#4609: An error occurred while entering the Construct Limit screen
-------------------------------------+----------------------------
Reporter: Fabian | Owner:
Type: bug | Status: new
Priority: normal | Milestone: unspecified
Component: Engine: Graphics | Version: 3.2 and master
Operating System: Windows 10 64bit |
-------------------------------------+----------------------------
(Google translator)
An error occurred while entering the Construct Limit screen. The problem
is actual on version 3.2 and higher, including master-versions.
System parameters:
HP Compaq Presario CQ61. Intel Core 2 Duo T6600, Nvidia Geforce G103M
512Mb, RAM 4Gb DDR2, Res.: 1366x768. All the latest drivers are installed.
WZlog-0720_004424.txt:
{{{
--- Starting log [C:\Users\HIHIH\Documents\Warzone 2100 3.2\logs\WZlog-
0720_004424.txt]---
info |12:44:24: [realmain:938] Using C:\Users\HIHIH\Documents\Warzone
2100 3.2\logs\WZlog-0720_004424.txt debug file
error |12:44:34: [khr_callback:139] GL::API(Performance:Medium) :
Program/shader state performance warning: Fragment Shader is going to be
recompiled because the shader key based on GL state mismatches.
}}}
Warzone2100.RPT:
{{{
-------------------
Error occured on Thursday, July 20, 2017 at 00:44:34.
Program: C:\Program Files (x86)\Warzone
2100-3.2.3\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.2.3\warzone2100.exe"
Version: Version: 3.2.3, Built:Apr 23 2017
Distributor: wz2100.net
Compiled on: Apr 23 2017 15:17:04
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Thu Jul 20 00:44:24 2017
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[00:44:25]Video Mode 1366 x 768 (fullscreen)
[00:44:25]OpenGL Vendor: NVIDIA Corporation
[00:44:25]OpenGL Renderer: GeForce G 103M/PCIe/SSE2
[00:44:25]OpenGL Version: 3.3.0
[00:44:25]GLEW Version: 1.12.0
[00:44:25]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
[00:44:25]OpenAL Device Name: OpenAL Soft
[00:44:25]OpenAL Vendor: OpenAL Community
[00:44:25]OpenAL Version: 1.1 ALSOFT 1.16.0
[00:44:25]OpenAL Renderer: OpenAL Soft
[00:44:25]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE
AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment
AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates
AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM
AL_SOFT_source_latency AL_SOFT_source_length
[00:44:25]Using Backend: SDL
[00:44:25]Using language: Системная локализация
C:\Program Files (x86)\Warzone 2100-3.2.3\warzone2100.exe caused an Access
Violation at location 00020092 Writing to location 00000000.
Log message: info |12:44:24: [realmain:938] Using
C:\Users\HIHIH\Documents\Warzone 2100 3.2\logs\WZlog-0720_004424.txt debug
file
Log message: error |12:44:34: [khr_callback:139]
GL::API(Performance:Medium) : Program/shader state performance warning:
Fragment Shader is going to be recompiled because the shader key based on
GL state mismatches.
Registers:
eax=00000000 ebx=13b93020 ecx=00000000 edx=00000001 esi=00008246
edi=12e1b020
eip=00020092 esp=12e1af9c ebp=00008250 iopl=0 nv up ei pl nz ac pe
nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b
efl=00010212
Call stack:
00020092
6941BA5C C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6941BA5C
6941BBA6 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6941BBA6
6941BB55 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6941BB55
68DB674C C:\WINDOWS\SYSTEM32\nvoglv32.DLL:68DB674C
696976EA C:\WINDOWS\SYSTEM32\nvoglv32.DLL:696976EA DrvPresentBuffers
6962D2F1 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6962D2F1 DrvPresentBuffers
6962D6F4 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6962D6F4 DrvPresentBuffers
6962DB5D C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6962DB5D DrvPresentBuffers
6969737A C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6969737A DrvPresentBuffers
6969E659 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6969E659 DrvPresentBuffers
68D9277B C:\WINDOWS\SYSTEM32\nvoglv32.DLL:68D9277B
68D922E9 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:68D922E9
68EC7CFB C:\WINDOWS\SYSTEM32\nvoglv32.DLL:68EC7CFB
6969B895 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6969B895 DrvPresentBuffers
68EF3595 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:68EF3595
69481530 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:69481530
69482CD1 C:\WINDOWS\SYSTEM32\nvoglv32.DLL:69482CD1
69482AEE C:\WINDOWS\SYSTEM32\nvoglv32.DLL:69482AEE
694828CC C:\WINDOWS\SYSTEM32\nvoglv32.DLL:694828CC
695C814C C:\WINDOWS\SYSTEM32\nvoglv32.DLL:695C814C DrvValidateVersion
74C28744 C:\WINDOWS\System32\KERNEL32.DLL:74C28744 BaseThreadInitThunk
7722587D C:\WINDOWS\SYSTEM32\ntdll.dll:7722587D
RtlGetAppContainerNamedObjectPath
7722584D C:\WINDOWS\SYSTEM32\ntdll.dll:7722584D
RtlGetAppContainerNamedObjectPath
}}}
--
Ticket URL: <http://developer.wz2100.net/ticket/4609>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
------------------------------------------------------------------------------
Check out the vibrant tech community on one of the world's most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot
_______________________________________________
Warzone2100-project mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/warzone2100-project