Branch: refs/heads/master
Home: https://github.com/Warzone2100/warzone2100
Commit: 2b3312e3b55714d6fc6da626baea785b4faf15a5
https://github.com/Warzone2100/warzone2100/commit/2b3312e3b55714d6fc6da626baea785b4faf15a5
Author: Ilari Tommiska <[email protected]>
Date: 2020-07-31 (Fri, 31 Jul 2020)
Changed paths:
M lib/netplay/netplay.cpp
M lib/netplay/netplay.h
M src/activity.cpp
M src/challenge.cpp
M src/clparse.cpp
M src/display.cpp
M src/droid.cpp
M src/frontend.cpp
M src/frontend.h
M src/game.cpp
M src/game.h
A src/gamedef.h
M src/init.cpp
M src/integrations/wzdiscordrpc.cpp
M src/keybind.cpp
M src/levels.cpp
M src/levels.h
M src/loop.cpp
M src/map.cpp
M src/mission.cpp
M src/mission.h
M src/missiondef.h
M src/multigifts.cpp
M src/multiint.cpp
M src/multiint.h
M src/multijoin.cpp
M src/multilimit.cpp
M src/multimenu.cpp
M src/multiopt.cpp
M src/multiplay.cpp
M src/multiplay.h
M src/order.cpp
M src/qtscript.cpp
M src/qtscript.h
M src/qtscriptdebug.cpp
M src/qtscriptfuncs.cpp
M src/structure.cpp
A src/titleui/multiplayer.h
M src/titleui/titleui.h
M src/visibility.cpp
M src/wrappers.cpp
Log Message:
-----------
More streamlined map config loading (#994)
- Fix autohost locks not being parsed from config
- refactor: Load AIs with other challenge/map info
- refactor: Use common settings loading for autohost/tests
- Removed game.skDiff, use players[x].difficulty directly instead
- refactor: Unified challenge loading logic with other map config loading,
removed bHosted
- SPinit() now takes the game.type as parameter to make its usage a bit more
explicit about what it is being used for
- Moved some skirmish-specific logic out of multiint.cpp
- Changed types of game.type and mission.type to LEVEL_TYPE. Types were used at
odd places so moved a few methods around a bit to avoid circular dependencies
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