#3963: who can help you?
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Reporter: Rummelbummel <stormdevl@…> | Owner:
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: other | Version: 3.1.0
Keywords: | Operating System: Windows 7
| 64bit
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Error occured on Sunday, February 24, 2013 at 00:56:31.
Program: C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.1.0\warzone2100.exe"
Version: Version 3.1.0 - Built Jan 14 2013
Distributor: wz2100.net
Compiled on: Jan 14 2013 20:42:51
Compiled by: GCC 4.7.0
Compiled mode: Release build
Executed on: Sun Feb 24 00:30:05 2013
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[00:30:06]Video Mode 1366 x 768 (fullscreen)
[00:30:06]OpenGL Vendor: Intel
[00:30:06]OpenGL Renderer: Intel(R) HD Graphics Family
[00:30:06]OpenGL Version: 3.0.0 - Build 8.15.10.2291
[00:30:06]GLEW Version: 1.7.0
[00:30:06]OpenGL GLSL Version : 1.30 - Intel Build 8.15.10.2291
[00:30:06]OpenAL Device Name: DirectSound Default
[00:30:06]OpenAL Vendor: OpenAL Community
[00:30:06]OpenAL Version: 1.1 ALSOFT 1.13
[00:30:06]OpenAL Renderer: OpenAL Soft
[00:30:06]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
AL_SOFT_loop_points
[00:30:06]Using Backend: SDL
[00:30:06]Using language: Deutsch
[00:45:13]Current Level/map is NTW10-T1
C:\Program Files (x86)\Warzone 2100-3.1.0\warzone2100.exe caused an Access
Violation at location 004384cc in module C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe Reading from location 88000010.
Log message: info |12:31:09: [loadMapPreview:456] Loading map preview:
"Sk-Rush" builtin t2
Log message: info |12:31:15: [loadMapPreview:456] Loading map preview:
"Sk-Pyramidal-T1" builtin t2
Log message: info |12:31:22: [loadMapPreview:460] Loading map preview:
"R_exysChainSaw-T1" in (C:\Users\DustDevil\Documents\Warzone 2100
3.1\)"maps/10c-R_exysChainSaw-
7f828ebf9a9c6a97dbfdd387e0607b3f515c8d6a235bf4f013e23096e9896586.wz"
7f828ebf9a9c6a97dbfdd387e0607b3f515c8d6a235bf4f013e23096e9896586 t2
Log message: info |12:31:23: [loadMapPreview:456] Loading map preview:
"Emergence-T1" builtin t2
Log message: info |12:31:24: [loadMapPreview:460] Loading map preview:
"NTW10-T1" in (C:\Users\DustDevil\Documents\Warzone 2100 3.1\)"maps/10c-
NTW10-ff46983cf3338365161975971b0b8335d4647d1e1cf7cc4ce0713b915a58e721.wz"
ff46983cf3338365161975971b0b8335d4647d1e1cf7cc4ce0713b915a58e721 t2
Log message: last message repeated 2 times
Log message: last message repeated 2 times (total 4 repeats)
Log message: last message repeated 1 times (total 5 repeats)
Log message: info |12:49:37: [structSetManufacture:993] Wrong template
for player 2 factory, type 1.
Log message: info |12:49:37: [structSetManufacture:993] Assert in
Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl,
psStruct) && researchedTemplate(psTempl, psStruct->player, true)) ||
psStruct->player == scavengerPlayer() || !bMultiPlayer), last script
event: 'N/A'
Log message: info |12:49:37: [structSetManufacture:993] Wrong template
for player 5 factory, type 1.
Log message: info |12:49:37: [structSetManufacture:993] Assert in
Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl,
psStruct) && researchedTemplate(psTempl, psStruct->player, true)) ||
psStruct->player == scavengerPlayer() || !bMultiPlayer), last script
event: 'N/A'
Log message: info |12:49:37: [structSetManufacture:993] Wrong template
for player 4 factory, type 1.
Log message: info |12:49:37: [structSetManufacture:993] Assert in
Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl,
psStruct) && researchedTemplate(psTempl, psStruct->player, true)) ||
psStruct->player == scavengerPlayer() || !bMultiPlayer), last script
event: 'N/A'
Log message: info |12:54:06: [structSetManufacture:993] Wrong template
for player 2 factory, type 1.
Log message: info |12:54:06: [structSetManufacture:993] Assert in
Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl,
psStruct) && researchedTemplate(psTempl, psStruct->player, true)) ||
psStruct->player == scavengerPlayer() || !bMultiPlayer), last script
event: 'N/A'
Log message: info |12:54:06: [structSetManufacture:993] Wrong template
for player 5 factory, type 1.
Log message: info |12:54:06: [structSetManufacture:993] Assert in
Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl,
psStruct) && researchedTemplate(psTempl, psStruct->player, true)) ||
psStruct->player == scavengerPlayer() || !bMultiPlayer), last script
event: 'N/A'
Log message: info |12:54:06: [structSetManufacture:993] Wrong template
for player 4 factory, type 1.
Log message: info |12:54:06: [structSetManufacture:993] Assert in
Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl,
psStruct) && researchedTemplate(psTempl, psStruct->player, true)) ||
psStruct->player == scavengerPlayer() || !bMultiPlayer), last script
event: 'N/A'
Registers:
eax=88000000 ebx=00000000 ecx=624bed5c edx=00000000 esi=00000018
edi=00000000
eip=004384cc esp=0028f730 ebp=0028f768 iopl=0 nv up ei pl nz na pe
nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00210202
Call stack:
004384CC C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:004384CC drawStructureSelections
/warzone2100/src/display3d.cpp:3103
00432372 C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:00432372 draw3DScene
/warzone2100/src/display3d.cpp:745
0043E887 C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:0043E887 displayWorld
/warzone2100/src/display.cpp:1248
004BCC8E C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:004BCC8E renderLoop
/warzone2100/src/loop.cpp:327
004BD9F2 C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:004BD9F2 gameLoop
/warzone2100/src/loop.cpp:696
004BFBD8 C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:004BFBD8 runGameLoop
/warzone2100/src/main.cpp:892
004BFF26 C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:004BFF26 mainLoop
/warzone2100/src/main.cpp:999
006360E9 C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:006360E9 wzMain3
/warzone2100/lib/sdl/main_sdl.cpp:1258
004C0BCA C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:004C0BCA realmain
/warzone2100/src/main.cpp:1333
00634410 C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:00634410 SDL_main
/warzone2100/lib/sdl/main_sdl.cpp:25
00657271 C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:00657271 console_main /home/vexed/mxe/tmp-
sdl/SDL-1.2.15/./src/main/win32/SDL_win32_main.c:318
00657325 C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:00657325 WinMain@16 /home/vexed/mxe/tmp-
sdl/SDL-1.2.15/./src/main/win32/SDL_win32_main.c:402
004010B9 C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:004010B9 __mingw_CRTStartup
C:\MinGW\msys\1.0\src\mingwrt/../mingw/crt1.c:244
0040129C C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:0040129C atexit
C:\MinGW\msys\1.0\src\mingwrt/../mingw/crt1.c:287
75C733AA C:\Windows\syswow64\kernel32.dll:75C733AA BaseThreadInitThunk
77EB9EF2 C:\Windows\SysWOW64\ntdll.dll:77EB9EF2
RtlInitializeExceptionChain
77EB9EC5 C:\Windows\SysWOW64\ntdll.dll:77EB9EC5
RtlInitializeExceptionChain
--
Ticket URL: <http://developer.wz2100.net/ticket/3963>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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