#3959: Features disappear in the fog of war when destroyed beyond the player's
view.
-------------------------------------------------+-------------------------
 Reporter:  Shadow Wolf TJC                      |             Owner:
     Type:  bug                                  |            Status:  new
 Priority:  normal                               |         Milestone:
Component:  Engine: Graphics                     |  unspecified
 Keywords:  fog of war fog-of-war shroud         |           Version:
  feature features                               |  3.1.0
                                                 |  Operating System:
                                                 |  Windows Vista
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 Although I 1st noticed this while working on Contingency (when I made Oil
 Resources visible in fog-of-war), I believe that this is also present
 within base Warzone 2100 due to the presence of many destructable features
 that are visible in the fog-of-war within base.wz and mp.wz.

 Basically, whenever a feature that's set to be visible in fog-of-war is
 destroyed while in the fog-of-war of a player, it disappears from the
 player's view. That shouldn't be happening at all in my opinion, as it
 gives away information that a player isn't supposed to receive at the
 time.

 What I propose that we do is to have the Warzone 2100 engine continue to
 draw structures and features as they come into view of the player's
 objects, but instead of removing them when they leave the player's view,
 we should keep them within the fog-of-war, even if they're later destroyed
 within the fog-of-war. We should only remove the structure or feature if
 and when we return to the same place where we last saw it, only to find
 that it's missing.

-- 
Ticket URL: <http://developer.wz2100.net/ticket/3959>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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