#4291: New Map Format
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        Reporter:  NoQ                           |      Owner:
            Type:  patch (an actual patch, not   |     Status:  new
  a request for one)                             |  Milestone:  unspecified
        Priority:  normal                        |    Version:  unspecified
       Component:  other                         |
Operating System:  All/Non-Specific              |
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 This is a very rough proof-of-concept! Do not push it yet. I'm simply
 trying to figure out if i'm going in the right direction, or if problems
 that i encounter should be solved differently.

 Obvious to-do for myself:
 - Implement a routine saving game.json and mission.json. This patch
 currently breaks savegames.

 To-do for discussion:
 - Think of something for the radar. Now arizona palette is used for both
 radar and map preview, and radar gets screwed. My best idea so far is to
 rely upon the map editor provide arbitrary custom png textures for both
 preview and radar, which would probably be cool.
 - Properly wipe the mipmap code. I reduced mipmap depth to 1, but the code
 just needs to be removed, i guess, because it's completely useless with
 the new terrain renderer anyway.
 - If anybody has a good plan for refactoring the whole loading procedure,
 or deprecating addon.lev, or something like that, it'd be great if it gets
 shared now. Because, damn, my eyes, that was ugly to look at, and i'm
 making it even uglier.

--
Ticket URL: <http://developer.wz2100.net/ticket/4291>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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