#3927: getDroidLimit()==32767 after loading a game
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Reporter: NoQ | Owner: Per
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: JavaScript Issues | Version: git/master
Keywords: | Blocked By:
Blocking: | Operating System: All/Non-Specific
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Steps to reproduce: start any skirmish game (even with Nexus AIs only),
evaluate getDroidLimit() in jsdebug, it'll say 150. Then save the game,
close it, load again, run getDroidLimit() again, it'll say 32767.
A javascript AI seems to be actually capable of producing 32767 units
after saving/loading.
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Ticket URL: <http://developer.wz2100.net/ticket/3927>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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