Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: b323f3261383316fec55fb16a2d14374f3555c20
      
https://github.com/Warzone2100/warzone2100/commit/b323f3261383316fec55fb16a2d14374f3555c20
  Author: past-due <30942300+past-...@users.noreply.github.com>
  Date:   2023-09-10 (Sun, 10 Sep 2023)

  Changed paths:
    M data/CMakeLists.txt
    A data/base/shaders/terrain_water_high.frag
    A data/base/shaders/terrain_water_high.vert
    M data/base/shaders/vk/terrain_water.vert
    A data/base/shaders/vk/terrain_water_high.frag
    A data/base/shaders/vk/terrain_water_high.vert
    M data/base/shaders/vk/water.frag
    M data/base/shaders/water.frag
    M lib/ivis_opengl/gfx_api.h
    M lib/ivis_opengl/gfx_api_gl.cpp
    M lib/ivis_opengl/gfx_api_gl.h
    M lib/ivis_opengl/gfx_api_vk.cpp
    M src/terrain.cpp

  Log Message:
  -----------
  Split up water shaders


  Commit: 0e1c3fbc5a2d0f1ceea666fc054d061f7c533dcd
      
https://github.com/Warzone2100/warzone2100/commit/0e1c3fbc5a2d0f1ceea666fc054d061f7c533dcd
  Author: past-due <30942300+past-...@users.noreply.github.com>
  Date:   2023-09-10 (Sun, 10 Sep 2023)

  Changed paths:
    M data/base/shaders/terrain_water_high.frag
    M data/base/shaders/vk/terrain_water_high.frag
    M lib/ivis_opengl/gfx_api.h
    M lib/ivis_opengl/gfx_api_gl.cpp
    M src/terrain.cpp

  Log Message:
  -----------
  Use texture arrays in the high water shader


  Commit: 10cd20bb21bb8a21ccdcea2cede75bd62a56d5fa
      
https://github.com/Warzone2100/warzone2100/commit/10cd20bb21bb8a21ccdcea2cede75bd62a56d5fa
  Author: past-due <30942300+past-...@users.noreply.github.com>
  Date:   2023-09-10 (Sun, 10 Sep 2023)

  Changed paths:
    M data/base/shaders/terrain_water_high.frag
    M data/base/shaders/vk/terrain_water_high.frag

  Log Message:
  -----------
  Remove some branches in high water shader


  Commit: 47aa838bf6c578592b3284d99534a7c57489ea7a
      
https://github.com/Warzone2100/warzone2100/commit/47aa838bf6c578592b3284d99534a7c57489ea7a
  Author: past-due <30942300+past-...@users.noreply.github.com>
  Date:   2023-09-10 (Sun, 10 Sep 2023)

  Changed paths:
    M src/terrain.cpp

  Log Message:
  -----------
  Tweak reloadTerrainTextures logic


  Commit: 0280666683d6750625f649cc461e49c8ecd4c432
      
https://github.com/Warzone2100/warzone2100/commit/0280666683d6750625f649cc461e49c8ecd4c432
  Author: past-due <30942300+past-...@users.noreply.github.com>
  Date:   2023-09-10 (Sun, 10 Sep 2023)

  Changed paths:
    M src/terrain.cpp

  Log Message:
  -----------
  Preload classic water texture


  Commit: f57c9a38a162f111367a4a4aac19ed435221fbfb
      
https://github.com/Warzone2100/warzone2100/commit/f57c9a38a162f111367a4a4aac19ed435221fbfb
  Author: past-due <30942300+past-...@users.noreply.github.com>
  Date:   2023-09-10 (Sun, 10 Sep 2023)

  Changed paths:
    M src/terrain.cpp

  Log Message:
  -----------
  terrain.cpp: Cache some lightmap-related calculations


  Commit: 06cdbaeedcc8827557a6b7083d7a278e40abca67
      
https://github.com/Warzone2100/warzone2100/commit/06cdbaeedcc8827557a6b7083d7a278e40abca67
  Author: past-due <30942300+past-...@users.noreply.github.com>
  Date:   2023-09-10 (Sun, 10 Sep 2023)

  Changed paths:
    M data/base/shaders/terrain_combined_high.frag
    M data/base/shaders/vk/terrain_combined_high.frag

  Log Message:
  -----------
  Remove some branches in high terrain shader


Compare: 
https://github.com/Warzone2100/warzone2100/compare/ff87aa0fc21f...06cdbaeedcc8


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