#3733: Captured unit orders not reset properly
        Reporter:  p_witvoet         |       Type:  bug
          Status:  new               |   Priority:  normal
       Milestone:  unspecified       |  Component:  other
         Version:  3.1 RC 2          |   Keywords:
      Blocked By:                    |   Blocking:
Operating System:  All/Non-Specific  |
 - captured construction units were still trying to build whatever it was
 they were told to build (sorry, I can't have multiple HQs, but thanks for
 - a captured heavy cannon cyborg still fired at my units after it was

Ticket URL: <http://developer.wz2100.net/ticket/3733>
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