#3954: Crash on loading game in pieblitfunc.cpp:93
-----------------------+-------------------------------------
 Reporter:  anonymous  |             Owner:
     Type:  bug        |            Status:  new
 Priority:  normal     |         Milestone:  unspecified
Component:  other      |           Version:  unspecified
 Keywords:             |  Operating System:  All/Non-Specific
-----------------------+-------------------------------------
 Upon loading a save game (in master):
 {{{
 signal = 0x847046c "SIGSEGV: Invalid memory reference: Address not mapped
 to object"

 #5  0x083b24bd in GFX::makeTexture (this=0x0, width=0, height=0,
 filter=9729,
     format=6408, image=0x0) at pieblitfunc.cpp:93
 No locals.
 #6  0x083b36ee in pie_SetRadar (x=-1.07374182e+09, y=-1.07374182e+09,
     width=-2.14748365e+09, height=-2.14748365e+09, twidth=0, theight=0,
     filter=true) at pieblitfunc.cpp:436
         texcoords = {2.52233724e-44, 2.24207754e-44, -1.7002219e-06,
           -1.39261774e-05, -8.73115802e-10, 2.52233724e-44,
 7.49521097e-37,
           -0}
         vertices = {-8.73115802e-10, 3.50324616e-43, -1.96579266, inf, 0,
           3.36311631e-44, 5.84654615e-34, 2.80259693e-45}
 #7  0x082c1c45 in resizeRadar () at radar.cpp:177
         __FUNCTION__ = "resizeRadar"
 #8  0x082c1d12 in SetRadarZoom (ZoomLevel=16 '\020') at radar.cpp:210
         __FUNCTION__ = "SetRadarZoom"
 #9  0x081ab67d in gameLoadV (fileHandle=0xb079a640, version=39)
     at game.cpp:3559
         i = 11
         powerSaved = {{currentPower = 0,
             extractedPower = 0} <repeats 11 times>}
         __FUNCTION__ = "gameLoadV"
         j = 11
         player = 11
 #10 0x081a9961 in gameLoad (fileName=0x8ba2420 "savegames/skirmish/1.gam")
     at game.cpp:2927
         retVal = false
         fileHeader = {aFileType = "game", version = 39}
         fileHandle = 0xb079a640
         __FUNCTION__ = "gameLoad"
 #11 0x081a3eb5 in loadGameInit (fileName=0x8ba2420
 "savegames/skirmish/1.gam")
     at game.cpp:1495
         __FUNCTION__ = "loadGameInit"
 #12 0x0820bafd in initSaveGameLoad () at main.cpp:847
         __FUNCTION__ = "initSaveGameLoad"
 #13 0x0820bd76 in runTitleLoop () at main.cpp:935
         __FUNCTION__ = "runTitleLoop"
 #14 0x0820bf24 in mainLoop () at main.cpp:992
 }}}
 apparently some texture was not loaded yet. Notice that {{{image}}} is
 null.

-- 
Ticket URL: <http://developer.wz2100.net/ticket/3954>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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