On Sun, Mar 17, 2013 at 4:07 AM, buginator <[email protected]> wrote: > On Fri, Mar 15, 2013 at 3:51 AM, Cyp <[email protected]> wrote: >> Branch: refs/heads/master >> Home: https://github.com/Warzone2100/warzone2100 >> Commit: f959ffd496b7fecb0afb88bebf56200bac03efc9 >> >> https://github.com/Warzone2100/warzone2100/commit/f959ffd496b7fecb0afb88bebf56200bac03efc9 >> Author: Cyp <[email protected]> >> Date: 2013-02-10 (Sun, 10 Feb 2013) >> > > For all the erm.. "new" widget code, what is the reason moc was > brought into this, and why are we moc'ing files that have nothing to > be moc'ed (they end up with a 0 byte file)?
For signals/slots. Alternatives were including libsigc++ or making a new signals/slots implementation. One or two files in the lib/widget directory might not have any classes in them, so end up with a 0-byte moc file, but moc'ing everything was easier than moc'ing one at a time. -Cyp ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_mar _______________________________________________ Warzone2100-project mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/warzone2100-project
