On Sun, Mar 17, 2013 at 4:07 AM, buginator <buginato...@gmail.com> wrote:
> On Fri, Mar 15, 2013 at 3:51 AM, Cyp <c...@wz2100.net> wrote:
>>   Branch: refs/heads/master
>>   Home:   https://github.com/Warzone2100/warzone2100
>>   Commit: f959ffd496b7fecb0afb88bebf56200bac03efc9
>> https://github.com/Warzone2100/warzone2100/commit/f959ffd496b7fecb0afb88bebf56200bac03efc9
>>   Author: Cyp <c...@wz2100.net>
>>   Date:   2013-02-10 (Sun, 10 Feb 2013)
> For all the erm.. "new" widget code, what is the reason moc was
> brought into this, and why are we moc'ing files that have nothing to
> be moc'ed (they end up with a 0 byte file)?

For signals/slots. Alternatives were including libsigc++ or making a
new signals/slots implementation. One or two files in the lib/widget
directory might not have any classes in them, so end up with a 0-byte
moc file, but moc'ing everything was easier than moc'ing one at a


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