#3397: Segfault: Address not mapped to object
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Reporter: NoQ | Owner: per
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: JavaScript Issues | Version: 3.1 beta7
Keywords: | Blocked By:
Blocking: | Operating System: All/Non-Specific
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I'm having a lot of these segfaults when running my mods, so i'm sure it's
related to the mods. In fact, i've seen this twice in an exact moment when
a scavenger helicopter is dying (it's some sort of a transporter).
So i wonder if i should have reported that at all (that is, if we believe
that every mod error should produce a sensible error message instead of
crashing the game).
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Ticket URL: <http://developer.wz2100.net/ticket/3397>
Warzone 2100 Trac <http://developer.wz2100.net/>
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