Branch: refs/heads/master
Home: https://github.com/Warzone2100/warzone2100
Commit: a9f1ed88b3e226b284f75b0f85ab0407ffcafb80
https://github.com/Warzone2100/warzone2100/commit/a9f1ed88b3e226b284f75b0f85ab0407ffcafb80
Author: Thiago Barcala <[email protected]>
Date: 2020-10-11 (Sun, 11 Oct 2020)
Changed paths:
M src/display.cpp
M src/display.h
M src/hci.cpp
Log Message:
-----------
Remove redundant function `clearSel`
Commit: eac012d37f0e960f37a0281e07e785622f29d427
https://github.com/Warzone2100/warzone2100/commit/eac012d37f0e960f37a0281e07e785622f29d427
Author: Thiago Barcala <[email protected]>
Date: 2020-10-11 (Sun, 11 Oct 2020)
Changed paths:
M src/display.cpp
Log Message:
-----------
Fix deselecting with RMB
Commit: 267412911df889b0246fb936772ea57ce056b2ad
https://github.com/Warzone2100/warzone2100/commit/267412911df889b0246fb936772ea57ce056b2ad
Author: Thiago Barcala <[email protected]>
Date: 2020-10-11 (Sun, 11 Oct 2020)
Changed paths:
M src/display.cpp
Log Message:
-----------
Simplify logic for delivery point click
The old logic was implemented when there could be different types of
objects returned from `checkMouseLoc`. This is not the case anymore,
since we are finding the delivery points by looping through
`apsFlagPosLists`.
Also, the previous logic was looping through all the players, trying to
find a delivery point for any player, and then checking if the returned
delivery point belonged to `selectedPlayer`. Now it loops only through
the delivery points from `selectedPlayer`.
Compare:
https://github.com/Warzone2100/warzone2100/compare/d3b68999a5ee...267412911df8
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