Branch: refs/heads/master Home: https://github.com/Warzone2100/warzone2100 Commit: b975725b29f9d26ca293046953c16fe39a26754e https://github.com/Warzone2100/warzone2100/commit/b975725b29f9d26ca293046953c16fe39a26754e Author: past-due <30942300+past-...@users.noreply.github.com> Date: 2020-10-10 (Sat, 10 Oct 2020)
Changed paths: M lib/framework/frameresource.cpp M lib/framework/frameresource.h M lib/ivis_opengl/tex.cpp M src/map.cpp M src/terrain.cpp M src/terrain.h Log Message: ----------- Load terrain textures earlier during game init Load the terrain textures much earlier, around the same time that other resources are being loaded (and the loading screen / progress is displayed). This is particularly important with the new, higher-res terrain textures, which can take noticeably longer to load. (Previously, they were effectively loaded after the game had "started", when the first attempt to draw each terrain layer was made.) Commit: f65c4b690aefe37ad94fad235f1dde2eb5da1b9b https://github.com/Warzone2100/warzone2100/commit/f65c4b690aefe37ad94fad235f1dde2eb5da1b9b Author: past-due <30942300+past-...@users.noreply.github.com> Date: 2020-10-10 (Sat, 10 Oct 2020) Changed paths: M lib/framework/strres.cpp M lib/ivis_opengl/png_util.cpp Log Message: ----------- Use buffered file reading in a few places Compare: https://github.com/Warzone2100/warzone2100/compare/30baabfb18c7...f65c4b690aef _______________________________________________ Warzone2100-commits mailing list Warzone2100-commits@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-commits