#4477: 3.2 crashes when loading the structure limit screen
-------------------------------------+-------------------------
        Reporter:  MIH-XTC           |      Owner:
            Type:  bug               |     Status:  new
        Priority:  normal            |  Milestone:  unspecified
       Component:  Engine: Graphics  |    Version:  3.2.1
Operating System:  Windows 10 64bit  |
-------------------------------------+-------------------------
 All 3.2 releases (including betas) have always crashed for me when
 attempting to load the structure limit screen from the skirmish menu.

 Error occured on Friday, August 12, 2016 at 17:32:40.

 Program: C:\Program Files (x86)\Warzone
 2100-3.2.1\warzone2100.exe(warzone2100)
 Command line: "C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe"
 Version: Version: 3.2.1, Built:Jul 28 2016
 Distributor: wz2100.net
 Compiled on: Jul 28 2016 10:21:00
 Compiled by: GCC 4.9.3
 Compiled mode: Release build
 Executed on: Fri Aug 12 17:30:45 2016

 Pointers: 32bit

 Compiled against PhysicsFS version: 2.0.3
 Running with PhysicsFS version: 2.0.3

 Misc Data:
 [17:30:45]Video Mode 1280 x 720 (window)
 [17:30:45]OpenGL Vendor: NVIDIA Corporation
 [17:30:45]OpenGL Renderer: GeForce GTX 560/PCIe/SSE2
 [17:30:45]OpenGL Version: 4.5.0 NVIDIA 353.54
 [17:30:45]GLEW Version: 1.12.0
 [17:30:45]OpenGL GLSL Version : 4.50 NVIDIA
 [17:30:50]OpenAL Device Name: OpenAL Soft
 [17:30:50]OpenAL Vendor: OpenAL Community
 [17:30:50]OpenAL Version: 1.1 ALSOFT 1.16.0
 [17:30:50]OpenAL Renderer: OpenAL Soft
 [17:30:50]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE
 AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
 AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
 AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment
 AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates
 AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM
 AL_SOFT_source_latency AL_SOFT_source_length
 [17:30:50]Using Backend: SDL
 [17:30:50]Using language: System locale


 C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe caused an Access
 Violation at location 00020092 Writing to location 00000000.

 Log message: info    |05:30:45: [realmain:1140] Using
 C:\Users\Anonymous\Documents\Warzone 2100 3.2\logs\WZlog-0812_173045.txt
 debug file
 Log message: error   |05:32:40: [khr_callback:140]
 GL::API(Performance:Medium) : Program/shader state performance warning:
 Fragment Shader is going to be recompiled because the shader key based on
 GL state mismatches.

 Registers:
 eax=00000000 ebx=0a916ccc ecx=00000000 edx=00000001 esi=00008246
 edi=0f650000
 eip=00020092 esp=0a916c48 ebp=00008250 iopl=0         nv up ei pl nz na pe
 nc
 cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b
 efl=00010202

 Call stack:
 00020092
 541322CC  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:541322CC
 541323F6  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:541323F6
 541323A5  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:541323A5
 53A87DCC  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:53A87DCC
 543E676B  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:543E676B  DrvPresentBuffers
 543651D9  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:543651D9  DrvPresentBuffers
 54365410  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:54365410  DrvPresentBuffers
 5436582D  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:5436582D  DrvPresentBuffers
 543E6ED4  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:543E6ED4  DrvPresentBuffers
 543F4277  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:543F4277  DrvPresentBuffers
 53B733AF  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:53B733AF
 543EE1DB  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:543EE1DB  DrvPresentBuffers
 53BA6DD2  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:53BA6DD2

 .
 .
 .
 .
 .
 .
 ... For quick reference of ivis_opengl/screen.cpp khr_callback():

 static void khr_callback(GLenum source, GLenum type, GLuint id, GLenum
 severity, GLsizei length, const GLchar *message, const void *userParam)
 {
         (void)userParam; // we pass in NULL here
         (void)length; // length of message, buggy on some drivers, don't
 use
         (void)id; // message id
 140     debug(LOG_ERROR, "GL::%s(%s:%s) : %s", cbsource(source),
 cbtype(type), cbseverity(severity), message);
 }

 Log message: error   |05:32:40: [khr_callback:140]
 GL::API(Performance:Medium) : Program/shader state performance warning:
 Fragment Shader is going to be recompiled because the shader key based on
 GL state mismatches.

--
Ticket URL: <http://developer.wz2100.net/ticket/4477>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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