#3424: Slow units speed up when close to their destination
-------------------------------------+---------------------------
        Reporter:  Shadow Wolf TJC   |       Type:  bug
          Status:  new               |   Priority:  normal
       Milestone:  unspecified       |  Component:  Engine: other
         Version:  3.1 and master    |   Keywords:
      Blocked By:                    |   Blocking:
Operating System:  All/Non-Specific  |
-------------------------------------+---------------------------
 While working on a new mod on 3.1 beta 7, I noticed that, when an
 especially slow unit gets close to its destination (like one or 2 tiles
 away from it), it speeds up considerably. I then tried to take advantage
 of that by repeatedly giving the slow units orders to move a little bit
 until they reached the destination that I ultimately wanted them to go,
 and it succeeded.

 Steps to reproduce:

 1: Design a vehicle that is very slow (such as a Viper Heavy Cannon
 Tracks).
 2: Give it a move order to any location. As the vehicle gets close to it,
 notice how it speeds up?
 3: Try giving it multiple move orders that are only 1 or 2 tiles distant
 from the vehicle.

-- 
Ticket URL: <http://developer.wz2100.net/ticket/3424>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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