#4073: My Warzone 2100 crashes after 5 minutes
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Reporter: simonlerchster1010@… | Owner:
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: Engine: Graphics | Version: 3.1.0
Keywords: | Operating System: Windows 7
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Every time when I have been playing for abaut 5 minits my client crashes:(
Tehn after that i get this log:
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Error occured on Sunday, September 22, 2013 at 11:09:15.
Program: C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.1.0\warzone2100.exe"
Version: Version 3.1.0 - Built Jan 14 2013
Distributor: wz2100.net
Compiled on: Jan 14 2013 20:42:51
Compiled by: GCC 4.7.0
Compiled mode: Release build
Executed on: Sun Sep 22 10:56:44 2013
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[10:56:45]Video Mode 1600 x 900 (fullscreen)
[10:56:45]OpenGL Vendor: Intel
[10:56:45]OpenGL Renderer: Intel(R) HD Graphics Family
[10:56:45]OpenGL Version: 3.0.0 - Build 8.15.10.2253
[10:56:45]GLEW Version: 1.7.0
[10:56:45]OpenGL GLSL Version : 1.30 - Intel Build 8.15.10.2253
[10:56:46]OpenAL Device Name: DirectSound Default
[10:56:46]OpenAL Vendor: OpenAL Community
[10:56:46]OpenAL Version: 1.1 ALSOFT 1.13
[10:56:46]OpenAL Renderer: OpenAL Soft
[10:56:46]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
AL_SOFT_loop_points
[10:56:46]Using Backend: SDL
[10:56:46]Using language: Systemsprache
[10:58:24]Current Level/map is CAM_1A
C:\Program Files (x86)\Warzone 2100-3.1.0\warzone2100.exe caused an Access
Violation at location 10736999 in module C:\Windows\system32\ig4icd32.dll
Writing to location 0e7b8000.
Log message: info |10:56:44: [realmain:1133] Using
C:\Users\Simon\Documents\Warzone 2100 3.1\logs\WZlog-0922_105644.txt debug
file
Registers:
eax=00000001 ebx=64da8780 ecx=0e7b8000 edx=0028f2ac esi=00000001
edi=0e7b8000
eip=10736999 esp=0028f1b0 ebp=00000000 iopl=0 nv up ei pl nz na pe
nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00210202
Call stack:
-------------------
Error occured on Sunday, September 22, 2013 at 11:17:48.
Program: C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.1.0\warzone2100.exe"
Version: Version 3.1.0 - Built Jan 14 2013
Distributor: wz2100.net
Compiled on: Jan 14 2013 20:42:51
Compiled by: GCC 4.7.0
Compiled mode: Release build
Executed on: Sun Sep 22 11:09:21 2013
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[11:09:23]Video Mode 1600 x 900 (fullscreen)
[11:09:23]OpenGL Vendor: Intel
[11:09:23]OpenGL Renderer: Intel(R) HD Graphics Family
[11:09:23]OpenGL Version: 3.0.0 - Build 8.15.10.2253
[11:09:23]GLEW Version: 1.7.0
[11:09:23]OpenGL GLSL Version : 1.30 - Intel Build 8.15.10.2253
[11:09:24]OpenAL Device Name: DirectSound Default
[11:09:24]OpenAL Vendor: OpenAL Community
[11:09:24]OpenAL Version: 1.1 ALSOFT 1.13
[11:09:24]OpenAL Renderer: OpenAL Soft
[11:09:24]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
AL_SOFT_loop_points
[11:09:24]Using Backend: SDL
[11:09:24]Using language: Systemsprache
[11:10:19]Current Level/map is CAM_1A
[11:16:32]Current Level/map is CAM_1B
C:\Program Files (x86)\Warzone 2100-3.1.0\warzone2100.exe caused an Access
Violation at location 10736999 in module C:\Windows\system32\ig4icd32.dll
Writing to location 0e6f1c64.
Log message: info |11:09:21: [realmain:1133] Using
C:\Users\Simon\Documents\Warzone 2100 3.1\logs\WZlog-0922_110921.txt debug
file
Registers:
eax=00000001 ebx=62d17250 ecx=0e6f1c64 edx=0028f2cc esi=00000001
edi=0e6f1c64
eip=10736999 esp=0028f1d0 ebp=00000000 iopl=0 nv up ei pl nz na pe
nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00210202
Call stack:
-------------------
Error occured on Sunday, September 22, 2013 at 13:59:43.
Program: C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.1.0\warzone2100.exe"
Version: Version 3.1.0 - Built Jan 14 2013
Distributor: wz2100.net
Compiled on: Jan 14 2013 20:42:51
Compiled by: GCC 4.7.0
Compiled mode: Release build
Executed on: Sun Sep 22 13:52:08 2013
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[13:52:09]Video Mode 1600 x 900 (fullscreen)
[13:52:09]OpenGL Vendor: Intel
[13:52:09]OpenGL Renderer: Intel(R) HD Graphics Family
[13:52:09]OpenGL Version: 3.0.0 - Build 8.15.10.2253
[13:52:09]GLEW Version: 1.7.0
[13:52:09]OpenGL GLSL Version : 1.30 - Intel Build 8.15.10.2253
[13:52:09]OpenAL Device Name: DirectSound Default
[13:52:09]OpenAL Vendor: OpenAL Community
[13:52:09]OpenAL Version: 1.1 ALSOFT 1.13
[13:52:09]OpenAL Renderer: OpenAL Soft
[13:52:09]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
AL_SOFT_loop_points
[13:52:09]Using Backend: SDL
[13:52:09]Using language: Systemsprache
[13:52:27]Current Level/map is CAM_1A
[13:55:48]Current Level/map is CAM_1B
C:\Program Files (x86)\Warzone 2100-3.1.0\warzone2100.exe caused an Access
Violation at location 10736999 in module C:\Windows\system32\ig4icd32.dll
Writing to location 0e6f1c64.
Log message: info |01:52:08: [realmain:1133] Using
C:\Users\Simon\Documents\Warzone 2100 3.1\logs\WZlog-0922_135208.txt debug
file
Registers:
eax=00000001 ebx=644c9270 ecx=0e6f1c64 edx=0028f2cc esi=00000001
edi=0e6f1c64
eip=10736999 esp=0028f1d0 ebp=00000000 iopl=0 nv up ei pl nz na pe
nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00210202
Call stack:
-------------------
Error occured on Sunday, September 22, 2013 at 14:26:34.
Program: C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.1.0\warzone2100.exe"
Version: Version 3.1.0 - Built Jan 14 2013
Distributor: wz2100.net
Compiled on: Jan 14 2013 20:42:51
Compiled by: GCC 4.7.0
Compiled mode: Release build
Executed on: Sun Sep 22 14:19:42 2013
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[14:19:44]Video Mode 1366 x 768 (fullscreen)
[14:19:44]OpenGL Vendor: Intel
[14:19:44]OpenGL Renderer: Intel(R) HD Graphics Family
[14:19:44]OpenGL Version: 3.0.0 - Build 8.15.10.2253
[14:19:44]GLEW Version: 1.7.0
[14:19:44]OpenGL GLSL Version : 1.30 - Intel Build 8.15.10.2253
[14:19:45]OpenAL Device Name: DirectSound Default
[14:19:45]OpenAL Vendor: OpenAL Community
[14:19:45]OpenAL Version: 1.1 ALSOFT 1.13
[14:19:45]OpenAL Renderer: OpenAL Soft
[14:19:45]OpenAL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data
AL_SOFT_loop_points
[14:19:45]Using Backend: SDL
[14:19:45]Using language: Systemsprache
[14:20:04]Current Level/map is CAM_1B
C:\Program Files (x86)\Warzone 2100-3.1.0\warzone2100.exe caused an Access
Violation at location 100c41a4 in module C:\Windows\system32\ig4icd32.dll
Reading from location 893e6920.
Log message: info |02:19:42: [realmain:1133] Using
C:\Users\Simon\Documents\Warzone 2100 3.1\logs\WZlog-0922_141942.txt debug
file
Registers:
eax=893e3560 ebx=0982b8c0 ecx=893e6920 edx=893e6620 esi=0986eeb8
edi=041ffe9c
eip=100c41a4 esp=0028f390 ebp=0028f444 iopl=0 nv up ei pl nz na pe
nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00210202
Call stack:
100C41A4 C:\Windows\system32\ig4icd32.dll:100C41A4
100AB272 C:\Windows\system32\ig4icd32.dll:100AB272
100C909D C:\Windows\system32\ig4icd32.dll:100C909D
10162F46 C:\Windows\system32\ig4icd32.dll:10162F46
100C9EA7 C:\Windows\system32\ig4icd32.dll:100C9EA7
100CA715 C:\Windows\system32\ig4icd32.dll:100CA715
005954D0 C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:005954D0 finishDrawRangeElements
/warzone2100/src/terrain.cpp:176
0059570B C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:0059570B addDrawRangeElements
/warzone2100/src/terrain.cpp:234
0059B147 C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:0059B147 drawTerrain
/warzone2100/src/terrain.cpp:1353
004332E3 C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:004332E3 drawTiles
/warzone2100/src/display3d.cpp:1072
00432CCC C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:00432CCC displayTerrain
/warzone2100/src/display3d.cpp:909
00432363 C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:00432363 draw3DScene
/warzone2100/src/display3d.cpp:740
0043E887 C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:0043E887 displayWorld
/warzone2100/src/display.cpp:1248
004BCC8E C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:004BCC8E renderLoop
/warzone2100/src/loop.cpp:327
004BD9F2 C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:004BD9F2 gameLoop
/warzone2100/src/loop.cpp:696
004BFBD8 C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:004BFBD8 runGameLoop
/warzone2100/src/main.cpp:892
004BFF26 C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:004BFF26 mainLoop
/warzone2100/src/main.cpp:999
006360E9 C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:006360E9 wzMain3
/warzone2100/lib/sdl/main_sdl.cpp:1258
004C0BCA C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:004C0BCA realmain
/warzone2100/src/main.cpp:1333
00634410 C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:00634410 SDL_main
/warzone2100/lib/sdl/main_sdl.cpp:25
00657271 C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:00657271 console_main /home/vexed/mxe/tmp-
sdl/SDL-1.2.15/./src/main/win32/SDL_win32_main.c:318
00657325 C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:00657325 WinMain@16 /home/vexed/mxe/tmp-
sdl/SDL-1.2.15/./src/main/win32/SDL_win32_main.c:402
004010B9 C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:004010B9 __mingw_CRTStartup
C:\MinGW\msys\1.0\src\mingwrt/../mingw/crt1.c:244
0040129C C:\Program Files (x86)\Warzone
2100-3.1.0\warzone2100.exe:0040129C atexit
C:\MinGW\msys\1.0\src\mingwrt/../mingw/crt1.c:287
759C336A C:\Windows\syswow64\kernel32.dll:759C336A BaseThreadInitThunk
77229F72 C:\Windows\SysWOW64\ntdll.dll:77229F72
RtlInitializeExceptionChain
77229F45 C:\Windows\SysWOW64\ntdll.dll:77229F45
RtlInitializeExceptionChain
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Ticket URL: <http://developer.wz2100.net/ticket/4073>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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