#3281: multiplayer broken
-------------------------------------+--------------------
Reporter: effigy | Type: bug
Status: new | Priority: normal
Milestone: unspecified | Component: other
Version: 3.1_beta5 | Keywords:
Blocked By: | Blocking:
Operating System: All/Non-Specific |
-------------------------------------+--------------------
I am unable to host or join multiplayer games in 3.1 beta5
The game "loads" but sits waiting for players to join.
As host:
{{{
--- Starting log ---
info |11:25:40: [NETallowJoining] Player ArchMint has joined, IP is:
72.152.45.13
error |11:25:40: [NETprocessSystemMessage] Bad NET_SEND_TO_PLAYER.
info |11:25:44: [NETallowJoining] Player ISA-20mmCannons has joined, IP
is: 166.249.196.86
error |11:25:44: [NETprocessSystemMessage] Bad NET_SEND_TO_PLAYER.
last message repeated 2 times
last message repeated 2 times (total 4 repeats)
last message repeated 4 times (total 8 repeats)
last message repeated 8 times (total 16 repeats)
last message repeated 16 times (total 32 repeats)
last message repeated 32 times (total 64 repeats)
last message repeated 15 times (total 79 repeats)
info |11:28:01: [recvReadyRequest] Host only routine detected for
client!
info |11:28:01: [recvReadyRequest] Assert in Warzone: multiint.cpp:1938
(false), last script event: 'N/A'
error |11:28:01: [NETprocessSystemMessage] Bad NET_SEND_TO_PLAYER.
last message repeated 2 times
last message repeated 2 times (total 4 repeats)
last message repeated 2 times (total 6 repeats)
info |11:29:05: [NETrecvNet] Player, (player 1) seems to have
dropped/disconnected.
info |11:29:05: [NETplayerDropped] sending NET_PLAYER_DROPPED for
player 1
error |11:29:08: [NETprocessSystemMessage] Bad NET_SEND_TO_PLAYER.
last message repeated 2 times
last message repeated 2 times (total 4 repeats)
}}}
As a joiner:
{{{
info |11:31:37: [NETrecvNet] Player, (player 0) seems to have
dropped/disconnected.
}}}
--
Ticket URL: <http://developer.wz2100.net/ticket/3281>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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