#3996: who can help me? my laptop always shows below error message after a few
minutes playing time in warzone 2100 to crashes and then charge
accordingly.
------------------------+------------------------------------
Reporter: StormDevil | Owner:
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: other | Version: 3.1.0
Keywords: | Operating System: Windows 7 64bit
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who can help me? my laptop always shows below error message after
a few minutes playing time in warzone 2100 to crashes and then charge
accordingly.
-------------------
Error occured on Sunday, March 31, 2013 at 22:44:22.
Program: C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.1.0\warzone2100.exe"
Version: Version 3.1.0 - Built Jan 14 2013
Distributor: wz2100.net
Compiled on: Jan 14 2013 20:42:51
Compiled by: GCC 4.7.0
Compiled mode: Release build
Executed on: Sun Mar 31 22:31:44 2013
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[22:31:45]Video Mode 1366 x 768 (fullscreen)
[22:31:45]OpenGL Vendor: Intel
[22:31:45]OpenGL Renderer: Intel(R) HD Graphics Family
[22:31:45]OpenGL Version: 3.0.0 - Build 8.15.10.2291
[22:31:45]GLEW Version: 1.7.0
[22:31:45]OpenGL GLSL Version : 1.30 - Intel Build 8.15.10.2291
[22:31:45]OpenAL Device Name: DirectSound Default
[22:31:45]OpenAL Vendor: OpenAL Community
[22:31:45]OpenAL Version: 1.1 ALSOFT 1.13
[22:31:45]OpenAL Renderer: OpenAL Soft
[22:31:45]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
AL_SOFT_loop_points
[22:31:45]Using Backend: SDL
[22:31:45]Using language: Deutsch
[22:36:03]Current Level/map is NTW10-T1
C:\Program Files (x86)\Warzone 2100-3.1.0\warzone2100.exe caused an Access
Violation at location 10736e69 in module C:\Windows\system32\ig4icd32.dll
Writing to location 09b88004.
Log message: info |10:40:23: [structSetManufacture:993] Wrong template
for player 1 factory, type 1.
Log message: info |10:40:23: [structSetManufacture:993] Assert in
Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl,
psStruct) && researchedTemplate(psTempl, psStruct->player, true)) ||
psStruct->player == scavengerPlayer() || !bMultiPlayer), last script
event: 'N/A'
Log message: info |10:40:23: [structSetManufacture:993] Wrong template
for player 2 factory, type 1.
Log message: info |10:40:23: [structSetManufacture:993] Assert in
Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl,
psStruct) && researchedTemplate(psTempl, psStruct->player, true)) ||
psStruct->player == scavengerPlayer() || !bMultiPlayer), last script
event: 'N/A'
Log message: info |10:40:23: [structSetManufacture:993] Wrong template
for player 3 factory, type 1.
Log message: info |10:40:23: [structSetManufacture:993] Assert in
Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl,
psStruct) && researchedTemplate(psTempl, psStruct->player, true)) ||
psStruct->player == scavengerPlayer() || !bMultiPlayer), last script
event: 'N/A'
Log message: info |10:40:23: [structSetManufacture:993] Wrong template
for player 4 factory, type 1.
Log message: info |10:40:23: [structSetManufacture:993] Assert in
Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl,
psStruct) && researchedTemplate(psTempl, psStruct->player, true)) ||
psStruct->player == scavengerPlayer() || !bMultiPlayer), last script
event: 'N/A'
Log message: info |10:40:23: [structSetManufacture:993] Wrong template
for player 9 factory, type 1.
Log message: info |10:40:23: [structSetManufacture:993] Assert in
Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl,
psStruct) && researchedTemplate(psTempl, psStruct->player, true)) ||
psStruct->player == scavengerPlayer() || !bMultiPlayer), last script
event: 'N/A'
Log message: info |10:42:16: [structSetManufacture:993] Wrong template
for player 9 factory, type 16.
Log message: info |10:42:16: [structSetManufacture:993] Assert in
Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl,
psStruct) && researchedTemplate(psTempl, psStruct->player, true)) ||
psStruct->player == scavengerPlayer() || !bMultiPlayer), last script
event: 'N/A'
Log message: info |10:42:17: [structSetManufacture:993] Wrong template
for player 4 factory, type 16.
Log message: info |10:42:17: [structSetManufacture:993] Assert in
Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl,
psStruct) && researchedTemplate(psTempl, psStruct->player, true)) ||
psStruct->player == scavengerPlayer() || !bMultiPlayer), last script
event: 'N/A'
Log message: info |10:42:51: [structSetManufacture:993] Wrong template
for player 4 factory, type 16.
Log message: info |10:42:51: [structSetManufacture:993] Assert in
Warzone: structure.cpp:993 (!psTempl || (validTemplateForFactory(psTempl,
psStruct) && researchedTemplate(psTempl, psStruct->player, true)) ||
psStruct->player == scavengerPlayer() || !bMultiPlayer), last script
event: 'N/A'
Log message: info |10:43:35: [structSetManufacture:993] Wrong template
for player 4 factory, type 16.
Log message: info |10:43:35: [structSetManufacture:993] Assert in
Warzone: structure.cpp:9
--
Ticket URL: <http://developer.wz2100.net/ticket/3996>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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