#3297: Factory modules blueprint drawn even after no more modules can be applied
-----------------------------+---------------------------------------------
Reporter: JDW | Type: bug
Status: new | Priority: normal
Milestone: | Component: Engine: Graphics
unspecified | Keywords: Module Blueprint Truck Engineer
Version: | Blocking:
3.1_beta6 |
Blocked By: |
Operating System: Windows |
7 64bit |
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This happens when a bunch of trucks are assigned to build the same modules
together. If some of the trucks in the group have completed building the
F3 module on a factory, and a truck of the same group is yet to arrive at
the scene, it does not realize that there are no more modules to build but
places a F2 module on top of the factory anyway, and then spends some time
trying to figure out why it can't build it, but later it does move on to
the next job to do.
The attached snapshot explains a lot.
Logically, I'm guessing that every truck/engineer has it's own queue of
things to build. Maybe, if possible, when a structure/module has
completed, the build order queue for each truck/engineer could be updated
immediately and then instantly they could move on to the next item on
their list? I think this would even help prevent trucks from driving into
a traffic jam among themselves (between the ones leaving the scene after
completing the build and the ones which are arriving at the scene to start
the build). This could even make the trucks look smarter with their well
coordinated builds.
--
Ticket URL: <http://developer.wz2100.net/ticket/3297>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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