#3592: Target selected by sensor doesn't get killed fast enough
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Reporter: Zwisel | Type: bug
Status: new | Priority: normal
Milestone: unspecified | Component: other
Version: 3.1 beta11 | Keywords:
Blocked By: | Blocking:
Operating System: All/Non-Specific |
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Hello
In skirmish I'm used to use some sensor units to target units/structures.
The sensor-unit selects not only the selected target but a lot of other
targets, which is OK, but the selected target gets not enough shoots to
get killed ASAP... very often it dies later than the other auto-selected
units/structures. This is annoying when a Unit attacks my sensor-unit and
I want to kill it ASAP but only a few shoots hit the target so my sensor-
unit dies.
The selected target should be hit by the nearest artillery and longer than
theoretical necessary... espessialy when it is a moving unit and when it
gets into reach of the (my) sensor-unit!
I'm also used to send a sensor-unit just to destroy a sensor-tower and
often too less shoots hit the tower while my unit dies and the structures
arround of the selected tower dies, too. So I have to send another unit...
:(
This bug can be reproduced by sendin 1 sensor-unit to the enemys base and
select a sensor-tower and watch where the artillery fires first...
--
Ticket URL: <http://developer.wz2100.net/ticket/3592>
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