#3514: Cannot Save
---------------------------------------+-----------------------------------
Reporter: humadragonbaneph@… | Type: bug
Status: new | Priority: normal
Milestone: unspecified | Component: Data: Scripts (Other)
Version: 3.1 beta10 | Keywords:
Blocked By: | Blocking:
Operating System: Windows 7 64bit |
---------------------------------------+-----------------------------------
Whenever I save WZ crashes. I have save 3 times successfully then after
that it crashes if I overwrite the old or create a new save. Here is the
log report on several attempts...
{{{
-------------------
Error occured on Sunday, May 27, 2012 at 09:58:14.
Program: C:\Program Files (x86)\Warzone
2100-3.1_beta10\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone
2100-3.1_beta10\warzone2100.exe"
Version: Version SDL-3.1 beta10 - Built May 13 2012
Distributor: wz2100.net
Compiled on: May 13 2012 20:16:51
Compiled by: GCC 4.7.0
Compiled mode: Release build
Executed on: Sun May 27 09:38:11 2012
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.2
Running with PhysicsFS version: 2.0.2
Misc Data:
[09:38:12]Video Mode 1360 x 768 (window)
[09:38:12]OpenGL Vendor: NVIDIA Corporation
[09:38:12]OpenGL Renderer: GeForce 9600 GT/PCIe/SSE2
[09:38:12]OpenGL Version: 3.3.0
[09:38:12]GLEW Version: 1.7.0
[09:38:12]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
[09:38:12]OpenAL Device Name: DirectSound Default
[09:38:12]OpenAL Vendor: OpenAL Community
[09:38:12]OpenAL Version: 1.1 ALSOFT 1.13
[09:38:12]OpenAL Renderer: OpenAL Soft
[09:38:12]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
AL_SOFT_loop_points
[09:38:12]Using Backend: SDL
[09:38:12]Using language: System locale
[09:38:27]Current Level/map is Sk-GreatRift-T1
C:\Program Files (x86)\Warzone 2100-3.1_beta10\warzone2100.exe caused an
Access Violation at location 00460348 in module C:\Program Files
(x86)\Warzone 2100-3.1_beta10\warzone2100.exe Reading from location
00000000.
Log message: info |09:38:27: [getViewData:759] Message not found, run
with --debug=wz to get a list of all known messages
Log message: info |09:38:27: [getViewData:759] Assert in Warzone:
message.cpp:759 (ptr), last script event: '<none>'
Log message: info |09:38:27: [loadSaveMessage:6068] Failed to find view
data for message 0
Log message: info |09:38:27: [loadSaveMessage:6068] Assert in Warzone:
game.cpp:6068 (psMessage->pViewData), last script event: '<none>'
Log message: info |09:38:27: [getViewData:759] Message not found, run
with --debug=wz to get a list of all known messages
Log message: info |09:38:27: [getViewData:759] Assert in Warzone:
message.cpp:759 (ptr), last script event: '<none>'
Log message: info |09:38:27: [loadSaveMessage:6068] Failed to find view
data for message 0
Log message: info |09:38:27: [loadSaveMessage:6068] Assert in Warzone:
game.cpp:6068 (psMessage->pViewData), last script event: '<none>'
Log message: info |09:38:27: [getViewData:759] Message not found, run
with --debug=wz to get a list of all known messages
Log message: info |09:38:27: [getViewData:759] Assert in Warzone:
message.cpp:759 (ptr), last script event: '<none>'
Log message: info |09:38:27: [loadSaveMessage:6068] Failed to find view
data for message 0
Log message: info |09:38:27: [loadSaveMessage:6068] Assert in Warzone:
game.cpp:6068 (psMessage->pViewData), last script event: '<none>'
Log message: info |09:38:27: [getViewData:759] Message not found, run
with --debug=wz to get a list of all known messages
Log message: info |09:38:27: [getViewData:759] Assert in Warzone:
message.cpp:759 (ptr), last script event: '<none>'
Log message: info |09:38:27: [loadSaveMessage:6068] Failed to find view
data for message 0
Log message: info |09:38:27: [loadSaveMessage:6068] Assert in Warzone:
game.cpp:6068 (psMessage->pViewData), last script event: '<none>'
Log message: info |09:38:27: [getViewData:759] Message not found, run
with --debug=wz to get a list of all known messages
Log message: info |09:38:27: [getViewData:759] Assert in Warzone:
message.cpp:759 (ptr), last script event: '<none>'
Log message: info |09:38:27: [loadSaveMessage:6068] Failed to find view
data for message 0
Log message: info |09:38:27: [loadSaveMessage:6068] Assert in Warzone:
game.cpp:6068 (psMessage->pViewData), last script event: '<none>'
Registers:
eax=00000002 ebx=0ebc2900 ecx=0028f110 edx=00000000 esi=00000003
edi=0028ef2c
eip=00460348 esp=0028eec0 ebp=0028f1c4 iopl=0 nv up ei ng nz ac pe
cy
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00210293
Call stack:
00460348 C:\Program Files (x86)\Warzone
2100-3.1_beta10\warzone2100.exe:00460348 saveGame
/wz2100/warzone2100-3.1_beta10/src/game.cpp:6138
656D6167
6B732F73
696D7269
662F6873
6D2F346B
74737365
2E657461
00696E69 C:\Program Files (x86)\Warzone
2100-3.1_beta10\warzone2100.exe:00696E69 SDL_SoftStretch
-------------------
Error occured on Sunday, May 27, 2012 at 10:04:45.
Program: C:\Program Files (x86)\Warzone
2100-3.1_beta10\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone
2100-3.1_beta10\warzone2100.exe"
Version: Version SDL-3.1 beta10 - Built May 13 2012
Distributor: wz2100.net
Compiled on: May 13 2012 20:16:51
Compiled by: GCC 4.7.0
Compiled mode: Release build
Executed on: Sun May 27 09:58:22 2012
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.2
Running with PhysicsFS version: 2.0.2
Misc Data:
[09:58:22]Video Mode 1360 x 768 (window)
[09:58:22]OpenGL Vendor: NVIDIA Corporation
[09:58:22]OpenGL Renderer: GeForce 9600 GT/PCIe/SSE2
[09:58:22]OpenGL Version: 3.3.0
[09:58:22]GLEW Version: 1.7.0
[09:58:22]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
[09:58:22]OpenAL Device Name: DirectSound Default
[09:58:22]OpenAL Vendor: OpenAL Community
[09:58:22]OpenAL Version: 1.1 ALSOFT 1.13
[09:58:22]OpenAL Renderer: OpenAL Soft
[09:58:22]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
AL_SOFT_loop_points
[09:58:22]Using Backend: SDL
[09:58:22]Using language: System locale
[09:58:52]Current Level/map is Sk-GreatRift-T1
C:\Program Files (x86)\Warzone 2100-3.1_beta10\warzone2100.exe caused an
Access Violation at location 00460348 in module C:\Program Files
(x86)\Warzone 2100-3.1_beta10\warzone2100.exe Reading from location
00000000.
Log message: info |10:02:34: [displayBlueprints:1712] Expected a
delivery point.
Log message: info |10:02:34: [displayBlueprints:1712] Assert in
Warzone: display3d.cpp:1712 (deliveryPointToMove != __null), last script
event: 'N/A'
Log message: info |10:02:34: [displayBlueprints:1712] Expected a
delivery point.
Log message: info |10:02:34: [displayBlueprints:1712] Assert in
Warzone: display3d.cpp:1712 (deliveryPointToMove != __null), last script
event: 'N/A'
Log message: info |10:02:34: [displayBlueprints:1712] Expected a
delivery point.
Log message: info |10:02:34: [displayBlueprints:1712] Assert in
Warzone: display3d.cpp:1712 (deliveryPointToMove != __null), last script
event: 'N/A'
Log message: info |10:02:34: [displayBlueprints:1712] Expected a
delivery point.
Log message: info |10:02:34: [displayBlueprints:1712] Assert in
Warzone: display3d.cpp:1712 (deliveryPointToMove != __null), last script
event: 'N/A'
Log message: info |10:02:34: [displayBlueprints:1712] Expected a
delivery point.
Log message: info |10:02:34: [displayBlueprints:1712] Assert in
Warzone: display3d.cpp:1712 (deliveryPointToMove != __null), last script
event: 'N/A'
Log message: info |10:02:34: [displayBlueprints:1712] Expected a
delivery point.
Log message: info |10:02:34: [displayBlueprints:1712] Assert in
Warzone: display3d.cpp:1712 (deliveryPointToMove != __null), last script
event: 'N/A'
Log message: info |10:02:34: [displayBlueprints:1712] Expected a
delivery point.
Log message: info |10:02:34: [displayBlueprints:1712] Assert in
Warzone: display3d.cpp:1712 (deliveryPointToMove != __null), last script
event: 'N/A'
Log message: info |10:02:34: [displayBlueprints:1712] Expected a
delivery point.
Log message: info |10:02:34: [displayBlueprints:1712] Assert in
Warzone: display3d.cpp:1712 (deliveryPointToMove != __null), last script
event: 'N/A'
Log message: info |10:02:34: [displayBlueprints:1712] Expected a
delivery point.
Log message: info |10:02:34: [displayBlueprints:1712] Assert in
Warzone: display3d.cpp:1712 (deliveryPointToMove != __null), last script
event: 'N/A'
Log message: info |10:02:34: [displayBlueprints:1712] Expected a
delivery point.
Log message: info |10:02:34: [displayBlueprints:1712] Assert in
Warzone: display3d.cpp:1712 (deliveryPointToMove != __null), last script
event: 'N/A'
Registers:
eax=00000002 ebx=0db92338 ecx=0028f110 edx=00000000 esi=00000003
edi=0028ef2c
eip=00460348 esp=0028eec0 ebp=0028f1c4 iopl=0 nv up ei ng nz ac pe
cy
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00210293
Call stack:
00460348 C:\Program Files (x86)\Warzone
2100-3.1_beta10\warzone2100.exe:00460348 saveGame
/wz2100/warzone2100-3.1_beta10/src/game.cpp:6138
656D6167
6B732F73
696D7269
662F6873
6D2F346B
74737365
2E657461
00696E69 C:\Program Files (x86)\Warzone
2100-3.1_beta10\warzone2100.exe:00696E69 SDL_SoftStretch
-------------------
Error occured on Sunday, May 27, 2012 at 10:12:13.
Program: C:\Program Files (x86)\Warzone
2100-3.1_beta10\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone
2100-3.1_beta10\warzone2100.exe"
Version: Version SDL-3.1 beta10 - Built May 13 2012
Distributor: wz2100.net
Compiled on: May 13 2012 20:16:51
Compiled by: GCC 4.7.0
Compiled mode: Release build
Executed on: Sun May 27 10:07:33 2012
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.2
Running with PhysicsFS version: 2.0.2
Misc Data:
[10:07:33]Video Mode 1360 x 768 (window)
[10:07:33]OpenGL Vendor: NVIDIA Corporation
[10:07:33]OpenGL Renderer: GeForce 9600 GT/PCIe/SSE2
[10:07:33]OpenGL Version: 3.3.0
[10:07:33]GLEW Version: 1.7.0
[10:07:33]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
[10:07:34]OpenAL Device Name: DirectSound Default
[10:07:34]OpenAL Vendor: OpenAL Community
[10:07:34]OpenAL Version: 1.1 ALSOFT 1.13
[10:07:34]OpenAL Renderer: OpenAL Soft
[10:07:34]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
AL_SOFT_loop_points
[10:07:34]Using Backend: SDL
[10:07:34]Using language: System locale
[10:07:45]Current Level/map is Sk-GreatRift-T1
C:\Program Files (x86)\Warzone 2100-3.1_beta10\warzone2100.exe caused an
Access Violation at location 00460348 in module C:\Program Files
(x86)\Warzone 2100-3.1_beta10\warzone2100.exe Reading from location
00000000.
Log message: info |10:07:45: [getViewData:759] Message not found, run
with --debug=wz to get a list of all known messages
Log message: info |10:07:45: [getViewData:759] Assert in Warzone:
message.cpp:759 (ptr), last script event: '<none>'
Log message: info |10:07:45: [loadSaveMessage:6068] Failed to find view
data for message 0
Log message: info |10:07:45: [loadSaveMessage:6068] Assert in Warzone:
game.cpp:6068 (psMessage->pViewData), last script event: '<none>'
Log message: info |10:07:45: [getViewData:759] Message not found, run
with --debug=wz to get a list of all known messages
Log message: info |10:07:45: [getViewData:759] Assert in Warzone:
message.cpp:759 (ptr), last script event: '<none>'
Log message: info |10:07:45: [loadSaveMessage:6068] Failed to find view
data for message 0
Log message: info |10:07:45: [loadSaveMessage:6068] Assert in Warzone:
game.cpp:6068 (psMessage->pViewData), last script event: '<none>'
Log message: info |10:07:45: [getViewData:759] Message not found, run
with --debug=wz to get a list of all known messages
Log message: info |10:07:45: [getViewData:759] Assert in Warzone:
message.cpp:759 (ptr), last script event: '<none>'
Log message: info |10:07:45: [loadSaveMessage:6068] Failed to find view
data for message 0
Log message: info |10:07:45: [loadSaveMessage:6068] Assert in Warzone:
game.cpp:6068 (psMessage->pViewData), last script event: '<none>'
Log message: info |10:07:45: [getViewData:759] Message not found, run
with --debug=wz to get a list of all known messages
Log message: info |10:07:45: [getViewData:759] Assert in Warzone:
message.cpp:759 (ptr), last script event: '<none>'
Log message: info |10:07:45: [loadSaveMessage:6068] Failed to find view
data for message 0
Log message: info |10:07:45: [loadSaveMessage:6068] Assert in Warzone:
game.cpp:6068 (psMessage->pViewData), last script event: '<none>'
Log message: info |10:07:45: [getViewData:759] Message not found, run
with --debug=wz to get a list of all known messages
Log message: info |10:07:45: [getViewData:759] Assert in Warzone:
message.cpp:759 (ptr), last script event: '<none>'
Log message: info |10:07:45: [loadSaveMessage:6068] Failed to find view
data for message 0
Log message: info |10:07:45: [loadSaveMessage:6068] Assert in Warzone:
game.cpp:6068 (psMessage->pViewData), last script event: '<none>'
Registers:
eax=00000002 ebx=0ead16c8 ecx=0028f110 edx=00000000 esi=00000003
edi=0028ef2c
eip=00460348 esp=0028eec0 ebp=0028f1c4 iopl=0 nv up ei ng nz ac pe
cy
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00210293
Call stack:
00460348 C:\Program Files (x86)\Warzone
2100-3.1_beta10\warzone2100.exe:00460348 saveGame
/wz2100/warzone2100-3.1_beta10/src/game.cpp:6138
656D6167
6B732F73
696D7269
662F6873
6D2F356B
74737365
2E657461
00696E69 C:\Program Files (x86)\Warzone
2100-3.1_beta10\warzone2100.exe:00696E69 SDL_SoftStretch
-------------------
Error occured on Sunday, May 27, 2012 at 10:14:36.
Program: C:\Program Files (x86)\Warzone
2100-3.1_beta10\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone
2100-3.1_beta10\warzone2100.exe"
Version: Version SDL-3.1 beta10 - Built May 13 2012
Distributor: wz2100.net
Compiled on: May 13 2012 20:16:51
Compiled by: GCC 4.7.0
Compiled mode: Release build
Executed on: Sun May 27 10:14:13 2012
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.2
Running with PhysicsFS version: 2.0.2
Misc Data:
[10:14:13]Video Mode 1360 x 768 (window)
[10:14:13]OpenGL Vendor: NVIDIA Corporation
[10:14:13]OpenGL Renderer: GeForce 9600 GT/PCIe/SSE2
[10:14:13]OpenGL Version: 3.3.0
[10:14:13]GLEW Version: 1.7.0
[10:14:13]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
[10:14:13]OpenAL Device Name: DirectSound Default
[10:14:13]OpenAL Vendor: OpenAL Community
[10:14:13]OpenAL Version: 1.1 ALSOFT 1.13
[10:14:13]OpenAL Renderer: OpenAL Soft
[10:14:13]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
AL_SOFT_loop_points
[10:14:13]Using Backend: SDL
[10:14:13]Using language: System locale
[10:14:27]Current Level/map is Sk-GreatRift-T1
C:\Program Files (x86)\Warzone 2100-3.1_beta10\warzone2100.exe caused an
Access Violation at location 00460348 in module C:\Program Files
(x86)\Warzone 2100-3.1_beta10\warzone2100.exe Reading from location
00000000.
Log message: info |10:14:27: [getViewData:759] Message not found, run
with --debug=wz to get a list of all known messages
Log message: info |10:14:27: [getViewData:759] Assert in Warzone:
message.cpp:759 (ptr), last script event: '<none>'
Log message: info |10:14:27: [loadSaveMessage:6068] Failed to find view
data for message 0
Log message: info |10:14:27: [loadSaveMessage:6068] Assert in Warzone:
game.cpp:6068 (psMessage->pViewData), last script event: '<none>'
Log message: info |10:14:27: [getViewData:759] Message not found, run
with --debug=wz to get a list of all known messages
Log message: info |10:14:27: [getViewData:759] Assert in Warzone:
message.cpp:759 (ptr), last script event: '<none>'
Log message: info |10:14:27: [loadSaveMessage:6068] Failed to find view
data for message 0
Log message: info |10:14:27: [loadSaveMessage:6068] Assert in Warzone:
game.cpp:6068 (psMessage->pViewData), last script event: '<none>'
Log message: info |10:14:27: [getViewData:759] Message not found, run
with --debug=wz to get a list of all known messages
Log message: info |10:14:27: [getViewData:759] Assert in Warzone:
message.cpp:759 (ptr), last script event: '<none>'
Log message: info |10:14:27: [loadSaveMessage:6068] Failed to find view
data for message 0
Log message: info |10:14:27: [loadSaveMessage:6068] Assert in Warzone:
game.cpp:6068 (psMessage->pViewData), last script event: '<none>'
Log message: info |10:14:27: [getViewData:759] Message not found, run
with --debug=wz to get a list of all known messages
Log message: info |10:14:27: [getViewData:759] Assert in Warzone:
message.cpp:759 (ptr), last script event: '<none>'
Log message: info |10:14:27: [loadSaveMessage:6068] Failed to find view
data for message 0
Log message: info |10:14:27: [loadSaveMessage:6068] Assert in Warzone:
game.cpp:6068 (psMessage->pViewData), last script event: '<none>'
Log message: info |10:14:27: [getViewData:759] Message not found, run
with --debug=wz to get a list of all known messages
Log message: info |10:14:27: [getViewData:759] Assert in Warzone:
message.cpp:759 (ptr), last script event: '<none>'
Log message: info |10:14:27: [loadSaveMessage:6068] Failed to find view
data for message 0
Log message: info |10:14:27: [loadSaveMessage:6068] Assert in Warzone:
game.cpp:6068 (psMessage->pViewData), last script event: '<none>'
Registers:
eax=00000002 ebx=0ebc9030 ecx=0028f110 edx=00000000 esi=00000003
edi=0028ef2c
eip=00460348 esp=0028eec0 ebp=0028f1c4 iopl=0 nv up ei ng nz ac pe
cy
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00210293
Call stack:
00460348 C:\Program Files (x86)\Warzone
2100-3.1_beta10\warzone2100.exe:00460348 saveGame
/wz2100/warzone2100-3.1_beta10/src/game.cpp:6138
656D6167
6B732F73
696D7269
662F6873
6D2F316B
74737365
2E657461
00696E69 C:\Program Files (x86)\Warzone
2100-3.1_beta10\warzone2100.exe:00696E69 SDL_SoftStretch
}}}
Hope this will help..
--
Ticket URL: <http://developer.wz2100.net/ticket/3514>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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