#4548: patroling slows down gameplay to 50 %
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Reporter: krichter | Owner:
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: Engine: Graphics | Version: git/master
Operating System: All/Non-Specific |
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I couldn't reproduce this issue on a map which is included in a standard
source installation, however this might indicate an issue which can be
fixed and prevent future issues.
In the attached gameplay you can see delay of frames which makes the
gameplay appear flickering after making a lot of units patrol over long
distance. Reasons might be the number units, the distance to patrol, the
number builings or else. I couldn't isolate a reason so far. In order to
get all suspected parameters to a high value fast, cheat mode with
`research all` against 7 AI players has been used. Deactivating the patrol
routes causes the gameplay to resume normally immediately.
experienced with 3.2.2-6-ge315f08 on Ubuntu 16.10
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Ticket URL: <http://developer.wz2100.net/ticket/4548>
Warzone 2100 Trac <http://developer.wz2100.net/>
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