Build status: FAILURE

Buildslave for this Build:bot-WZ-amd64-1
Complete logs for all build steps:http://buildbot.wz2100.net/builders/master-nightly/builds/1634
Build Reason:The SingleBranchScheduler scheduler named 'sched-master' triggered this build
Build Source Stamp:[branch master] af9c9137d231d4b2c1d4e5e1ffde0e86dc443b3c
Blamelist:Per Inge Mathisen ,per

Recent Changes:

Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sat Oct 15 15:15:43 2016
Changed by:Per Inge Mathisen
Comments:Remove unused bridge code. "The code below is unused. Can it be reused? - Per, 2007" 8 years later, I think it is safe to say it will not be reused any time soon.
FilesURL
macosx/Warzone.xcodeproj/project.pbxproj:
src/Makefile.am:
src/Warzone2100.vcxproj:
src/Warzone2100.vcxproj.filters:
src/bridge.cpp:
src/bridge.h:
Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sat Oct 15 15:39:18 2016
Changed by:Per Inge Mathisen
Comments:Rip out ugly and unpopular screen shake effect.
FilesURL
src/cheat.cpp:
src/configuration.cpp:
src/display.cpp:
src/display.h:
src/feature.cpp:
src/frontend.cpp:
src/frontend.h:
src/ingameop.h:
src/keybind.cpp:
src/keybind.h:
src/projectile.cpp:
src/structure.cpp:
Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sat Oct 15 15:44:22 2016
Changed by:Per Inge Mathisen
Comments:Rip out unused, broken drive mode.
FilesURL
src/Makefile.am:
src/Warzone2100.vcxproj:
src/Warzone2100.vcxproj.filters:
src/ai.cpp:
src/display.cpp:
src/display3d.cpp:
src/drive.cpp:
src/drive.h:
src/droid.cpp:
src/hci.cpp:
src/hci.h:
src/init.cpp:
src/keybind.cpp:
src/keybind.h:
src/keymap.cpp:
src/loop.cpp:
src/move.cpp:
src/movedef.h:
src/scriptfuncs.cpp:
src/seqdisp.cpp:
src/warcam.cpp:
Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sat Oct 15 15:45:25 2016
Changed by:Per Inge Mathisen
Comments:Remove remnants of an ancient font drawing system.
FilesURL
data/base/images/intfac.img:
data/base/images/intfac/image_ascii100.png:
data/base/images/intfac/image_ascii101.png:
data/base/images/intfac/image_ascii102.png:
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src/intfac.h:
Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sat Oct 15 15:47:40 2016
Changed by:Per Inge Mathisen
Comments:Add disabled/greyed out variants of all order button icons.
FilesURL
data/base/images/intfac.img:
data/base/images/intfac/image_multi_offalgrey.png:
data/base/images/intfac/image_ord_circlegrey.png:
data/base/images/intfac/image_ord_destruct1grey.png:
data/base/images/intfac/image_ord_embarkgrey.png:
data/base/images/intfac/image_ord_fatwillgrey.png:
data/base/images/intfac/image_ord_firedes_grey.png:
data/base/images/intfac/image_ord_gotohqgrey.png:
data/base/images/intfac/image_ord_guardgrey.png:
data/base/images/intfac/image_ord_haltgrey.png:
data/base/images/intfac/image_ord_holdfiregrey.png:
data/base/images/intfac/image_ord_patrolgrey.png:
data/base/images/intfac/image_ord_pursuegrey.png:
data/base/images/intfac/image_ord_range1grey.png:
data/base/images/intfac/image_ord_range2grey.png:
data/base/images/intfac/image_ord_range3grey.png:
data/base/images/intfac/image_ord_repair1grey.png:
data/base/images/intfac/image_ord_repair2grey.png:
data/base/images/intfac/image_ord_repair3grey.png:
data/base/images/intfac/image_ord_retfiregrey.png:
data/base/images/intfac/image_ord_rtrgrey.png:
src/intfac.h:
Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sat Oct 15 15:57:13 2016
Changed by:Per Inge Mathisen
Comments:Stats code cleanup
FilesURL
src/stats.cpp:
Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Sat Oct 15 16:19:49 2016
Changed by:Per Inge Mathisen
Comments:Use the same maximum number of weapons for both droids and structures. This allows us to unify a lot of weapons related code between the two.
FilesURL
src/action.cpp:
src/basedef.h:
src/component.cpp:
src/display3d.cpp:
src/droid.cpp:
src/droiddef.h:
src/game.cpp:
src/mission.cpp:
src/objmem.cpp:
src/scriptfuncs.cpp:
src/structure.cpp:
src/structure.h:
src/structuredef.h:
src/template.cpp:
Repository:git://github.com/Warzone2100/warzone2100.git
Project:
Time:Wed Oct 19 08:48:17 2016
Changed by:per
Comments:New mesh animation system Scrapped the old crappy animation system because it made absolutely no sense and was horribly limiting. The new system is based on two mechanisms. The first is a new section in PIE files called ANIMOBJ that modify the position, rotation and scaling of frames for the given mesh level. The second is a new directive in PIE files called EVENT which tells the game to use a different model instead when the given event is triggered for the game object, such as burning and moving. There used to be three animations systems in the game - texture coordinate flipping, key frames, and skeletal. Key frames are now merely expressed in terms of skeletal frames in which scaling for all but the key frame is set to a fixed -1000, which disables the frame entirely. The reason that this information went into the PIE files is simply because it was easier. Making a new file format when there is current exactly two models with proper animation (supercyborg and oil derrick) made little sense. In the long run we should reconsider the whole PIE format. Scaling now actually supported, in all three dimensions. It used to possible to specify in ANI files, but was never used. Each level can now have separate animation framerates and cycle counts (how many times to run an animation, zero for infinity). Currently implemented for structures and droid bodies (which includes cyborg feet). Currently supported animation event types: Movement, power generator active, firing, and dying. All units can now have a dying animation. However, babas no longer run around screaming before they die - this was just too hard to generalize (and was pretty much broken anyway). See documentation in doc/ for further details.
FilesURL
data/Makefile.am:
data/base/anims/anim.cfg:
data/base/anims/blderik.ani:
data/base/anims/cybd_run.ani:
data/base/anims/cybdpjmp.ani:
data/base/anims/cybdplnd.ani:
data/base/anims/cybdprun.ani:
data/base/anims/fireknee.ani:
data/base/anims/flamfall.ani:
data/base/anims/runanim.ani:
data/base/anims/runflame.ani:
data/base/anims/walkanim.ani:
data/base/components/bodies/cybd_run.pie:
data/base/components/bodies/cybd_std.pie:
data/base/components/bodies/cybdpjmp.pie:
data/base/components/bodies/cybdplnd.pie:
data/base/components/bodies/exbloke.pie:
data/base/components/bodies/flamfall.pie:
data/base/components/bodies/runanim.pie:
data/base/components/bodies/runflame.pie:
data/base/structs/blderik.pie:
data/base/wrf/basic.wrf:
data/mp/anims/anim.cfg:
data/mp/components/bodies/scbd_run.pie:
data/mp/components/bodies/scbd_std.pie:
data/mp/wrf/basic.wrf:
doc/Animation.markdown:
doc/PIE.markdown:
lib/gamelib/Makefile.am:
lib/gamelib/anim.cpp:
lib/gamelib/anim.h:
lib/gamelib/audp_lexer.cpp:
lib/gamelib/audp_lexer.lpp:
lib/gamelib/audp_parser.cpp:
lib/gamelib/audp_parser.h:
lib/gamelib/audp_parser.ypp:
lib/gamelib/gamelib.vcxproj:
lib/gamelib/gamelib.vcxproj.filters:
lib/gamelib/hashtable.cpp:
lib/gamelib/hashtable.h:
lib/ivis_opengl/imdload.cpp:
lib/ivis_opengl/ivisdef.h:
lib/ivis_opengl/piematrix.cpp:
lib/ivis_opengl/piematrix.h:
lib/ivis_opengl/pietypes.h:
lib/sound/audio.cpp:
macosx/Warzone.xcodeproj/project.pbxproj:
src/Makefile.am:
src/Warzone2100.vcxproj:
src/Warzone2100.vcxproj.filters:
src/anim_id.h:
src/animobj.cpp:
src/animobj.h:
src/basedef.h:
src/baseobject.cpp:
src/bucket3d.cpp:
src/bucket3d.h:
src/component.cpp:
src/data.cpp:
src/display3d.cpp:
src/display3d.h:
src/droid.cpp:
src/droid.h:
src/feature.cpp:
src/game.cpp:
src/init.cpp:
src/loop.cpp:
src/move.cpp:
src/multigifts.cpp:
src/multistruct.cpp:
src/objmem.cpp:
src/order.cpp:
src/orderdef.h:
src/projectile.cpp:
src/qtscriptfuncs.cpp:
src/structure.cpp:

Detailed log of last build step: http://buildbot.wz2100.net/builders/master-nightly/builds/1634/steps/compile/logs/stdio

Last 20 lines of "compile.stdio"

extracting: ../warzone2100-master/data/mp/wrf/cam2.wrf
make[4]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/data'
make[3]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/data'
 (cd po && make  top_distdir=../warzone2100-master distdir=../warzone2100-master/po \
     am__remove_distdir=: am__skip_length_check=: am__skip_mode_fix=: distdir)
make[3]: Entering directory `/home/buildbot/slaves/warzone2100/master-nightly/build/po'
make update-po
make[4]: Entering directory `/home/buildbot/slaves/warzone2100/master-nightly/build/po'
make warzone2100.pot-update
make[5]: Entering directory `/home/buildbot/slaves/warzone2100/master-nightly/build/po'
make[5]: *** No rule to make target `../lib/gamelib/anim.cpp', needed by `warzone2100.pot-update'.  Stop.
make[5]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/po'
make[4]: *** [warzone2100.pot] Error 2make[4]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/po'
make[3]: *** [distdir] Error 2
make[3]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build/po'
make[2]: *** [distdir] Error 1
make[2]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build'
make[1]: *** [dist] Error 2
make[1]: Leaving directory `/home/buildbot/slaves/warzone2100/master-nightly/build'


-The BuildBot


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