#3377: savegame splitting -------------------------------------------------+------------------------- Reporter: vexed | Owner: Type: patch (an actual patch, not a | Status: new request for one) | Milestone: 3.1 Priority: blocker | Version: 3.1 Component: other | and master Keywords: | Blocked By: Blocking: | Operating System: All | /Non-Specific -------------------------------------------------+------------------------- Splits it so we can have different directories for savegames, one for campaign, and one for skirmish.
NOTE: For the autosave, and also the save option at the end of the mission complete screen, we should disable them. The main reason for this is that we got some serious flaws in the level loading code that can't handle transitions correctly because of the way the scripts interact with each other. For example level change from end of CAM 2 -> CAM 3, and others. I suppose we could do a autosave and the begining of the mission instead... -- Ticket URL: <http://developer.wz2100.net/ticket/3377> Warzone 2100 Trac <http://developer.wz2100.net/> The Warzone 2100 Project ------------------------------------------------------------------------------ Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev _______________________________________________ Warzone2100-project mailing list Warzone2100-project@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/warzone2100-project