#3647: Random  Game Crash in Battle
------------------------------------+------------------------------
        Reporter:  dhoens2@…        |       Type:  bug
          Status:  new              |   Priority:  normal
       Milestone:  unspecified      |  Component:  Engine: Graphics
         Version:  3.1 beta11       |   Keywords:  Draw3DShape2
      Blocked By:                   |   Blocking:
Operating System:  Windows 7 64bit  |
------------------------------------+------------------------------
 {{{
 -------------------

 Error occured on Thursday, August 2, 2012 at 12:46:02.

 Program: C:\Program Files (x86)\Warzone
 2100-3.1_beta11\warzone2100.exe(warzone2100)
 Command line: "C:\Program Files (x86)\Warzone
 2100-3.1_beta11\warzone2100.exe"
 Version: Version SDL-3.1 beta11 - Built Jun 20 2012
 Distributor: wz2100.net
 Compiled on: Jun 20 2012 01:23:59
 Compiled by: GCC 4.7.0
 Compiled mode: Release build
 Executed on: Thu Aug 02 12:32:32 2012

 Pointers: 32bit

 Compiled against PhysicsFS version: 2.0.2
 Running with PhysicsFS version: 2.0.2

 Misc Data:
 [12:32:32]Video Mode 1024 x 768 (window)
 [12:32:32]OpenGL Vendor: Intel
 [12:32:32]OpenGL Renderer: Intel(R) HD Graphics Family
 [12:32:32]OpenGL Version: 3.0.0 - Build 8.15.10.2342
 [12:32:32]GLEW Version: 1.7.0
 [12:32:32]OpenGL GLSL Version : 1.30  - Intel Build 8.15.10.2342
 [12:32:32]OpenAL Device Name: DirectSound Default
 [12:32:32]OpenAL Vendor: OpenAL Community
 [12:32:32]OpenAL Version: 1.1 ALSOFT 1.13
 [12:32:32]OpenAL Renderer: OpenAL Soft
 [12:32:32]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
 AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
 AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
 AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
 AL_SOFT_loop_points
 [12:32:32]Using Backend: SDL
 [12:32:32]Using language: System locale
 [12:35:03]Current Level/map is Sk-HideNSneak-T3


 C:\Program Files (x86)\Warzone 2100-3.1_beta11\warzone2100.exe caused an
 Access Violation at location 005a4a12 in module C:\Program Files
 (x86)\Warzone 2100-3.1_beta11\warzone2100.exe Reading from location
 8f0e4fe0.

 Log message: info    |12:46:02: [pie_SetTexturePage:603] Index out of
 bounds: 1234953984
 Log message: info    |12:46:02: [pie_SetTexturePage:603] Assert in
 Warzone: piestate.cpp:603 (num < iV_TEX_MAX), last script event: '27
 (CALL_STRUCT_ATTACKED)'

 Registers:
 eax=66f9d400 ebx=00000001 ecx=00000010 edx=00000008 esi=00000001
 edi=499be740
 eip=005a4a12 esp=0028e884 ebp=499be750 iopl=0         ov up ei pl nz na po
 nc
 cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b
 efl=00210a06

 Call stack:
 005A4A12  C:\Program Files (x86)\Warzone
 2100-3.1_beta11\warzone2100.exe:005A4A12  pie_ActivateShader
 /wz2100/warzone2100-3.1_beta11/lib/ivis_opengl/piestate.cpp:471
 105D4658  C:\windows\system32\ig4icd32.dll:105D4658  DllMain


 -------------------

 Error occured on Monday, August 6, 2012 at 15:34:53.

 Program: C:\Program Files (x86)\Warzone
 2100-3.1_beta11\warzone2100.exe(warzone2100)
 Command line: "C:\Program Files (x86)\Warzone
 2100-3.1_beta11\warzone2100.exe"
 Version: Version SDL-3.1 beta11 - Built Jun 20 2012
 Distributor: wz2100.net
 Compiled on: Jun 20 2012 01:23:59
 Compiled by: GCC 4.7.0
 Compiled mode: Release build
 Executed on: Mon Aug 06 15:26:18 2012

 Pointers: 32bit

 Compiled against PhysicsFS version: 2.0.2
 Running with PhysicsFS version: 2.0.2

 Misc Data:
 [15:26:20]Video Mode 1024 x 768 (window)
 [15:26:20]OpenGL Vendor: Intel
 [15:26:20]OpenGL Renderer: Intel(R) HD Graphics Family
 [15:26:20]OpenGL Version: 3.0.0 - Build 8.15.10.2342
 [15:26:20]GLEW Version: 1.7.0
 [15:26:20]OpenGL GLSL Version : 1.30  - Intel Build 8.15.10.2342
 [15:26:22]OpenAL Device Name: DirectSound Default
 [15:26:22]OpenAL Vendor: OpenAL Community
 [15:26:22]OpenAL Version: 1.1 ALSOFT 1.13
 [15:26:22]OpenAL Renderer: OpenAL Soft
 [15:26:22]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
 AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
 AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
 AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
 AL_SOFT_loop_points
 [15:26:22]Using Backend: SDL
 [15:26:22]Using language: System locale
 [15:27:30]Current Level/map is Sk-HighGround


 C:\Program Files (x86)\Warzone 2100-3.1_beta11\warzone2100.exe caused an
 Access Violation at location 0059d615 in module C:\Program Files
 (x86)\Warzone 2100-3.1_beta11\warzone2100.exe Reading from location
 85d80c08.


 Registers:
 eax=0028e96c ebx=0e740438 ecx=85d80c08 edx=0e740454 esi=00000000
 edi=8cc07c10
 eip=0059d615 esp=0028e930 ebp=0af265c8 iopl=0         nv up ei pl nz na pe
 nc
 cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b
 efl=00210202

 Call stack:
 0059D615  C:\Program Files (x86)\Warzone
 2100-3.1_beta11\warzone2100.exe:0059D615  pie_Draw3DShape2
 /wz2100/warzone2100-3.1_beta11/lib/ivis_opengl/piedraw.cpp:252



 }}}

-- 
Ticket URL: <http://developer.wz2100.net/ticket/3647>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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