#3295: Delivery point crash
--------------------+-------------------------------------
Reporter: Per | Owner:
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: other | Version: git/master
Keywords: | Blocked By:
Blocking: | Operating System: All/Non-Specific
--------------------+-------------------------------------
I clicked somewhere near a factory, maybe on its delivery point. Could not
reproduce.
{{{
info |08:36:30: [displayBlueprints] Expected a delivery point.
info |08:36:30: [displayBlueprints] Assert in Warzone:
../../src/display3d.cpp:1710 (deliveryPointToMove != __null), last scri$
Program received signal SIGTRAP, Trace/breakpoint trap.
0x000000306120f3cb in raise (sig=<optimized out>) at
../nptl/sysdeps/unix/sysv/linux/pt-raise.c:42
42 sig);
Missing separate debuginfos, use: debuginfo-install
SDL-1.2.14-13.fc16.x86_64 expat-2.0.1-11.fc15.x86_64
flac-1.2.1-6.fc12.x86_64$
(gdb) bt
#0 0x000000306120f3cb in raise (sig=<optimized out>) at
../nptl/sysdeps/unix/sysv/linux/pt-raise.c:42
#1 0x0000000000516b4b in displayBlueprints () at
../../src/display3d.cpp:1710
#2 0x00000000005154d4 in drawTiles (player=0xd29110) at
../../src/display3d.cpp:1092
#3 0x0000000000514e11 in displayTerrain () at ../../src/display3d.cpp:888
#4 0x00000000005143f6 in draw3DScene () at ../../src/display3d.cpp:720
#5 0x0000000000523d15 in displayWorld () at ../../src/display.cpp:1290
#6 0x00000000005b4e90 in renderLoop () at ../../src/loop.cpp:321
#7 0x00000000005b5a57 in gameLoop () at ../../src/loop.cpp:691
#8 0x00000000005b7cb0 in runGameLoop () at ../../src/main.cpp:905
#9 0x00000000005b7f83 in mainLoop () at ../../src/main.cpp:1011
#10 0x0000000000779413 in wzMain3 () at ../../../lib/sdl/main_sdl.cpp:1257
#11 0x00000000005b88be in realmain (argc=1, argv=0x7fffffffdf68) at
../../src/main.cpp:1315
#12 0x0000000000777430 in main (argc=1, argv=0x7fffffffdf68) at
../../../lib/sdl/main_sdl.cpp:24
(gdb) bt ful
#0 0x000000306120f3cb in raise (sig=<optimized out>) at
../nptl/sysdeps/unix/sysv/linux/pt-raise.c:42
resultvar = 0
pid = <optimized out>
#1 0x0000000000516b4b in displayBlueprints () at
../../src/display3d.cpp:1710
state = SS_BLUEPRINT_INVALID
__FUNCTION__ = "displayBlueprints"
#2 0x00000000005154d4 in drawTiles (player=0xd29110) at
../../src/display3d.cpp:1092
i = 33
idx = 65
j = 33
jdx = 65
theSun = {x = 1176.97693, y = -3138.60498, z = 2353.95386}
}}}
--
Ticket URL: <http://developer.wz2100.net/ticket/3295>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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Virtualization & Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing
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