#4414: Crash after pan? after running for a couple minutes?
------------------------------------+-------------------------
Reporter: effigy | Owner:
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: other | Version: 3.2.0_beta2
Operating System: Windows 7 64bit |
------------------------------------+-------------------------
I've tried disabling shadows, but I'm experiencing the following crash.
I've been attempting to play the Back to Basics challenge. I send the
starting trucks to the middle, que 3 new trucks, start res in each lab,
the first truck is produce, it's ordered to building a power gen.
Sometimes the generator construction is started, sometimes not:
{{{
-------------------
Error occured on Tuesday, May 24, 2016 at 21:22:30.
Program: C:\Program Files (x86)\Warzone
2100-3.2.0_beta2\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone
2100-3.2.0_beta2\warzone2100.exe"
Version: Version: 3.2.0 beta2, Built:May 16 2016
Distributor: wz2100.net
Compiled on: May 16 2016 15:33:01
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Tue May 24 21:21:39 2016
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[21:21:40]Video Mode 800 x 600 (window)
[21:21:40]OpenGL Vendor: NVIDIA Corporation
[21:21:40]OpenGL Renderer: Quadro FX 580/PCIe/SSE2
[21:21:40]OpenGL Version: 3.3.0
[21:21:40]GLEW Version: 1.12.0
[21:21:40]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
[21:21:41]OpenAL Device Name: OpenAL Soft
[21:21:41]OpenAL Vendor: OpenAL Community
[21:21:41]OpenAL Version: 1.1 ALSOFT 1.16.0
[21:21:41]OpenAL Renderer: OpenAL Soft
[21:21:41]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE
AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment
AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates
AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM
AL_SOFT_source_latency AL_SOFT_source_length
[21:21:41]Using Backend: SDL
[21:21:41]Using language: System locale
[21:22:19]Current Level/map is Sk-HighGround
C:\Program Files (x86)\Warzone 2100-3.2.0_beta2\warzone2100.exe caused an
Access Violation at location 00020092 Writing to location 00000000.
Log message: info |09:21:39: [realmain:1140] Using E:\\Warzone 2100
3.2\logs\WZlog-0524_212139.txt debug file
Log message: error |09:22:30: [khr_callback:140]
GL::API(Performance:Medium) : Program/shader state performance warning:
Fragment Shader is going to be recompiled because the shader key based on
GL state mismatches.
Registers:
eax=00000000 ebx=0e510020 ecx=7efdd000 edx=00000021 esi=00008246
edi=0028aba8
eip=00020092 esp=0028ab24 ebp=00008250 iopl=0 nv up ei pl nz na pe
nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00010202
Call stack:
00020092
6985BADC C:\Windows\system32\nvoglv32.DLL:6985BADC
6985BC26 C:\Windows\system32\nvoglv32.DLL:6985BC26
6985BBD5 C:\Windows\system32\nvoglv32.DLL:6985BBD5
691F674C C:\Windows\system32\nvoglv32.DLL:691F674C
69AD766A C:\Windows\system32\nvoglv32.DLL:69AD766A DrvPresentBuffers
69A6D3F1 C:\Windows\system32\nvoglv32.DLL:69A6D3F1 DrvPresentBuffers
69A6D7F4 C:\Windows\system32\nvoglv32.DLL:69A6D7F4 DrvPresentBuffers
69A6DC5D C:\Windows\system32\nvoglv32.DLL:69A6DC5D DrvPresentBuffers
69AD72FA C:\Windows\system32\nvoglv32.DLL:69AD72FA DrvPresentBuffers
69ADE5D9 C:\Windows\system32\nvoglv32.DLL:69ADE5D9 DrvPresentBuffers
691D277B C:\Windows\system32\nvoglv32.DLL:691D277B
691D22E9 C:\Windows\system32\nvoglv32.DLL:691D22E9
69307CFB C:\Windows\system32\nvoglv32.DLL:69307CFB
69ADB815 C:\Windows\system32\nvoglv32.DLL:69ADB815 DrvPresentBuffers
69BA12F6 C:\Windows\system32\nvoglv32.DLL:69BA12F6 DrvPresentBuffers
69B7867F C:\Windows\system32\nvoglv32.DLL:69B7867F DrvPresentBuffers
-------------------
Error occured on Tuesday, May 24, 2016 at 21:24:34.
Program: C:\Program Files (x86)\Warzone
2100-3.2.0_beta2\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone
2100-3.2.0_beta2\warzone2100.exe"
Version: Version: 3.2.0 beta2, Built:May 16 2016
Distributor: wz2100.net
Compiled on: May 16 2016 15:33:01
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Tue May 24 21:23:55 2016
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[21:23:56]Video Mode 800 x 600 (window)
[21:23:56]OpenGL Vendor: NVIDIA Corporation
[21:23:56]OpenGL Renderer: Quadro FX 580/PCIe/SSE2
[21:23:56]OpenGL Version: 3.3.0
[21:23:56]GLEW Version: 1.12.0
[21:23:56]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
[21:23:58]OpenAL Device Name: OpenAL Soft
[21:23:58]OpenAL Vendor: OpenAL Community
[21:23:58]OpenAL Version: 1.1 ALSOFT 1.16.0
[21:23:58]OpenAL Renderer: OpenAL Soft
[21:23:58]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE
AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment
AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates
AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM
AL_SOFT_source_latency AL_SOFT_source_length
[21:23:58]Using Backend: SDL
[21:23:58]Using language: System locale
[21:24:12]Current Level/map is Sk-HighGround
C:\Program Files (x86)\Warzone 2100-3.2.0_beta2\warzone2100.exe caused an
Access Violation at location 00020092 Writing to location 00000000.
Log message: info |09:23:55: [realmain:1140] Using E:\\Warzone 2100
3.2\logs\WZlog-0524_212355.txt debug file
Log message: error |09:24:34: [khr_callback:140]
GL::API(Performance:Medium) : Program/shader state performance warning:
Fragment Shader is going to be recompiled because the shader key based on
GL state mismatches.
Registers:
eax=00000000 ebx=0fb70020 ecx=7efdd000 edx=00000021 esi=00008246
edi=0028a854
eip=00020092 esp=0028a7d0 ebp=00008250 iopl=0 nv up ei pl nz ac pe
nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00010212
Call stack:
00020092
0D82BADC C:\Windows\system32\nvoglv32.DLL:0D82BADC
0D82BC26 C:\Windows\system32\nvoglv32.DLL:0D82BC26
0D82BBD5 C:\Windows\system32\nvoglv32.DLL:0D82BBD5
0D1C674C C:\Windows\system32\nvoglv32.DLL:0D1C674C
0DAA766A C:\Windows\system32\nvoglv32.DLL:0DAA766A DrvPresentBuffers
0DA3D3F1 C:\Windows\system32\nvoglv32.DLL:0DA3D3F1 DrvPresentBuffers
0DA3D7F4 C:\Windows\system32\nvoglv32.DLL:0DA3D7F4 DrvPresentBuffers
0DA3DC5D C:\Windows\system32\nvoglv32.DLL:0DA3DC5D DrvPresentBuffers
0DAA72FA C:\Windows\system32\nvoglv32.DLL:0DAA72FA DrvPresentBuffers
0DAAE5D9 C:\Windows\system32\nvoglv32.DLL:0DAAE5D9 DrvPresentBuffers
0D1A277B C:\Windows\system32\nvoglv32.DLL:0D1A277B
0D1A22E9 C:\Windows\system32\nvoglv32.DLL:0D1A22E9
0D2D7CFB C:\Windows\system32\nvoglv32.DLL:0D2D7CFB
0DAAB815 C:\Windows\system32\nvoglv32.DLL:0DAAB815 DrvPresentBuffers
0DB91C98 C:\Windows\system32\nvoglv32.DLL:0DB91C98 DrvPresentBuffers
-------------------
Error occured on Thursday, May 26, 2016 at 00:12:05.
Program: C:\Program Files (x86)\Warzone
2100-3.2.0_beta2\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone
2100-3.2.0_beta2\warzone2100.exe"
Version: Version: 3.2.0 beta2, Built:May 16 2016
Distributor: wz2100.net
Compiled on: May 16 2016 15:33:01
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Thu May 26 00:09:56 2016
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[00:09:56]Video Mode 800 x 600 (window)
[00:09:56]OpenGL Vendor: NVIDIA Corporation
[00:09:56]OpenGL Renderer: Quadro FX 580/PCIe/SSE2
[00:09:56]OpenGL Version: 3.3.0
[00:09:56]GLEW Version: 1.12.0
[00:09:56]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
[00:09:57]OpenAL Device Name: OpenAL Soft
[00:09:57]OpenAL Vendor: OpenAL Community
[00:09:57]OpenAL Version: 1.1 ALSOFT 1.16.0
[00:09:57]OpenAL Renderer: OpenAL Soft
[00:09:57]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE
AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment
AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates
AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM
AL_SOFT_source_latency AL_SOFT_source_length
[00:09:57]Using Backend: SDL
[00:09:57]Using language: System locale
[00:11:45]Current Level/map is Sk-HighGround
C:\Program Files (x86)\Warzone 2100-3.2.0_beta2\warzone2100.exe caused an
Access Violation at location 00020092 Writing to location 00000000.
Log message: info |12:09:56: [realmain:1140] Using E:\\Warzone 2100
3.2\logs\WZlog-0526_000956.txt debug file
Log message: error |12:12:05: [khr_callback:140]
GL::API(Performance:Medium) : Program/shader state performance warning:
Fragment Shader is going to be recompiled because the shader key based on
GL state mismatches.
Registers:
eax=00000000 ebx=0e3f0020 ecx=7efdd000 edx=00000021 esi=00008246
edi=0028a854
eip=00020092 esp=0028a7d0 ebp=00008250 iopl=0 nv up ei pl nz ac pe
nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00010212
Call stack:
00020092
68C7BADC C:\Windows\system32\nvoglv32.DLL:68C7BADC
68C7BC26 C:\Windows\system32\nvoglv32.DLL:68C7BC26
68C7BBD5 C:\Windows\system32\nvoglv32.DLL:68C7BBD5
6861674C C:\Windows\system32\nvoglv32.DLL:6861674C
68EF766A C:\Windows\system32\nvoglv32.DLL:68EF766A DrvPresentBuffers
68E8D3F1 C:\Windows\system32\nvoglv32.DLL:68E8D3F1 DrvPresentBuffers
68E8D7F4 C:\Windows\system32\nvoglv32.DLL:68E8D7F4 DrvPresentBuffers
68E8DC5D C:\Windows\system32\nvoglv32.DLL:68E8DC5D DrvPresentBuffers
68EF72FA C:\Windows\system32\nvoglv32.DLL:68EF72FA DrvPresentBuffers
68EFE5D9 C:\Windows\system32\nvoglv32.DLL:68EFE5D9 DrvPresentBuffers
685F277B C:\Windows\system32\nvoglv32.DLL:685F277B
685F22E9 C:\Windows\system32\nvoglv32.DLL:685F22E9
68727CFB C:\Windows\system32\nvoglv32.DLL:68727CFB
68EFB815 C:\Windows\system32\nvoglv32.DLL:68EFB815 DrvPresentBuffers
68FE1C98 C:\Windows\system32\nvoglv32.DLL:68FE1C98 DrvPresentBuffers
-------------------
Error occured on Wednesday, June 1, 2016 at 21:26:59.
Program: C:\Program Files (x86)\Warzone
2100-3.2.0_beta2\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone
2100-3.2.0_beta2\warzone2100.exe"
Version: Version: 3.2.0 beta2, Built:May 16 2016
Distributor: wz2100.net
Compiled on: May 16 2016 15:33:01
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Wed Jun 01 21:25:42 2016
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[21:25:43]Video Mode 800 x 600 (window)
[21:25:43]OpenGL Vendor: NVIDIA Corporation
[21:25:43]OpenGL Renderer: Quadro FX 580/PCIe/SSE2
[21:25:43]OpenGL Version: 3.3.0
[21:25:43]GLEW Version: 1.12.0
[21:25:43]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
[21:25:44]OpenAL Device Name: OpenAL Soft
[21:25:44]OpenAL Vendor: OpenAL Community
[21:25:44]OpenAL Version: 1.1 ALSOFT 1.16.0
[21:25:44]OpenAL Renderer: OpenAL Soft
[21:25:44]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE
AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment
AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates
AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM
AL_SOFT_source_latency AL_SOFT_source_length
[21:25:44]Using Backend: SDL
[21:25:44]Using language: System locale
[21:26:22]Current Level/map is Sk-HighGround
C:\Program Files (x86)\Warzone 2100-3.2.0_beta2\warzone2100.exe caused an
Access Violation at location 00020092 Writing to location 00000000.
Log message: info |09:25:42: [realmain:1140] Using E:\\Warzone 2100
3.2\logs\WZlog-0601_212542.txt debug file
Log message: error |09:26:59: [khr_callback:140]
GL::API(Performance:Medium) : Program/shader state performance warning:
Fragment Shader is going to be recompiled because the shader key based on
GL state mismatches.
Registers:
eax=00000000 ebx=0e410020 ecx=7efdd000 edx=00000021 esi=00008246
edi=0028aba4
eip=00020092 esp=0028ab20 ebp=00008250 iopl=0 nv up ei pl nz ac pe
nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00010212
Call stack:
00020092
5079BADC C:\Windows\system32\nvoglv32.DLL:5079BADC
5079BC26 C:\Windows\system32\nvoglv32.DLL:5079BC26
5079BBD5 C:\Windows\system32\nvoglv32.DLL:5079BBD5
5013674C C:\Windows\system32\nvoglv32.DLL:5013674C
50A1766A C:\Windows\system32\nvoglv32.DLL:50A1766A DrvPresentBuffers
509AD3F1 C:\Windows\system32\nvoglv32.DLL:509AD3F1 DrvPresentBuffers
509AD7F4 C:\Windows\system32\nvoglv32.DLL:509AD7F4 DrvPresentBuffers
509ADC5D C:\Windows\system32\nvoglv32.DLL:509ADC5D DrvPresentBuffers
50A172FA C:\Windows\system32\nvoglv32.DLL:50A172FA DrvPresentBuffers
50A1E5D9 C:\Windows\system32\nvoglv32.DLL:50A1E5D9 DrvPresentBuffers
5011277B C:\Windows\system32\nvoglv32.DLL:5011277B
501122E9 C:\Windows\system32\nvoglv32.DLL:501122E9
50247CFB C:\Windows\system32\nvoglv32.DLL:50247CFB
50A1B815 C:\Windows\system32\nvoglv32.DLL:50A1B815 DrvPresentBuffers
50B01C98 C:\Windows\system32\nvoglv32.DLL:50B01C98 DrvPresentBuffers
-------------------
Error occured on Wednesday, June 1, 2016 at 21:36:38.
Program: C:\Program Files (x86)\Warzone
2100-3.2.0_beta3\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone
2100-3.2.0_beta3\warzone2100.exe"
Version: Version: 3.2.0 beta3, Built:May 29 2016
Distributor: wz2100.net
Compiled on: May 29 2016 00:01:04
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Wed Jun 01 21:35:48 2016
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[21:35:49]Video Mode 800 x 600 (window)
[21:35:49]OpenGL Vendor: NVIDIA Corporation
[21:35:49]OpenGL Renderer: Quadro FX 580/PCIe/SSE2
[21:35:49]OpenGL Version: 3.3.0
[21:35:49]GLEW Version: 1.12.0
[21:35:49]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
[21:35:50]OpenAL Device Name: OpenAL Soft
[21:35:50]OpenAL Vendor: OpenAL Community
[21:35:50]OpenAL Version: 1.1 ALSOFT 1.16.0
[21:35:50]OpenAL Renderer: OpenAL Soft
[21:35:50]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE
AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment
AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates
AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM
AL_SOFT_source_latency AL_SOFT_source_length
[21:35:50]Using Backend: SDL
[21:35:50]Using language: System locale
[21:36:02]Current Level/map is Sk-HighGround
C:\Program Files (x86)\Warzone 2100-3.2.0_beta3\warzone2100.exe caused an
Access Violation at location 00020092 Writing to location 00000000.
Log message: info |09:35:48: [realmain:1140] Using E:\\Warzone 2100
3.2\logs\WZlog-0601_213548.txt debug file
Log message: error |09:36:38: [khr_callback:140]
GL::API(Performance:Medium) : Program/shader state performance warning:
Fragment Shader is going to be recompiled because the shader key based on
GL state mismatches.
Registers:
eax=00000000 ebx=0e6e0020 ecx=7efdd000 edx=00000021 esi=00008246
edi=0028aba4
eip=00020092 esp=0028ab20 ebp=00008250 iopl=0 nv up ei pl nz ac pe
nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00010212
Call stack:
00020092
6947BADC C:\Windows\system32\nvoglv32.DLL:6947BADC
6947BC26 C:\Windows\system32\nvoglv32.DLL:6947BC26
6947BBD5 C:\Windows\system32\nvoglv32.DLL:6947BBD5
68E1674C C:\Windows\system32\nvoglv32.DLL:68E1674C
696F766A C:\Windows\system32\nvoglv32.DLL:696F766A DrvPresentBuffers
6968D3F1 C:\Windows\system32\nvoglv32.DLL:6968D3F1 DrvPresentBuffers
6968D7F4 C:\Windows\system32\nvoglv32.DLL:6968D7F4 DrvPresentBuffers
6968DC5D C:\Windows\system32\nvoglv32.DLL:6968DC5D DrvPresentBuffers
696F72FA C:\Windows\system32\nvoglv32.DLL:696F72FA DrvPresentBuffers
696FE5D9 C:\Windows\system32\nvoglv32.DLL:696FE5D9 DrvPresentBuffers
68DF277B C:\Windows\system32\nvoglv32.DLL:68DF277B
68DF22E9 C:\Windows\system32\nvoglv32.DLL:68DF22E9
68F27CFB C:\Windows\system32\nvoglv32.DLL:68F27CFB
696FB815 C:\Windows\system32\nvoglv32.DLL:696FB815 DrvPresentBuffers
697E1C98 C:\Windows\system32\nvoglv32.DLL:697E1C98 DrvPresentBuffers
}}}
--
Ticket URL: <http://developer.wz2100.net/ticket/4414>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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