Branch: refs/heads/master Home: https://github.com/Warzone2100/warzone2100 Commit: 6527ff5bdc5dff058b431634cb1c5696c424f973 https://github.com/Warzone2100/warzone2100/commit/6527ff5bdc5dff058b431634cb1c5696c424f973 Author: past-due <30942300+past-...@users.noreply.github.com> Date: 2023-09-07 (Thu, 07 Sep 2023)
Changed paths: M .github/workflows/CI_fedora.yml Log Message: ----------- [GitHub Actions] Speed up certain workflows Commit: a9d7606f17761d66cc45ede1b6c89bd392646931 https://github.com/Warzone2100/warzone2100/commit/a9d7606f17761d66cc45ede1b6c89bd392646931 Author: Artem Melentyev <ar...@melentyev.me> Date: 2023-09-07 (Thu, 07 Sep 2023) Changed paths: M src/terrain.cpp Log Message: ----------- fix getGridNormal for center point Commit: 0d0350c2acb52466a87269a513e3caf92fa6ef67 https://github.com/Warzone2100/warzone2100/commit/0d0350c2acb52466a87269a513e3caf92fa6ef67 Author: past-due <30942300+past-...@users.noreply.github.com> Date: 2023-09-07 (Thu, 07 Sep 2023) Changed paths: M data/base/shaders/terrain_combined_high.frag M data/base/shaders/vk/terrain_combined_high.frag Log Message: ----------- Terrain High shader: Use Blinn-Phong lighting Co-Authored-By: MaNGusT- <ba...@bk.ru> Commit: 7ab63dff938c8776a836a5eb2e2a7cca47a953f8 https://github.com/Warzone2100/warzone2100/commit/7ab63dff938c8776a836a5eb2e2a7cca47a953f8 Author: past-due <30942300+past-...@users.noreply.github.com> Date: 2023-09-07 (Thu, 07 Sep 2023) Changed paths: M src/terrain.cpp Log Message: ----------- updateLightMap: Dynamically adjust level when BITS_MARKED Commit: 56b4168f9a412d4f8fd19403675d61997487bf23 https://github.com/Warzone2100/warzone2100/commit/56b4168f9a412d4f8fd19403675d61997487bf23 Author: past-due <30942300+past-...@users.noreply.github.com> Date: 2023-09-07 (Thu, 07 Sep 2023) Changed paths: M data/base/shaders/terrain_combined_high.frag M data/base/shaders/vk/terrain_combined_high.frag M src/advvis.cpp Log Message: ----------- Terrain High shader: Revamp how lightmap is handled Commit: 907cc4613a57a45f0cc6a3da54e941756cb8a61f https://github.com/Warzone2100/warzone2100/commit/907cc4613a57a45f0cc6a3da54e941756cb8a61f Author: past-due <30942300+past-...@users.noreply.github.com> Date: 2023-09-07 (Thu, 07 Sep 2023) Changed paths: M data/base/shaders/terrain_combined_high.frag M data/base/shaders/vk/terrain_combined_high.frag Log Message: ----------- Terrain High shader: Revamp how lightmap is handled - further adjustments Commit: be0df661dbc51d1248dae77c22c23f3994591079 https://github.com/Warzone2100/warzone2100/commit/be0df661dbc51d1248dae77c22c23f3994591079 Author: past-due <30942300+past-...@users.noreply.github.com> Date: 2023-09-07 (Thu, 07 Sep 2023) Changed paths: M data/base/shaders/terrain_combined_high.frag M data/base/shaders/vk/terrain_combined_high.frag Log Message: ----------- Terrain High shader: Increase shadow-mapping impact on terrain brightness Commit: 1abe67345974433caf1097c3f1ccf559ec659869 https://github.com/Warzone2100/warzone2100/commit/1abe67345974433caf1097c3f1ccf559ec659869 Author: past-due <30942300+past-...@users.noreply.github.com> Date: 2023-09-07 (Thu, 07 Sep 2023) Changed paths: M data/base/shaders/terrain_combined_high.frag M data/base/shaders/vk/terrain_combined_high.frag Log Message: ----------- Terrain High shader: Better match tile brightness / ambient occlusion with other modes Commit: 1b6b84ae0ed256f6a147f978a8adbcf508e057c9 https://github.com/Warzone2100/warzone2100/commit/1b6b84ae0ed256f6a147f978a8adbcf508e057c9 Author: past-due <30942300+past-...@users.noreply.github.com> Date: 2023-09-07 (Thu, 07 Sep 2023) Changed paths: M lib/ivis_opengl/gfx_api.cpp Log Message: ----------- loadTextureArrayFromFiles: Fix file type checks Commit: 190e98caf4d1323612759feb627f0287a4e794fe https://github.com/Warzone2100/warzone2100/commit/190e98caf4d1323612759feb627f0287a4e794fe Author: past-due <30942300+past-...@users.noreply.github.com> Date: 2023-09-07 (Thu, 07 Sep 2023) Changed paths: M data/base/shaders/terrain_combined_high.frag M data/base/shaders/vk/terrain_combined_high.frag Log Message: ----------- Terrain High shader: Increase shadow-mapping impact on terrain brightness Commit: 1bfd00edc3bb49dfcd042dc57b2ef3b6e45cb0d7 https://github.com/Warzone2100/warzone2100/commit/1bfd00edc3bb49dfcd042dc57b2ef3b6e45cb0d7 Author: past-due <30942300+past-...@users.noreply.github.com> Date: 2023-09-07 (Thu, 07 Sep 2023) Changed paths: M src/effects.cpp Log Message: ----------- renderGravitonEffect: Gravitons should cast shadows Commit: 78d890c0d189c4ee42d799f7803ca5590d16f041 https://github.com/Warzone2100/warzone2100/commit/78d890c0d189c4ee42d799f7803ca5590d16f041 Author: past-due <30942300+past-...@users.noreply.github.com> Date: 2023-09-07 (Thu, 07 Sep 2023) Changed paths: M data/base/shaders/terrain_combined_high.frag M data/base/shaders/vk/terrain_combined_high.frag Log Message: ----------- Terrain High shader: Tweak shadow visibility calculation Commit: 08685b3cd3f2dee9eb4ecccccd2665a2fb27aa6a https://github.com/Warzone2100/warzone2100/commit/08685b3cd3f2dee9eb4ecccccd2665a2fb27aa6a Author: past-due <30942300+past-...@users.noreply.github.com> Date: 2023-09-07 (Thu, 07 Sep 2023) Changed paths: M data/CMakeLists.txt Log Message: ----------- [CMake] Add option to download prebuilt texture packages Currently just terrain_overrides/high.wz Compare: https://github.com/Warzone2100/warzone2100/compare/c40d591ef81c...08685b3cd3f2 _______________________________________________ Warzone2100-commits mailing list Warzone2100-commits@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-commits