#4073: My Warzone 2100 crashes after 5 minutes
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 Reporter:  simonlerchster1010@…  |             Owner:
     Type:  bug                   |            Status:  new
 Priority:  normal                |         Milestone:  unspecified
Component:  Engine: Graphics      |           Version:  3.1.0
 Keywords:                        |  Operating System:  Windows 7
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 Every time when I have been playing for abaut 5 minits my client crashes:(

 Tehn after that i get this log:

 -------------------

 Error occured on Sunday, September 22, 2013 at 11:09:15.

 Program: C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe(warzone2100)
 Command line: "C:\Program Files (x86)\Warzone 2100-3.1.0\warzone2100.exe"
 Version: Version 3.1.0 - Built Jan 14 2013
 Distributor: wz2100.net
 Compiled on: Jan 14 2013 20:42:51
 Compiled by: GCC 4.7.0
 Compiled mode: Release build
 Executed on: Sun Sep 22 10:56:44 2013

 Pointers: 32bit

 Compiled against PhysicsFS version: 2.0.3
 Running with PhysicsFS version: 2.0.3

 Misc Data:
 [10:56:45]Video Mode 1600 x 900 (fullscreen)
 [10:56:45]OpenGL Vendor: Intel
 [10:56:45]OpenGL Renderer: Intel(R) HD Graphics Family
 [10:56:45]OpenGL Version: 3.0.0 - Build 8.15.10.2253
 [10:56:45]GLEW Version: 1.7.0
 [10:56:45]OpenGL GLSL Version : 1.30  - Intel Build 8.15.10.2253
 [10:56:46]OpenAL Device Name: DirectSound Default
 [10:56:46]OpenAL Vendor: OpenAL Community
 [10:56:46]OpenAL Version: 1.1 ALSOFT 1.13
 [10:56:46]OpenAL Renderer: OpenAL Soft
 [10:56:46]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
 AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
 AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
 AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
 AL_SOFT_loop_points
 [10:56:46]Using Backend: SDL
 [10:56:46]Using language: Systemsprache
 [10:58:24]Current Level/map is CAM_1A


 C:\Program Files (x86)\Warzone 2100-3.1.0\warzone2100.exe caused an Access
 Violation at location 10736999 in module C:\Windows\system32\ig4icd32.dll
 Writing to location 0e7b8000.

 Log message: info    |10:56:44: [realmain:1133] Using
 C:\Users\Simon\Documents\Warzone 2100 3.1\logs\WZlog-0922_105644.txt debug
 file

 Registers:
 eax=00000001 ebx=64da8780 ecx=0e7b8000 edx=0028f2ac esi=00000001
 edi=0e7b8000
 eip=10736999 esp=0028f1b0 ebp=00000000 iopl=0         nv up ei pl nz na pe
 nc
 cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b
 efl=00210202

 Call stack:


 -------------------

 Error occured on Sunday, September 22, 2013 at 11:17:48.

 Program: C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe(warzone2100)
 Command line: "C:\Program Files (x86)\Warzone 2100-3.1.0\warzone2100.exe"
 Version: Version 3.1.0 - Built Jan 14 2013
 Distributor: wz2100.net
 Compiled on: Jan 14 2013 20:42:51
 Compiled by: GCC 4.7.0
 Compiled mode: Release build
 Executed on: Sun Sep 22 11:09:21 2013

 Pointers: 32bit

 Compiled against PhysicsFS version: 2.0.3
 Running with PhysicsFS version: 2.0.3

 Misc Data:
 [11:09:23]Video Mode 1600 x 900 (fullscreen)
 [11:09:23]OpenGL Vendor: Intel
 [11:09:23]OpenGL Renderer: Intel(R) HD Graphics Family
 [11:09:23]OpenGL Version: 3.0.0 - Build 8.15.10.2253
 [11:09:23]GLEW Version: 1.7.0
 [11:09:23]OpenGL GLSL Version : 1.30  - Intel Build 8.15.10.2253
 [11:09:24]OpenAL Device Name: DirectSound Default
 [11:09:24]OpenAL Vendor: OpenAL Community
 [11:09:24]OpenAL Version: 1.1 ALSOFT 1.13
 [11:09:24]OpenAL Renderer: OpenAL Soft
 [11:09:24]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
 AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
 AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
 AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
 AL_SOFT_loop_points
 [11:09:24]Using Backend: SDL
 [11:09:24]Using language: Systemsprache
 [11:10:19]Current Level/map is CAM_1A
 [11:16:32]Current Level/map is CAM_1B


 C:\Program Files (x86)\Warzone 2100-3.1.0\warzone2100.exe caused an Access
 Violation at location 10736999 in module C:\Windows\system32\ig4icd32.dll
 Writing to location 0e6f1c64.

 Log message: info    |11:09:21: [realmain:1133] Using
 C:\Users\Simon\Documents\Warzone 2100 3.1\logs\WZlog-0922_110921.txt debug
 file

 Registers:
 eax=00000001 ebx=62d17250 ecx=0e6f1c64 edx=0028f2cc esi=00000001
 edi=0e6f1c64
 eip=10736999 esp=0028f1d0 ebp=00000000 iopl=0         nv up ei pl nz na pe
 nc
 cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b
 efl=00210202

 Call stack:


 -------------------

 Error occured on Sunday, September 22, 2013 at 13:59:43.

 Program: C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe(warzone2100)
 Command line: "C:\Program Files (x86)\Warzone 2100-3.1.0\warzone2100.exe"
 Version: Version 3.1.0 - Built Jan 14 2013
 Distributor: wz2100.net
 Compiled on: Jan 14 2013 20:42:51
 Compiled by: GCC 4.7.0
 Compiled mode: Release build
 Executed on: Sun Sep 22 13:52:08 2013

 Pointers: 32bit

 Compiled against PhysicsFS version: 2.0.3
 Running with PhysicsFS version: 2.0.3

 Misc Data:
 [13:52:09]Video Mode 1600 x 900 (fullscreen)
 [13:52:09]OpenGL Vendor: Intel
 [13:52:09]OpenGL Renderer: Intel(R) HD Graphics Family
 [13:52:09]OpenGL Version: 3.0.0 - Build 8.15.10.2253
 [13:52:09]GLEW Version: 1.7.0
 [13:52:09]OpenGL GLSL Version : 1.30  - Intel Build 8.15.10.2253
 [13:52:09]OpenAL Device Name: DirectSound Default
 [13:52:09]OpenAL Vendor: OpenAL Community
 [13:52:09]OpenAL Version: 1.1 ALSOFT 1.13
 [13:52:09]OpenAL Renderer: OpenAL Soft
 [13:52:09]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
 AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
 AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
 AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
 AL_SOFT_loop_points
 [13:52:09]Using Backend: SDL
 [13:52:09]Using language: Systemsprache
 [13:52:27]Current Level/map is CAM_1A
 [13:55:48]Current Level/map is CAM_1B


 C:\Program Files (x86)\Warzone 2100-3.1.0\warzone2100.exe caused an Access
 Violation at location 10736999 in module C:\Windows\system32\ig4icd32.dll
 Writing to location 0e6f1c64.

 Log message: info    |01:52:08: [realmain:1133] Using
 C:\Users\Simon\Documents\Warzone 2100 3.1\logs\WZlog-0922_135208.txt debug
 file

 Registers:
 eax=00000001 ebx=644c9270 ecx=0e6f1c64 edx=0028f2cc esi=00000001
 edi=0e6f1c64
 eip=10736999 esp=0028f1d0 ebp=00000000 iopl=0         nv up ei pl nz na pe
 nc
 cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b
 efl=00210202

 Call stack:


 -------------------

 Error occured on Sunday, September 22, 2013 at 14:26:34.

 Program: C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe(warzone2100)
 Command line: "C:\Program Files (x86)\Warzone 2100-3.1.0\warzone2100.exe"
 Version: Version 3.1.0 - Built Jan 14 2013
 Distributor: wz2100.net
 Compiled on: Jan 14 2013 20:42:51
 Compiled by: GCC 4.7.0
 Compiled mode: Release build
 Executed on: Sun Sep 22 14:19:42 2013

 Pointers: 32bit

 Compiled against PhysicsFS version: 2.0.3
 Running with PhysicsFS version: 2.0.3

 Misc Data:
 [14:19:44]Video Mode 1366 x 768 (fullscreen)
 [14:19:44]OpenGL Vendor: Intel
 [14:19:44]OpenGL Renderer: Intel(R) HD Graphics Family
 [14:19:44]OpenGL Version: 3.0.0 - Build 8.15.10.2253
 [14:19:44]GLEW Version: 1.7.0
 [14:19:44]OpenGL GLSL Version : 1.30  - Intel Build 8.15.10.2253
 [14:19:45]OpenAL Device Name: DirectSound Default
 [14:19:45]OpenAL Vendor: OpenAL Community
 [14:19:45]OpenAL Version: 1.1 ALSOFT 1.13
 [14:19:45]OpenAL Renderer: OpenAL Soft
 [14:19:45]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
 AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
 AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
 AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
 AL_SOFT_loop_points
 [14:19:45]Using Backend: SDL
 [14:19:45]Using language: Systemsprache
 [14:20:04]Current Level/map is CAM_1B


 C:\Program Files (x86)\Warzone 2100-3.1.0\warzone2100.exe caused an Access
 Violation at location 100c41a4 in module C:\Windows\system32\ig4icd32.dll
 Reading from location 893e6920.

 Log message: info    |02:19:42: [realmain:1133] Using
 C:\Users\Simon\Documents\Warzone 2100 3.1\logs\WZlog-0922_141942.txt debug
 file

 Registers:
 eax=893e3560 ebx=0982b8c0 ecx=893e6920 edx=893e6620 esi=0986eeb8
 edi=041ffe9c
 eip=100c41a4 esp=0028f390 ebp=0028f444 iopl=0         nv up ei pl nz na pe
 nc
 cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b
 efl=00210202

 Call stack:
 100C41A4  C:\Windows\system32\ig4icd32.dll:100C41A4
 100AB272  C:\Windows\system32\ig4icd32.dll:100AB272
 100C909D  C:\Windows\system32\ig4icd32.dll:100C909D
 10162F46  C:\Windows\system32\ig4icd32.dll:10162F46
 100C9EA7  C:\Windows\system32\ig4icd32.dll:100C9EA7
 100CA715  C:\Windows\system32\ig4icd32.dll:100CA715
 005954D0  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:005954D0  finishDrawRangeElements
 /warzone2100/src/terrain.cpp:176
 0059570B  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:0059570B  addDrawRangeElements
 /warzone2100/src/terrain.cpp:234
 0059B147  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:0059B147  drawTerrain
 /warzone2100/src/terrain.cpp:1353
 004332E3  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:004332E3  drawTiles
 /warzone2100/src/display3d.cpp:1072
 00432CCC  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:00432CCC  displayTerrain
 /warzone2100/src/display3d.cpp:909
 00432363  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:00432363  draw3DScene
 /warzone2100/src/display3d.cpp:740
 0043E887  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:0043E887  displayWorld
 /warzone2100/src/display.cpp:1248
 004BCC8E  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:004BCC8E  renderLoop
 /warzone2100/src/loop.cpp:327
 004BD9F2  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:004BD9F2  gameLoop
 /warzone2100/src/loop.cpp:696
 004BFBD8  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:004BFBD8  runGameLoop
 /warzone2100/src/main.cpp:892
 004BFF26  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:004BFF26  mainLoop
 /warzone2100/src/main.cpp:999
 006360E9  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:006360E9  wzMain3
 /warzone2100/lib/sdl/main_sdl.cpp:1258
 004C0BCA  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:004C0BCA  realmain
 /warzone2100/src/main.cpp:1333
 00634410  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:00634410  SDL_main
 /warzone2100/lib/sdl/main_sdl.cpp:25
 00657271  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:00657271  console_main  /home/vexed/mxe/tmp-
 sdl/SDL-1.2.15/./src/main/win32/SDL_win32_main.c:318
 00657325  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:00657325  WinMain@16  /home/vexed/mxe/tmp-
 sdl/SDL-1.2.15/./src/main/win32/SDL_win32_main.c:402
 004010B9  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:004010B9  __mingw_CRTStartup
 C:\MinGW\msys\1.0\src\mingwrt/../mingw/crt1.c:244
 0040129C  C:\Program Files (x86)\Warzone
 2100-3.1.0\warzone2100.exe:0040129C  atexit
 C:\MinGW\msys\1.0\src\mingwrt/../mingw/crt1.c:287
 759C336A  C:\Windows\syswow64\kernel32.dll:759C336A  BaseThreadInitThunk
 77229F72  C:\Windows\SysWOW64\ntdll.dll:77229F72
 RtlInitializeExceptionChain
 77229F45  C:\Windows\SysWOW64\ntdll.dll:77229F45
 RtlInitializeExceptionChain
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--
Ticket URL: <http://developer.wz2100.net/ticket/4073>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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