#4503: Frequent desync issues in multiplayer
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Reporter: TonyTheSlayer | Owner:
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: Engine: Networking | Version: 3.2.1
Operating System: GNU/Linux 64bit |
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Myself and 2 other friends have attempted a standard 3v3v3 skirmish map
against NullBot AIs. Team layouts for the AIs were 2 hard and 1 normal
difficulty for each team. Myself and my friends were on the same team.
This has occurred no less than 5 times at least. Gameplay will run
normally until game time reaches around 40 minutes to 1 and a half hours,
at which point my (the host) game will experience extreme stuttering
before throwing a desync error. So far this has been 100% reproducible for
us. I have not loaded any extra mods prior to starting the game. Logs for
a single game in particular are attached.
I am running the game on Gentoo GNU/Linux under amd64. My friends are
using Windows 10 64bit and Windows 7 64bit.
--
Ticket URL: <http://developer.wz2100.net/ticket/4503>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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