Branch: refs/heads/master
Home: https://github.com/Warzone2100/warzone2100
Commit: eeb74a0c83be8de18f7645e4f7f5accb763a9a5b
https://github.com/Warzone2100/warzone2100/commit/eeb74a0c83be8de18f7645e4f7f5accb763a9a5b
Author: past-due <[email protected]>
Date: 2021-10-25 (Mon, 25 Oct 2021)
Changed paths:
M src/wzapi.cpp
Log Message:
-----------
Add SCRIPT_ASSERT_PLAYER checks to more wzapi functions
Commit: a1d025bd4b6d8cc846eb9f8cb908f97145405e9a
https://github.com/Warzone2100/warzone2100/commit/a1d025bd4b6d8cc846eb9f8cb908f97145405e9a
Author: past-due <[email protected]>
Date: 2021-10-25 (Mon, 25 Oct 2021)
Changed paths:
M src/levels.cpp
Log Message:
-----------
Only load autogame AI for valid player slots
Commit: e5e5b3cea4252fd602e0877f251ca373eace39a0
https://github.com/Warzone2100/warzone2100/commit/e5e5b3cea4252fd602e0877f251ca373eace39a0
Author: past-due <[email protected]>
Date: 2021-10-25 (Mon, 25 Oct 2021)
Changed paths:
M lib/netplay/netplay.cpp
Log Message:
-----------
NETjoinGame: Always initialize NetPlay.hostPlayer to match host's queue
Because `NETrecvNet` relies on it
Commit: 5aa67a223241421b86bd988817eae06c47e3ae7b
https://github.com/Warzone2100/warzone2100/commit/5aa67a223241421b86bd988817eae06c47e3ae7b
Author: past-due <[email protected]>
Date: 2021-10-25 (Mon, 25 Oct 2021)
Changed paths:
M src/multijoin.cpp
Log Message:
-----------
recvDataCheck: Use LOG_ERROR instead of LOG_POPUP
As LOG_POPUP can create a messagebox that may block the main thread
Commit: d0b29ee4d0adbd923fb23eae5b4c535998c2f7d1
https://github.com/Warzone2100/warzone2100/commit/d0b29ee4d0adbd923fb23eae5b4c535998c2f7d1
Author: past-due <[email protected]>
Date: 2021-10-25 (Mon, 25 Oct 2021)
Changed paths:
M src/titleui/gamefind.cpp
Log Message:
-----------
WzGameFindTitleUI::run() - clear lobby error before refreshing
Commit: 9ad707ba27c39aea19e73957a36a9b4e89d5c6dd
https://github.com/Warzone2100/warzone2100/commit/9ad707ba27c39aea19e73957a36a9b4e89d5c6dd
Author: past-due <[email protected]>
Date: 2021-10-25 (Mon, 25 Oct 2021)
Changed paths:
M src/multistat.cpp
Log Message:
-----------
recvMultiStats: Fix host check for autorating lookup
Commit: b42006c4295a70554d4c61e53e567a43721c754f
https://github.com/Warzone2100/warzone2100/commit/b42006c4295a70554d4c61e53e567a43721c754f
Author: past-due <[email protected]>
Date: 2021-10-25 (Mon, 25 Oct 2021)
Changed paths:
M src/multistat.cpp
Log Message:
-----------
setMultiStats: Only broadcast if host or current player
Commit: 41142f9dc15dbc139d1155335819c559e73a717d
https://github.com/Warzone2100/warzone2100/commit/41142f9dc15dbc139d1155335819c559e73a717d
Author: past-due <[email protected]>
Date: 2021-10-25 (Mon, 25 Oct 2021)
Changed paths:
M src/multiplay.cpp
Log Message:
-----------
replay: Avoid desync at start due to replay spectator
Commit: 19c59750c55d74b15f65ee3551ebd08b5777f32e
https://github.com/Warzone2100/warzone2100/commit/19c59750c55d74b15f65ee3551ebd08b5777f32e
Author: past-due <[email protected]>
Date: 2021-10-25 (Mon, 25 Oct 2021)
Changed paths:
M src/clparse.cpp
Log Message:
-----------
Add --loadreplay command line option
Commit: aa91f8ef280c52b01a90ccf0149a5f014f544a52
https://github.com/Warzone2100/warzone2100/commit/aa91f8ef280c52b01a90ccf0149a5f014f544a52
Author: past-due <[email protected]>
Date: 2021-10-25 (Mon, 25 Oct 2021)
Changed paths:
M lib/sdl/main_sdl.cpp
Log Message:
-----------
Suppress and log wzDisplayDialog in headless mode
Commit: 3891ec232e85537b71164c8bf838b1f92ba0a84a
https://github.com/Warzone2100/warzone2100/commit/3891ec232e85537b71164c8bf838b1f92ba0a84a
Author: past-due <[email protected]>
Date: 2021-10-25 (Mon, 25 Oct 2021)
Changed paths:
M src/wzapi.cpp
Log Message:
-----------
wzapi::gameOverMessage: Trigger a graceful shutdown in autogame / headless
mode
Compare:
https://github.com/Warzone2100/warzone2100/compare/c8664187f722...3891ec232e85
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