Branch: refs/heads/master
Home: https://github.com/Warzone2100/warzone2100
Commit: d798dc665098799e31ad61dea0a9a16e734827b6
https://github.com/Warzone2100/warzone2100/commit/d798dc665098799e31ad61dea0a9a16e734827b6
Author: past-due <[email protected]>
Date: 2021-04-22 (Thu, 22 Apr 2021)
Changed paths:
M lib/ivis_opengl/gfx_api.h
M lib/ivis_opengl/gfx_api_gl.cpp
M lib/ivis_opengl/gfx_api_gl.h
M lib/ivis_opengl/gfx_api_null.cpp
M lib/ivis_opengl/gfx_api_null.h
M lib/ivis_opengl/gfx_api_vk.cpp
M lib/ivis_opengl/gfx_api_vk.h
Log Message:
-----------
gfx_api: Refactor to support multiple uniform sets per PSO
Commit: c1eeb5774c6eacf02259532547f59d83550bf061
https://github.com/Warzone2100/warzone2100/commit/c1eeb5774c6eacf02259532547f59d83550bf061
Author: past-due <[email protected]>
Date: 2021-04-22 (Thu, 22 Apr 2021)
Changed paths:
M data/base/shaders/button.vert
M data/base/shaders/nolight.vert
M data/base/shaders/tcmask.vert
M data/base/shaders/vk/button.frag
M data/base/shaders/vk/button.vert
M data/base/shaders/vk/nolight.frag
M data/base/shaders/vk/nolight.vert
M data/base/shaders/vk/tcmask.frag
M data/base/shaders/vk/tcmask.vert
M lib/ivis_opengl/gfx_api.h
M lib/ivis_opengl/gfx_api_gl.cpp
M lib/ivis_opengl/gfx_api_gl.h
M lib/ivis_opengl/piedraw.cpp
Log Message:
-----------
Split uniforms for SHADER_COMPONENT / BUTTON / NOLIGHT
Compare:
https://github.com/Warzone2100/warzone2100/compare/077559129b0f...c1eeb5774c6e
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