Branch: refs/heads/master Home: https://github.com/Warzone2100/warzone2100 Commit: b323f3261383316fec55fb16a2d14374f3555c20 https://github.com/Warzone2100/warzone2100/commit/b323f3261383316fec55fb16a2d14374f3555c20 Author: past-due <30942300+past-...@users.noreply.github.com> Date: 2023-09-10 (Sun, 10 Sep 2023)
Changed paths: M data/CMakeLists.txt A data/base/shaders/terrain_water_high.frag A data/base/shaders/terrain_water_high.vert M data/base/shaders/vk/terrain_water.vert A data/base/shaders/vk/terrain_water_high.frag A data/base/shaders/vk/terrain_water_high.vert M data/base/shaders/vk/water.frag M data/base/shaders/water.frag M lib/ivis_opengl/gfx_api.h M lib/ivis_opengl/gfx_api_gl.cpp M lib/ivis_opengl/gfx_api_gl.h M lib/ivis_opengl/gfx_api_vk.cpp M src/terrain.cpp Log Message: ----------- Split up water shaders Commit: 0e1c3fbc5a2d0f1ceea666fc054d061f7c533dcd https://github.com/Warzone2100/warzone2100/commit/0e1c3fbc5a2d0f1ceea666fc054d061f7c533dcd Author: past-due <30942300+past-...@users.noreply.github.com> Date: 2023-09-10 (Sun, 10 Sep 2023) Changed paths: M data/base/shaders/terrain_water_high.frag M data/base/shaders/vk/terrain_water_high.frag M lib/ivis_opengl/gfx_api.h M lib/ivis_opengl/gfx_api_gl.cpp M src/terrain.cpp Log Message: ----------- Use texture arrays in the high water shader Commit: 10cd20bb21bb8a21ccdcea2cede75bd62a56d5fa https://github.com/Warzone2100/warzone2100/commit/10cd20bb21bb8a21ccdcea2cede75bd62a56d5fa Author: past-due <30942300+past-...@users.noreply.github.com> Date: 2023-09-10 (Sun, 10 Sep 2023) Changed paths: M data/base/shaders/terrain_water_high.frag M data/base/shaders/vk/terrain_water_high.frag Log Message: ----------- Remove some branches in high water shader Commit: 47aa838bf6c578592b3284d99534a7c57489ea7a https://github.com/Warzone2100/warzone2100/commit/47aa838bf6c578592b3284d99534a7c57489ea7a Author: past-due <30942300+past-...@users.noreply.github.com> Date: 2023-09-10 (Sun, 10 Sep 2023) Changed paths: M src/terrain.cpp Log Message: ----------- Tweak reloadTerrainTextures logic Commit: 0280666683d6750625f649cc461e49c8ecd4c432 https://github.com/Warzone2100/warzone2100/commit/0280666683d6750625f649cc461e49c8ecd4c432 Author: past-due <30942300+past-...@users.noreply.github.com> Date: 2023-09-10 (Sun, 10 Sep 2023) Changed paths: M src/terrain.cpp Log Message: ----------- Preload classic water texture Commit: f57c9a38a162f111367a4a4aac19ed435221fbfb https://github.com/Warzone2100/warzone2100/commit/f57c9a38a162f111367a4a4aac19ed435221fbfb Author: past-due <30942300+past-...@users.noreply.github.com> Date: 2023-09-10 (Sun, 10 Sep 2023) Changed paths: M src/terrain.cpp Log Message: ----------- terrain.cpp: Cache some lightmap-related calculations Commit: 06cdbaeedcc8827557a6b7083d7a278e40abca67 https://github.com/Warzone2100/warzone2100/commit/06cdbaeedcc8827557a6b7083d7a278e40abca67 Author: past-due <30942300+past-...@users.noreply.github.com> Date: 2023-09-10 (Sun, 10 Sep 2023) Changed paths: M data/base/shaders/terrain_combined_high.frag M data/base/shaders/vk/terrain_combined_high.frag Log Message: ----------- Remove some branches in high terrain shader Compare: https://github.com/Warzone2100/warzone2100/compare/ff87aa0fc21f...06cdbaeedcc8 _______________________________________________ Warzone2100-commits mailing list Warzone2100-commits@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-commits