Branch: refs/heads/master
Home: https://github.com/Warzone2100/warzone2100
Commit: b975725b29f9d26ca293046953c16fe39a26754e
https://github.com/Warzone2100/warzone2100/commit/b975725b29f9d26ca293046953c16fe39a26754e
Author: past-due <[email protected]>
Date: 2020-10-10 (Sat, 10 Oct 2020)
Changed paths:
M lib/framework/frameresource.cpp
M lib/framework/frameresource.h
M lib/ivis_opengl/tex.cpp
M src/map.cpp
M src/terrain.cpp
M src/terrain.h
Log Message:
-----------
Load terrain textures earlier during game init
Load the terrain textures much earlier, around the same time that other
resources are being loaded (and the loading screen / progress is displayed).
This is particularly important with the new, higher-res terrain textures, which
can take noticeably longer to load. (Previously, they were effectively loaded
after the game had "started", when the first attempt to draw each terrain layer
was made.)
Commit: f65c4b690aefe37ad94fad235f1dde2eb5da1b9b
https://github.com/Warzone2100/warzone2100/commit/f65c4b690aefe37ad94fad235f1dde2eb5da1b9b
Author: past-due <[email protected]>
Date: 2020-10-10 (Sat, 10 Oct 2020)
Changed paths:
M lib/framework/strres.cpp
M lib/ivis_opengl/png_util.cpp
Log Message:
-----------
Use buffered file reading in a few places
Compare:
https://github.com/Warzone2100/warzone2100/compare/30baabfb18c7...f65c4b690aef
_______________________________________________
Warzone2100-commits mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/warzone2100-commits