Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: b975725b29f9d26ca293046953c16fe39a26754e
      
https://github.com/Warzone2100/warzone2100/commit/b975725b29f9d26ca293046953c16fe39a26754e
  Author: past-due <30942300+past-...@users.noreply.github.com>
  Date:   2020-10-10 (Sat, 10 Oct 2020)

  Changed paths:
    M lib/framework/frameresource.cpp
    M lib/framework/frameresource.h
    M lib/ivis_opengl/tex.cpp
    M src/map.cpp
    M src/terrain.cpp
    M src/terrain.h

  Log Message:
  -----------
  Load terrain textures earlier during game init

Load the terrain textures much earlier, around the same time that other 
resources are being loaded (and the loading screen / progress is displayed).

This is particularly important with the new, higher-res terrain textures, which 
can take noticeably longer to load. (Previously, they were effectively loaded 
after the game had "started", when the first attempt to draw each terrain layer 
was made.)


  Commit: f65c4b690aefe37ad94fad235f1dde2eb5da1b9b
      
https://github.com/Warzone2100/warzone2100/commit/f65c4b690aefe37ad94fad235f1dde2eb5da1b9b
  Author: past-due <30942300+past-...@users.noreply.github.com>
  Date:   2020-10-10 (Sat, 10 Oct 2020)

  Changed paths:
    M lib/framework/strres.cpp
    M lib/ivis_opengl/png_util.cpp

  Log Message:
  -----------
  Use buffered file reading in a few places


Compare: 
https://github.com/Warzone2100/warzone2100/compare/30baabfb18c7...f65c4b690aef


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