#3537: Weird screenshots
------------------------------------+------------------------------
        Reporter:  Alug             |       Type:  bug
          Status:  new              |   Priority:  normal
       Milestone:  unspecified      |  Component:  Engine: Graphics
         Version:  3.1 beta10       |   Keywords:
      Blocked By:                   |   Blocking:
Operating System:  Windows 7 64bit  |
------------------------------------+------------------------------
 When taking a screenshot, the results are a bit odd. See the attached
 screenshots.
 The game itself works fine (just a small pause when screenshotting).

 These are the contents of my latest savegame's gameinfo.ini:
 {{{
 [GameProperties]
 current_time=Thu Jun 07 13:42:04 2012\n
 graphics_time=40:05:24
 game_time=40:05:24
 playing_time=00:00
 version=3.1 beta10
 full_version=Version SDL-3.1 beta10 - Built May 13 2012
 cheated=false
 debug=false
 level\map=CAM_1C
 mods=ArtRevolution.wz
 openGL_vendor=OpenGL Vendor: Intel
 openGL_renderer=OpenGL Renderer: Intel(R) HD Graphics 3000
 openGL_version=OpenGL Version: 3.1.0 - Build 8.15.10.2696
 openGL_GLEW_version=GLEW Version: 1.7.0
 openGL_GLSL_version=OpenGL GLSL Version : 1.40 - Intel Build 8.15.10.2696
 GL_EXTENSIONS="GL_EXT_blend_minmax GL_EXT_blend_subtract
 GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint
 GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp
 GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod
 GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp
 GL_EXT_separate_specular_color GL_ARB_multitexture
 GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate
 GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add
 GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add
 GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square
 GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1
 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp
 GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow
 GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap
 GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program
 GL_EXT_stencil_two_side GL_ATI_separate_stencil
 GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query
 GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100
 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader
 GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow
 GL_EXT_blend_equation_separate GL_ARB_depth_texture
 GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float
 GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object
 GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex
 GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint
 GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float
 GL_EXT_texture_shared_exponent GL_ARB_texture_rg
 GL_ARB_texture_compression_rgtc GL_NV_conditional_render
 GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB
 GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float
 GL_EXT_transform_feedback GL_EXT_framebuffer_blit
 GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object
 GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range
 GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer
 GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map
 GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra
 GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend
 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location
 GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays
 GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters
 GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility
 GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev
 GL_ARB_timer_query GL_ARB_vertex_array_object GL_ARB_provoking_vertex "
 }}}

 ''P.S.: The screenshots are being saved both as PNG and JPEG. Should I
 open another bug for it?''

-- 
Ticket URL: <http://developer.wz2100.net/ticket/3537>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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