#4548: patroling slows down gameplay to 50 %
-------------------------------------+-------------------------
        Reporter:  krichter          |      Owner:
            Type:  bug               |     Status:  new
        Priority:  normal            |  Milestone:  unspecified
       Component:  Engine: Graphics  |    Version:  git/master
Operating System:  All/Non-Specific  |
-------------------------------------+-------------------------
 I couldn't reproduce this issue on a map which is included in a standard
 source installation, however this might indicate an issue which can be
 fixed and prevent future issues.

 In the attached gameplay you can see delay of frames which makes the
 gameplay appear flickering after making a lot of units patrol over long
 distance. Reasons might be the number units, the distance to patrol, the
 number builings or else. I couldn't isolate a reason so far. In order to
 get all suspected parameters to a high value fast, cheat mode with
 `research all` against 7 AI players has been used. Deactivating the patrol
 routes causes the gameplay to resume normally immediately.

 experienced with 3.2.2-6-ge315f08 on Ubuntu 16.10

--
Ticket URL: <http://developer.wz2100.net/ticket/4548>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
------------------------------------------------------------------------------
Check out the vibrant tech community on one of the world's most 
engaging tech sites, SlashDot.org! http://sdm.link/slashdot
_______________________________________________
Warzone2100-project mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/warzone2100-project

Reply via email to