#3345: intRunStats crash
--------------------+-------------------------------------
Reporter: vexed | Owner:
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: other | Version: 3.1 and master
Keywords: | Blocked By:
Blocking: | Operating System: All/Non-Specific
--------------------+-------------------------------------
crashed on
{{{
ASSERT( psOwner->type == OBJ_STRUCTURE, "intRunStats:
Invalid object type" );
}}}
psOwner = 0x0
(don't ask me how did that happen, since I have no idea)
{{{
> Warzone2100-Dbg.exe!intRunStats() Line 2115 + 0x3 bytes
C++
Warzone2100-Dbg.exe!intRunWidgets() Line 1613 C++
Warzone2100-Dbg.exe!renderLoop() Line 162 + 0x5 bytes C++
Warzone2100-Dbg.exe!gameLoop() Line 691 + 0x5 bytes C++
Warzone2100-Dbg.exe!runGameLoop() Line 905 + 0x5 bytes C++
Warzone2100-Dbg.exe!mainLoop() Line 1012 C++
Warzone2100-Dbg.exe!wzMain3() Line 1258 C++
Warzone2100-Dbg.exe!realmain(int argc, char * * argv) Line 1314
C++
Warzone2100-Dbg.exe!SDL_main(int argc, char * * argv) Line 24 +
0xd bytes C++
Warzone2100-Dbg.exe!main(int argc, char * * argv) Line 315 + 0xa
bytes C
Warzone2100-Dbg.exe!WinMain(HINSTANCE__ * hInst, HINSTANCE__ *
hPrev, char * szCmdLine, int sw) Line 398 + 0x7 bytes C
Warzone2100-Dbg.exe!__tmainCRTStartup() Line 547 + 0x2c bytes C
Warzone2100-Dbg.exe!WinMainCRTStartup() Line 371 C
}}}
--
Ticket URL: <http://developer.wz2100.net/ticket/3345>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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