#4195: Sound ID not available (scrValDefLoad:1073)
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        Reporter:  Pangaea          |      Owner:
            Type:  bug              |     Status:  new
        Priority:  normal           |  Milestone:  unspecified
       Component:  Engine: Sound    |    Version:  3.1.1
Operating System:  Windows 7 64bit  |
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 Very often, shortly after loading a savegame (within a minute or so, often
 much less), I get an error message that reads:

 [scrValDefLoad:1073] Sound ID not available  not found

 It looks similar to [ticket:3686], except in my case it doesn't crash the
 game (and I'm running on Windows, not Linux).

 As it keeps happening, I tried to hunt it down. Loaded the save (and game)
 many times to see if there was some pattern, but I couldn't really see
 anything obvious. Maybe there is a sound that plays shortly after loading
 a save that there are problems with?

 Sometimes the error message came when having zoomed in to the bombards and
 selecting one of them. Other times when having the screen over the units
 further south. One time it happened when I selected the right-most AA unit
 in the south. Other times it happened although I didn't do anything
 besides load the game, so this previous paragraph may not really be
 connected, it's just what I was doing at the time of the error message
 popping up.

 It doesn't seem to have any ill effects besides printing an error message
 to the screen, and possible not playing a sound; the game doens't crash or
 anything like that, and I can continue playing. It does sometimes occur
 again later, but usually not.

 (Sorry if the Component is wrong, but I selected what seemed most
 appropriate)
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Ticket URL: <http://developer.wz2100.net/ticket/4195>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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