#3424: Slow units speed up when close to their destination
-------------------------------------+---------------------------
Reporter: Shadow Wolf TJC | Type: bug
Status: new | Priority: normal
Milestone: unspecified | Component: Engine: other
Version: 3.1 and master | Keywords:
Blocked By: | Blocking:
Operating System: All/Non-Specific |
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While working on a new mod on 3.1 beta 7, I noticed that, when an
especially slow unit gets close to its destination (like one or 2 tiles
away from it), it speeds up considerably. I then tried to take advantage
of that by repeatedly giving the slow units orders to move a little bit
until they reached the destination that I ultimately wanted them to go,
and it succeeded.
Steps to reproduce:
1: Design a vehicle that is very slow (such as a Viper Heavy Cannon
Tracks).
2: Give it a move order to any location. As the vehicle gets close to it,
notice how it speeds up?
3: Try giving it multiple move orders that are only 1 or 2 tiles distant
from the vehicle.
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Ticket URL: <http://developer.wz2100.net/ticket/3424>
Warzone 2100 Trac <http://developer.wz2100.net/>
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