Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 6527ff5bdc5dff058b431634cb1c5696c424f973
      
https://github.com/Warzone2100/warzone2100/commit/6527ff5bdc5dff058b431634cb1c5696c424f973
  Author: past-due <30942300+past-...@users.noreply.github.com>
  Date:   2023-09-07 (Thu, 07 Sep 2023)

  Changed paths:
    M .github/workflows/CI_fedora.yml

  Log Message:
  -----------
  [GitHub Actions] Speed up certain workflows


  Commit: a9d7606f17761d66cc45ede1b6c89bd392646931
      
https://github.com/Warzone2100/warzone2100/commit/a9d7606f17761d66cc45ede1b6c89bd392646931
  Author: Artem Melentyev <ar...@melentyev.me>
  Date:   2023-09-07 (Thu, 07 Sep 2023)

  Changed paths:
    M src/terrain.cpp

  Log Message:
  -----------
  fix getGridNormal for center point


  Commit: 0d0350c2acb52466a87269a513e3caf92fa6ef67
      
https://github.com/Warzone2100/warzone2100/commit/0d0350c2acb52466a87269a513e3caf92fa6ef67
  Author: past-due <30942300+past-...@users.noreply.github.com>
  Date:   2023-09-07 (Thu, 07 Sep 2023)

  Changed paths:
    M data/base/shaders/terrain_combined_high.frag
    M data/base/shaders/vk/terrain_combined_high.frag

  Log Message:
  -----------
  Terrain High shader: Use Blinn-Phong lighting

Co-Authored-By: MaNGusT- <ba...@bk.ru>


  Commit: 7ab63dff938c8776a836a5eb2e2a7cca47a953f8
      
https://github.com/Warzone2100/warzone2100/commit/7ab63dff938c8776a836a5eb2e2a7cca47a953f8
  Author: past-due <30942300+past-...@users.noreply.github.com>
  Date:   2023-09-07 (Thu, 07 Sep 2023)

  Changed paths:
    M src/terrain.cpp

  Log Message:
  -----------
  updateLightMap: Dynamically adjust level when BITS_MARKED


  Commit: 56b4168f9a412d4f8fd19403675d61997487bf23
      
https://github.com/Warzone2100/warzone2100/commit/56b4168f9a412d4f8fd19403675d61997487bf23
  Author: past-due <30942300+past-...@users.noreply.github.com>
  Date:   2023-09-07 (Thu, 07 Sep 2023)

  Changed paths:
    M data/base/shaders/terrain_combined_high.frag
    M data/base/shaders/vk/terrain_combined_high.frag
    M src/advvis.cpp

  Log Message:
  -----------
  Terrain High shader: Revamp how lightmap is handled


  Commit: 907cc4613a57a45f0cc6a3da54e941756cb8a61f
      
https://github.com/Warzone2100/warzone2100/commit/907cc4613a57a45f0cc6a3da54e941756cb8a61f
  Author: past-due <30942300+past-...@users.noreply.github.com>
  Date:   2023-09-07 (Thu, 07 Sep 2023)

  Changed paths:
    M data/base/shaders/terrain_combined_high.frag
    M data/base/shaders/vk/terrain_combined_high.frag

  Log Message:
  -----------
  Terrain High shader: Revamp how lightmap is handled - further adjustments


  Commit: be0df661dbc51d1248dae77c22c23f3994591079
      
https://github.com/Warzone2100/warzone2100/commit/be0df661dbc51d1248dae77c22c23f3994591079
  Author: past-due <30942300+past-...@users.noreply.github.com>
  Date:   2023-09-07 (Thu, 07 Sep 2023)

  Changed paths:
    M data/base/shaders/terrain_combined_high.frag
    M data/base/shaders/vk/terrain_combined_high.frag

  Log Message:
  -----------
  Terrain High shader: Increase shadow-mapping impact on terrain brightness


  Commit: 1abe67345974433caf1097c3f1ccf559ec659869
      
https://github.com/Warzone2100/warzone2100/commit/1abe67345974433caf1097c3f1ccf559ec659869
  Author: past-due <30942300+past-...@users.noreply.github.com>
  Date:   2023-09-07 (Thu, 07 Sep 2023)

  Changed paths:
    M data/base/shaders/terrain_combined_high.frag
    M data/base/shaders/vk/terrain_combined_high.frag

  Log Message:
  -----------
  Terrain High shader: Better match tile brightness / ambient occlusion with 
other modes


  Commit: 1b6b84ae0ed256f6a147f978a8adbcf508e057c9
      
https://github.com/Warzone2100/warzone2100/commit/1b6b84ae0ed256f6a147f978a8adbcf508e057c9
  Author: past-due <30942300+past-...@users.noreply.github.com>
  Date:   2023-09-07 (Thu, 07 Sep 2023)

  Changed paths:
    M lib/ivis_opengl/gfx_api.cpp

  Log Message:
  -----------
  loadTextureArrayFromFiles: Fix file type checks


  Commit: 190e98caf4d1323612759feb627f0287a4e794fe
      
https://github.com/Warzone2100/warzone2100/commit/190e98caf4d1323612759feb627f0287a4e794fe
  Author: past-due <30942300+past-...@users.noreply.github.com>
  Date:   2023-09-07 (Thu, 07 Sep 2023)

  Changed paths:
    M data/base/shaders/terrain_combined_high.frag
    M data/base/shaders/vk/terrain_combined_high.frag

  Log Message:
  -----------
  Terrain High shader: Increase shadow-mapping impact on terrain brightness


  Commit: 1bfd00edc3bb49dfcd042dc57b2ef3b6e45cb0d7
      
https://github.com/Warzone2100/warzone2100/commit/1bfd00edc3bb49dfcd042dc57b2ef3b6e45cb0d7
  Author: past-due <30942300+past-...@users.noreply.github.com>
  Date:   2023-09-07 (Thu, 07 Sep 2023)

  Changed paths:
    M src/effects.cpp

  Log Message:
  -----------
  renderGravitonEffect: Gravitons should cast shadows


  Commit: 78d890c0d189c4ee42d799f7803ca5590d16f041
      
https://github.com/Warzone2100/warzone2100/commit/78d890c0d189c4ee42d799f7803ca5590d16f041
  Author: past-due <30942300+past-...@users.noreply.github.com>
  Date:   2023-09-07 (Thu, 07 Sep 2023)

  Changed paths:
    M data/base/shaders/terrain_combined_high.frag
    M data/base/shaders/vk/terrain_combined_high.frag

  Log Message:
  -----------
  Terrain High shader: Tweak shadow visibility calculation


  Commit: 08685b3cd3f2dee9eb4ecccccd2665a2fb27aa6a
      
https://github.com/Warzone2100/warzone2100/commit/08685b3cd3f2dee9eb4ecccccd2665a2fb27aa6a
  Author: past-due <30942300+past-...@users.noreply.github.com>
  Date:   2023-09-07 (Thu, 07 Sep 2023)

  Changed paths:
    M data/CMakeLists.txt

  Log Message:
  -----------
  [CMake] Add option to download prebuilt texture packages

Currently just terrain_overrides/high.wz


Compare: 
https://github.com/Warzone2100/warzone2100/compare/c40d591ef81c...08685b3cd3f2


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