#3397: Segfault: Address not mapped  to object
-------------------------------+-------------------------------------
 Reporter:  NoQ                |             Owner:  per
     Type:  bug                |            Status:  new
 Priority:  normal             |         Milestone:  unspecified
Component:  JavaScript Issues  |           Version:  3.1 beta7
 Keywords:                     |        Blocked By:
 Blocking:                     |  Operating System:  All/Non-Specific
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 I'm having a lot of these segfaults when running my mods, so i'm sure it's
 related to the mods. In fact, i've seen this twice in an exact moment when
 a scavenger helicopter is dying (it's some sort of a transporter).

 So i wonder if i should have reported that at all (that is, if we believe
 that every mod error should produce a sensible error message instead of
 crashing the game).

-- 
Ticket URL: <http://developer.wz2100.net/ticket/3397>
Warzone 2100 Trac <http://developer.wz2100.net/>
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