#3776: Building 5 or more factories causes them to disappear from build list,
even
if building limit was set to above 5 factories.
------------------------------------+-------------------------------------
Reporter: Shadow Wolf TJC | Owner: Per
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: Engine: Scripting / AI | Version: 3.1 RC 2
Keywords: | Operating System: All/Non-Specific
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For some reason, there seems to be this piece of hard code that
automatically disables the ability for players to assign orders for trucks
to build a 6th or higher factory as long as at least 5 factories are
present, even if the game is modded to allow players to build more than 5
factories (as specified in rules.js and multilim.slo/multilim.vlo). Now
keep in mind that this code doesn't actively prevent trucks from building
more than 5 factories (which rules.js and multilim.slo/multilim.vlo DOES
prevent), just that it prevents the player from ordering them to build
more while 5 or more factories are present. As such, it's possible for
players to order trucks to build more than 5 factories, so long as they
were assigned to the trucks' build queue before the 5th factory appears on
the map, as seen in the screenshot that I'll be attaching to this file.
Why is that piece of code needed if rules.js and multilim.slo/multilim.vlo
already do the job better? I can understand that having more than 5
factories present messes with the Commanders' UI, and keeps the Commanders
from assigning the extra factories to them (as discussed in
[http://developer.wz2100.net/ticket/3521]), but in vanilla Warzone 2100,
factory limits in rules.js and multilim.slo/multilim.vlo are already set
to 5, so what's the point of keeping this seemingly redundant piece of
hard code around?
--
Ticket URL: <http://developer.wz2100.net/ticket/3776>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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