#3550: OpenGL 1.3 crash
-------------------------+-------------------------------------------------
Reporter: | Type: patch (an actual patch, not a
karamel@… | request for one)
Status: new | Priority: normal
Milestone: | Component: Engine: Graphics
unspecified | Keywords: VBO fallback opengl 1.3 blending
Version: 3.1 | Blocking:
beta10 |
Blocked By: |
Operating System: |
GNU/Linux 32bit |
-------------------------+-------------------------------------------------
I'm using an old graphic card which is not compatible with OpenGL2.0. It's
a Radeon 9250 which is OpenGL1.3.
Once a game is started it crashes after a few frames with a segfault (see
attached debugging trace).
After debugging step by step I've found that it crashes during VBO
fallback while applying blending. I commented the associated lines and
recompiled and it doesn't crash anymore (see attached piestat.cpp,
commented lines are 392 to 395). The team colors are uglier though.
I may test patches or other things for old cards.
Best regards
--
Ticket URL: <http://developer.wz2100.net/ticket/3550>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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