#3592: Target selected by sensor doesn't get killed fast enough
-------------------------------------+--------------------
        Reporter:  Zwisel            |       Type:  bug
          Status:  new               |   Priority:  normal
       Milestone:  unspecified       |  Component:  other
         Version:  3.1 beta11        |   Keywords:
      Blocked By:                    |   Blocking:
Operating System:  All/Non-Specific  |
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 Hello

 In skirmish I'm used to use some sensor units to target units/structures.
 The sensor-unit selects not only the selected target but a lot of other
 targets, which is OK, but the selected target gets not enough shoots to
 get killed ASAP... very often it dies later than the other auto-selected
 units/structures. This is annoying when a Unit attacks my sensor-unit and
 I want to kill it ASAP but only a few shoots hit the target so my sensor-
 unit dies.

 The selected target should be hit by the nearest artillery and longer than
 theoretical necessary... espessialy when it is a moving unit and when it
 gets into reach of the (my) sensor-unit!

 I'm also used to send a sensor-unit just to destroy a sensor-tower and
 often too less shoots hit the tower while my unit dies and the structures
 arround of the selected tower dies, too. So I have to send another unit...
 :(

 This bug can be reproduced by sendin 1 sensor-unit to the enemys base and
 select a sensor-tower and watch where the artillery fires first...

-- 
Ticket URL: <http://developer.wz2100.net/ticket/3592>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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