#3608: Additional tilesets support
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 Reporter:  NoQ                                  |             Owner:
     Type:  patch (an actual patch, not a        |            Status:  new
  request for one)                               |         Milestone:
 Priority:  normal                               |  unspecified
Component:  other                                |           Version:
 Keywords:                                       |  unspecified
 Blocking:                                       |        Blocked By:
                                                 |  Operating System:  All
                                                 |  /Non-Specific
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 I think i finally need somebody to have a look. This patch that allows
 adding more than three tilesets to the game.

 Additionally, it makes the game trust tile types rather than ground names
 when it comes to cliff and water painting, thus allowing multiple types of
 water or cliff terrains rendered correctly.

 Tileset #N is looked for as tertilescNhw, its terrain tiles and
 description files are hardcoded as follows:
 {{{
 texpages/tertilescNhw-*/tile-*.png
 tileset/tilesetNground.txt
 tileset/tertilescNhwGtype.txt
 tileset/tilesetNdecals.txt
 tileset/tilesetN_enum.txt
 }}}
 The tileset also needs to be added to the base game's mp/addon.lev, the
 datasets should be called MULTI_CAM_N, MULTI_T2_CN, and MULTI_T3_CN, where
 N is the tileset number; they should point to some sort of wrf file (for
 example vidmemN.wrf) that will load the necessary terrain textures and
 tertilescNhw for TERTILES (in fact TERTILES in the .wrf file is the only
 way for the game to guess which tileset is being used).

 See http://forums.wz2100.net/viewtopic.php?f=32&t=9695#p107861 for an
 example of a map-mod that injects and uses tileset 4; it doesn't touch
 addon.lev though, it needs to be patched separately (the exact patch is in
 the same thread, but of course it's not to be applied unless the new
 tileset actually appears).

-- 
Ticket URL: <http://developer.wz2100.net/ticket/3608>
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