#3963: who can help you?
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 Reporter:  Rummelbummel <stormdevl@…>  |             Owner:
     Type:  bug                         |            Status:  new
 Priority:  normal                      |         Milestone:  unspecified
Component:  other                       |           Version:  3.1.0
 Keywords:                              |  Operating System:  Windows 7
                                        |  64bit
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 Error occured on Sunday, February 24, 2013 at 00:56:31.

 Program: C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe(warzone2100)
 Command line: "C:\Program Files (x86)\Warzone 2100-3.1.0\warzone2100.exe"
 Version: Version 3.1.0 - Built Jan 14 2013
 Distributor: wz2100.net
 Compiled on: Jan 14 2013 20:42:51
 Compiled by: GCC 4.7.0
 Compiled mode: Release build
 Executed on: Sun Feb 24 00:30:05 2013

 Pointers: 32bit

 Compiled against PhysicsFS version: 2.0.3
 Running with PhysicsFS version: 2.0.3

 Misc Data:
 [00:30:06]Video Mode 1366 x 768 (fullscreen)
 [00:30:06]OpenGL Vendor: Intel
 [00:30:06]OpenGL Renderer: Intel(R) HD Graphics Family
 [00:30:06]OpenGL Version: 3.0.0 - Build 8.15.10.2291
 [00:30:06]GLEW Version: 1.7.0
 [00:30:06]OpenGL GLSL Version : 1.30  - Intel Build 8.15.10.2291
 [00:30:06]OpenAL Device Name: DirectSound Default
 [00:30:06]OpenAL Vendor: OpenAL Community
 [00:30:06]OpenAL Version: 1.1 ALSOFT 1.13
 [00:30:06]OpenAL Renderer: OpenAL Soft
 [00:30:06]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
 AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
 AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
 AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
 AL_SOFT_loop_points
 [00:30:06]Using Backend: SDL
 [00:30:06]Using language: Deutsch
 [00:45:13]Current Level/map is NTW10-T1


 C:\Program Files (x86)\Warzone 2100-3.1.0\warzone2100.exe caused an Access
 Violation at location 004384cc in module C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe Reading from location 88000010.

 Log message: info    |12:31:09: [loadMapPreview:456] Loading map preview:
 "Sk-Rush" builtin t2
 Log message: info    |12:31:15: [loadMapPreview:456] Loading map preview:
 "Sk-Pyramidal-T1" builtin t2
 Log message: info    |12:31:22: [loadMapPreview:460] Loading map preview:
 "R_exysChainSaw-T1" in (C:\Users\DustDevil\Documents\Warzone 2100
 3.1\)"maps/10c-R_exysChainSaw-
 7f828ebf9a9c6a97dbfdd387e0607b3f515c8d6a235bf4f013e23096e9896586.wz"
 7f828ebf9a9c6a97dbfdd387e0607b3f515c8d6a235bf4f013e23096e9896586 t2
 Log message: info    |12:31:23: [loadMapPreview:456] Loading map preview:
 "Emergence-T1" builtin t2
 Log message: info    |12:31:24: [loadMapPreview:460] Loading map preview:
 "NTW10-T1" in (C:\Users\DustDevil\Documents\Warzone 2100 3.1\)"maps/10c-
 NTW10-ff46983cf3338365161975971b0b8335d4647d1e1cf7cc4ce0713b915a58e721.wz"
 ff46983cf3338365161975971b0b8335d4647d1e1cf7cc4ce0713b915a58e721 t2
 Log message: last message repeated 2 times
 Log message: last message repeated 2 times (total 4 repeats)
 Log message: last message repeated 1 times (total 5 repeats)
 Log message: info    |12:49:37: [structSetManufacture:993] Wrong template
 for player 2 factory, type 1.
 Log message: info    |12:49:37: [structSetManufacture:993] Assert in
 Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl,
 psStruct) && researchedTemplate(psTempl, psStruct->player, true)) ||
 psStruct->player == scavengerPlayer() || !bMultiPlayer), last script
 event: 'N/A'
 Log message: info    |12:49:37: [structSetManufacture:993] Wrong template
 for player 5 factory, type 1.
 Log message: info    |12:49:37: [structSetManufacture:993] Assert in
 Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl,
 psStruct) && researchedTemplate(psTempl, psStruct->player, true)) ||
 psStruct->player == scavengerPlayer() || !bMultiPlayer), last script
 event: 'N/A'
 Log message: info    |12:49:37: [structSetManufacture:993] Wrong template
 for player 4 factory, type 1.
 Log message: info    |12:49:37: [structSetManufacture:993] Assert in
 Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl,
 psStruct) && researchedTemplate(psTempl, psStruct->player, true)) ||
 psStruct->player == scavengerPlayer() || !bMultiPlayer), last script
 event: 'N/A'
 Log message: info    |12:54:06: [structSetManufacture:993] Wrong template
 for player 2 factory, type 1.
 Log message: info    |12:54:06: [structSetManufacture:993] Assert in
 Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl,
 psStruct) && researchedTemplate(psTempl, psStruct->player, true)) ||
 psStruct->player == scavengerPlayer() || !bMultiPlayer), last script
 event: 'N/A'
 Log message: info    |12:54:06: [structSetManufacture:993] Wrong template
 for player 5 factory, type 1.
 Log message: info    |12:54:06: [structSetManufacture:993] Assert in
 Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl,
 psStruct) && researchedTemplate(psTempl, psStruct->player, true)) ||
 psStruct->player == scavengerPlayer() || !bMultiPlayer), last script
 event: 'N/A'
 Log message: info    |12:54:06: [structSetManufacture:993] Wrong template
 for player 4 factory, type 1.
 Log message: info    |12:54:06: [structSetManufacture:993] Assert in
 Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl,
 psStruct) && researchedTemplate(psTempl, psStruct->player, true)) ||
 psStruct->player == scavengerPlayer() || !bMultiPlayer), last script
 event: 'N/A'

 Registers:
 eax=88000000 ebx=00000000 ecx=624bed5c edx=00000000 esi=00000018
 edi=00000000
 eip=004384cc esp=0028f730 ebp=0028f768 iopl=0         nv up ei pl nz na pe
 nc
 cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b
 efl=00210202

 Call stack:
 004384CC  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:004384CC  drawStructureSelections
 /warzone2100/src/display3d.cpp:3103
 00432372  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:00432372  draw3DScene
 /warzone2100/src/display3d.cpp:745
 0043E887  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:0043E887  displayWorld
 /warzone2100/src/display.cpp:1248
 004BCC8E  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:004BCC8E  renderLoop
 /warzone2100/src/loop.cpp:327
 004BD9F2  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:004BD9F2  gameLoop
 /warzone2100/src/loop.cpp:696
 004BFBD8  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:004BFBD8  runGameLoop
 /warzone2100/src/main.cpp:892
 004BFF26  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:004BFF26  mainLoop
 /warzone2100/src/main.cpp:999
 006360E9  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:006360E9  wzMain3
 /warzone2100/lib/sdl/main_sdl.cpp:1258
 004C0BCA  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:004C0BCA  realmain
 /warzone2100/src/main.cpp:1333
 00634410  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:00634410  SDL_main
 /warzone2100/lib/sdl/main_sdl.cpp:25
 00657271  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:00657271  console_main  /home/vexed/mxe/tmp-
 sdl/SDL-1.2.15/./src/main/win32/SDL_win32_main.c:318
 00657325  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:00657325  WinMain@16  /home/vexed/mxe/tmp-
 sdl/SDL-1.2.15/./src/main/win32/SDL_win32_main.c:402
 004010B9  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:004010B9  __mingw_CRTStartup
 C:\MinGW\msys\1.0\src\mingwrt/../mingw/crt1.c:244
 0040129C  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:0040129C  atexit
 C:\MinGW\msys\1.0\src\mingwrt/../mingw/crt1.c:287
 75C733AA  C:\Windows\syswow64\kernel32.dll:75C733AA  BaseThreadInitThunk
 77EB9EF2  C:\Windows\SysWOW64\ntdll.dll:77EB9EF2
 RtlInitializeExceptionChain
 77EB9EC5  C:\Windows\SysWOW64\ntdll.dll:77EB9EC5
 RtlInitializeExceptionChain

-- 
Ticket URL: <http://developer.wz2100.net/ticket/3963>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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