Branch: refs/heads/master Home: https://github.com/Warzone2100/warzone2100 Commit: 06283eb385eae7d04c0f7ebdaee0fe793f600e57 https://github.com/Warzone2100/warzone2100/commit/06283eb385eae7d04c0f7ebdaee0fe793f600e57 Author: past-due <30942300+past-...@users.noreply.github.com> Date: 2023-09-12 (Tue, 12 Sep 2023)
Changed paths: M data/base/shaders/tcmask_depth_instanced.vert M data/base/shaders/tcmask_instanced.frag M data/base/shaders/tcmask_instanced.vert M data/base/shaders/vk/tcmask_depth_instanced.vert M data/base/shaders/vk/tcmask_instanced.frag M data/base/shaders/vk/tcmask_instanced.glsl M data/base/shaders/vk/tcmask_instanced.vert M lib/ivis_opengl/gfx_api.h M lib/ivis_opengl/gfx_api_gl.cpp M lib/ivis_opengl/piedraw.cpp M lib/ivis_opengl/piedraw.h M src/component.cpp M src/component.h M src/display3d.cpp M src/droid.cpp M src/droiddef.h M src/move.cpp M src/terrain.cpp M src/terrain.h Log Message: ----------- Initial attempt: use lightmap in the object shader To apply terrain lightmap additive color (from environmental point lights / effects) to objects. For appearances, decrease how much this is applied based on the height above the terrain. _______________________________________________ Warzone2100-commits mailing list Warzone2100-commits@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-commits