#3295: Delivery point crash
--------------------+-------------------------------------
 Reporter:  Per     |             Owner:
     Type:  bug     |            Status:  new
 Priority:  normal  |         Milestone:  unspecified
Component:  other   |           Version:  git/master
 Keywords:          |        Blocked By:
 Blocking:          |  Operating System:  All/Non-Specific
--------------------+-------------------------------------
 I clicked somewhere near a factory, maybe on its delivery point. Could not
 reproduce.

 {{{
 info    |08:36:30: [displayBlueprints] Expected a delivery point.
 info    |08:36:30: [displayBlueprints] Assert in Warzone:
 ../../src/display3d.cpp:1710 (deliveryPointToMove != __null), last scri$

 Program received signal SIGTRAP, Trace/breakpoint trap.
 0x000000306120f3cb in raise (sig=<optimized out>) at
 ../nptl/sysdeps/unix/sysv/linux/pt-raise.c:42
 42                               sig);
 Missing separate debuginfos, use: debuginfo-install
 SDL-1.2.14-13.fc16.x86_64 expat-2.0.1-11.fc15.x86_64
 flac-1.2.1-6.fc12.x86_64$
 (gdb) bt
 #0  0x000000306120f3cb in raise (sig=<optimized out>) at
 ../nptl/sysdeps/unix/sysv/linux/pt-raise.c:42
 #1  0x0000000000516b4b in displayBlueprints () at
 ../../src/display3d.cpp:1710
 #2  0x00000000005154d4 in drawTiles (player=0xd29110) at
 ../../src/display3d.cpp:1092
 #3  0x0000000000514e11 in displayTerrain () at ../../src/display3d.cpp:888
 #4  0x00000000005143f6 in draw3DScene () at ../../src/display3d.cpp:720
 #5  0x0000000000523d15 in displayWorld () at ../../src/display.cpp:1290
 #6  0x00000000005b4e90 in renderLoop () at ../../src/loop.cpp:321
 #7  0x00000000005b5a57 in gameLoop () at ../../src/loop.cpp:691
 #8  0x00000000005b7cb0 in runGameLoop () at ../../src/main.cpp:905
 #9  0x00000000005b7f83 in mainLoop () at ../../src/main.cpp:1011
 #10 0x0000000000779413 in wzMain3 () at ../../../lib/sdl/main_sdl.cpp:1257
 #11 0x00000000005b88be in realmain (argc=1, argv=0x7fffffffdf68) at
 ../../src/main.cpp:1315
 #12 0x0000000000777430 in main (argc=1, argv=0x7fffffffdf68) at
 ../../../lib/sdl/main_sdl.cpp:24
 (gdb) bt ful
 #0  0x000000306120f3cb in raise (sig=<optimized out>) at
 ../nptl/sysdeps/unix/sysv/linux/pt-raise.c:42
         resultvar = 0
         pid = <optimized out>
 #1  0x0000000000516b4b in displayBlueprints () at
 ../../src/display3d.cpp:1710
         state = SS_BLUEPRINT_INVALID
         __FUNCTION__ = "displayBlueprints"
 #2  0x00000000005154d4 in drawTiles (player=0xd29110) at
 ../../src/display3d.cpp:1092
         i = 33
         idx = 65
         j = 33
         jdx = 65
         theSun = {x = 1176.97693, y = -3138.60498, z = 2353.95386}
 }}}

-- 
Ticket URL: <http://developer.wz2100.net/ticket/3295>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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Virtualization & Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
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