titleui.h
    M src/visibility.cpp
    M src/wrappers.cpp

  Log Message:
  -----------
  More streamlined map config loading (#994)

- Fix autohost locks not being parsed from config
- refactor: Load AIs with other challenge/map info
- refactor: Use common settings loading for autohost/tests
- Removed game.skDiff, use players[x].difficulty directly instead
- refactor: Unified challenge loading logic with other map config loading, 
removed bHosted
- SPinit() now takes the game.type as parameter to make its usage a bit more 
explicit about what it is being used for
- Moved some skirmish-specific logic out of multiint.cpp
- Changed types of game.type and mission.type to LEVEL_TYPE. Types were used at 
odd places so moved a few methods around a bit to avoid circular dependencies




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