Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 06283eb385eae7d04c0f7ebdaee0fe793f600e57
      
https://github.com/Warzone2100/warzone2100/commit/06283eb385eae7d04c0f7ebdaee0fe793f600e57
  Author: past-due <30942300+past-...@users.noreply.github.com>
  Date:   2023-09-12 (Tue, 12 Sep 2023)

  Changed paths:
    M data/base/shaders/tcmask_depth_instanced.vert
    M data/base/shaders/tcmask_instanced.frag
    M data/base/shaders/tcmask_instanced.vert
    M data/base/shaders/vk/tcmask_depth_instanced.vert
    M data/base/shaders/vk/tcmask_instanced.frag
    M data/base/shaders/vk/tcmask_instanced.glsl
    M data/base/shaders/vk/tcmask_instanced.vert
    M lib/ivis_opengl/gfx_api.h
    M lib/ivis_opengl/gfx_api_gl.cpp
    M lib/ivis_opengl/piedraw.cpp
    M lib/ivis_opengl/piedraw.h
    M src/component.cpp
    M src/component.h
    M src/display3d.cpp
    M src/droid.cpp
    M src/droiddef.h
    M src/move.cpp
    M src/terrain.cpp
    M src/terrain.h

  Log Message:
  -----------
  Initial attempt: use lightmap in the object shader

To apply terrain lightmap additive color (from environmental point lights / 
effects) to objects. For appearances, decrease how much this is applied based 
on the height above the terrain.




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