#3925: crash: bad alloc with ShadowcastingShape
------------------------------+------------------------------------
Reporter: raycast | Owner:
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: Engine: Graphics | Version: git/master
Keywords: | Operating System: GNU/Linux 32bit
------------------------------+------------------------------------
Even with --noshadows --fallback-mode in current master, I sometimes get
the following crash:
{{{
#13 0x083ac758 in __gnu_cxx::new_allocator<ShadowcastingShape>::allocate (
this=0x8fd2510, __n=8388608)
at /usr/include/c++/4.7/ext/nShadowcastingShapeew_allocator.h:94
No locals.
#14 0x083aba1c in std::_Vector_base<ShadowcastingShape,
std::allocator<ShadowcastingShape> >::_M_allocate (this=0x8fd2510,
__n=8388608)
at /usr/include/c++/4.7/bits/stl_vector.h:169
No locals.
#15 0x083aa89a in std::vector<ShadowcastingShape,
std::allocator<ShadowcastingShape> >::_M_insert_aux (this=0x8fd2510,
__position=..., __x=...)
at /usr/include/c++/4.7/bits/vector.tcc:343
__len = 8388608
__elems_before = 4194304
__new_start = 0x2
__new_finish = 0x9e9c4c8
#16 0x083a9973 in std::vector<ShadowcastingShape,
std::allocator<ShadowcastingShape> >::push_back (this=0x8fd2510, __x=...)
at /usr/include/c++/4.7/bits/stl_vector.h:893
No locals.
#17 0x083a84f5 in pie_Draw3DShape (shape=0xae20508, frame=0, team=4,
colour=..., pieFlag=256, pieFlagData=0) at piedraw.cpp:528
invmat = {0.602409661, 0, -0, -0, 0.461464316, 0.38723129, 0,
-0.38723129, 0.461464316}
pos_light0 = {1953.78162, -1479.28748, 6342.37598, 0}
distance = 34479224
scshape = {matrix = {1.65999997, 0, 0, 0, 0, 1.27161098,
-1.06705451,
0, 0, 1.06705451, 1.27161098, 0, 4159.95996, -762.206543,
4073.45068, 1}, shape = 0xae20508, flag = 256, flag_data = 0,
light = {x = 1176.97693, y = -3138.60474, z = 2353.95386}}
tshape = {matrix = {1.65999997, 0, 0, 0, 0, 1.27161098,
-1.06705451,
0, 0, 1.06705451, 1.27161098, 0, 4159.95996, -762.206543,
4073.45068, 1}, shape = 0xae20508, frame = 0, colour = {byte =
{
r = 200 '\310', g = 200 '\310', b = 200 '\310',
a = 255 '\377'}, rgba = 4291348680,
vector = "\310\310\310\377"}, teamcolour = {byte = {
r = 155 '\233', g = 15 '\017', b = 15 '\017', a = 255
'\377'},
rgba = 4279177115, vector = "\233\017\017\377"}, flag = 256,
flag_data = 0}
teamcolour = {byte = {r = 155 '\233', g = 15 '\017', b = 15
'\017',
a = 255 '\377'}, rgba = 4279177115, vector =
"\233\017\017\377"}
__FUNCTION__ = "pie_Draw3DShape"
#18 0x08165e2b in renderStructure (psStructure=0xc146fc8)
at display3d.cpp:2261
i = 1
colour = 4
frame = 35183
bHitByElectronic = false
structX = 9920
pieFlagData = 0
buildingBrightness = {byte = {r = 200 '\310', g = 200 '\310',
b = 200 '\310', a = 255 '\377'}, rgba = 4291348680,
vector = "\310\310\310\377"}
psTile = 0xaf58ba10
rotation = 0
ecmFlag = 0
dv = {x = 2506, y = 267, z = -414}
defensive = true
structY = 11200
animFrame = 0
pieFlag = 256
strImd = 0xae20508
#19 0x08163f10 in displayStaticObjects () at display3d.cpp:1479
psStructure = 0xc146fc8
list = 0xc146fc8
player = 0
psAnimObj = 0xc5e7b000
#20 0x081630e9 in drawTiles (player=0x87714e8) at display3d.cpp:1037
i = 33
idx = 65
j = 33
jdx = 65
theSun = {x = 1176.97693, y = -3138.60498, z = 2353.95386}
#21 0x08162a66 in displayTerrain () at display3d.cpp:860
}}}
Somewhat surprising to see a crash in the shadow drawing code, when I've
disabled drawing of shadows.
--
Ticket URL: <http://developer.wz2100.net/ticket/3925>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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