#3849: ALL howitzers, ballistic missiles, etc., aming only ONE target at the
same
time
------------------------------------+-------------------------------------
Reporter: franconian | Owner: Per
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: Engine: Scripting / AI | Version: git/master
Keywords: | Operating System: All/Non-Specific
------------------------------------+-------------------------------------
A group of ballistic weapons (e.g. howitzers, angel missiles) can only aim
one target at the same time. The next target can be fired upon not before
the previous target has been destroyed.
This usually does not hurt if your targets are within close distance,
however it renders your Groundshakers and your Archangel Missiles nearly
useless if your targets are far away. For example:
There is a single hostile Cyborg detected by your sensors. ONE missile is
fired (that's ok, it's sufficient for one cyborg). This missile will be
under way for several seconds until it reaches (and destroys) the Cyborg.
While this missile is in the air, no other missiles are fired. Even if you
have plenty of them and a hostile convoy is moving towards your base.
This unfortunate behaviour is new since a few weeks.
--
Ticket URL: <http://developer.wz2100.net/ticket/3849>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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