#3345: intRunStats crash
--------------------+-------------------------------------
 Reporter:  vexed   |             Owner:
     Type:  bug     |            Status:  new
 Priority:  normal  |         Milestone:  unspecified
Component:  other   |           Version:  3.1 and master
 Keywords:          |        Blocked By:
 Blocking:          |  Operating System:  All/Non-Specific
--------------------+-------------------------------------
 crashed on
 {{{
                 ASSERT( psOwner->type == OBJ_STRUCTURE, "intRunStats:
 Invalid object type" );
 }}}
 psOwner = 0x0
 (don't ask me how did that happen, since I have no idea)


 {{{
 >       Warzone2100-Dbg.exe!intRunStats()  Line 2115 + 0x3 bytes
 C++
         Warzone2100-Dbg.exe!intRunWidgets()  Line 1613  C++
         Warzone2100-Dbg.exe!renderLoop()  Line 162 + 0x5 bytes  C++
         Warzone2100-Dbg.exe!gameLoop()  Line 691 + 0x5 bytes    C++
         Warzone2100-Dbg.exe!runGameLoop()  Line 905 + 0x5 bytes C++
         Warzone2100-Dbg.exe!mainLoop()  Line 1012       C++
         Warzone2100-Dbg.exe!wzMain3()  Line 1258        C++
         Warzone2100-Dbg.exe!realmain(int argc, char * * argv)  Line 1314
 C++
         Warzone2100-Dbg.exe!SDL_main(int argc, char * * argv)  Line 24 +
 0xd bytes      C++
         Warzone2100-Dbg.exe!main(int argc, char * * argv)  Line 315 + 0xa
 bytes C
         Warzone2100-Dbg.exe!WinMain(HINSTANCE__ * hInst, HINSTANCE__ *
 hPrev, char * szCmdLine, int sw)  Line 398 + 0x7 bytes   C
         Warzone2100-Dbg.exe!__tmainCRTStartup()  Line 547 + 0x2c bytes  C
         Warzone2100-Dbg.exe!WinMainCRTStartup()  Line 371       C

 }}}

-- 
Ticket URL: <http://developer.wz2100.net/ticket/3345>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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