#4609: An error occurred while entering the Construct Limit screen
-------------------------------------+----------------------------
        Reporter:  Fabian            |      Owner:
            Type:  bug               |     Status:  new
        Priority:  normal            |  Milestone:  unspecified
       Component:  Engine: Graphics  |    Version:  3.2 and master
Operating System:  Windows 10 64bit  |
-------------------------------------+----------------------------
 (Google translator)
 An error occurred while entering the Construct Limit screen. The problem
 is actual on version 3.2 and higher, including master-versions.
 System parameters:
 HP Compaq Presario CQ61. Intel Core 2 Duo T6600, Nvidia Geforce G103M
 512Mb, RAM 4Gb DDR2, Res.: 1366x768. All the latest drivers are installed.

 WZlog-0720_004424.txt:
 {{{

 --- Starting log [C:\Users\HIHIH\Documents\Warzone 2100 3.2\logs\WZlog-
 0720_004424.txt]---
 info    |12:44:24: [realmain:938] Using C:\Users\HIHIH\Documents\Warzone
 2100 3.2\logs\WZlog-0720_004424.txt debug file
 error   |12:44:34: [khr_callback:139] GL::API(Performance:Medium) :
 Program/shader state performance warning: Fragment Shader is going to be
 recompiled because the shader key based on GL state mismatches.

 }}}

 Warzone2100.RPT:
 {{{
 -------------------

 Error occured on Thursday, July 20, 2017 at 00:44:34.

 Program: C:\Program Files (x86)\Warzone
 2100-3.2.3\warzone2100.exe(warzone2100)
 Command line: "C:\Program Files (x86)\Warzone 2100-3.2.3\warzone2100.exe"
 Version: Version: 3.2.3, Built:Apr 23 2017
 Distributor: wz2100.net
 Compiled on: Apr 23 2017 15:17:04
 Compiled by: GCC 4.9.3
 Compiled mode: Release build
 Executed on: Thu Jul 20 00:44:24 2017

 Pointers: 32bit

 Compiled against PhysicsFS version: 2.0.3
 Running with PhysicsFS version: 2.0.3

 Misc Data:
 [00:44:25]Video Mode 1366 x 768 (fullscreen)
 [00:44:25]OpenGL Vendor: NVIDIA Corporation
 [00:44:25]OpenGL Renderer: GeForce G 103M/PCIe/SSE2
 [00:44:25]OpenGL Version: 3.3.0
 [00:44:25]GLEW Version: 1.12.0
 [00:44:25]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
 [00:44:25]OpenAL Device Name: OpenAL Soft
 [00:44:25]OpenAL Vendor: OpenAL Community
 [00:44:25]OpenAL Version: 1.1 ALSOFT 1.16.0
 [00:44:25]OpenAL Renderer: OpenAL Soft
 [00:44:25]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE
 AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE
 AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
 AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment
 AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates
 AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM
 AL_SOFT_source_latency AL_SOFT_source_length
 [00:44:25]Using Backend: SDL
 [00:44:25]Using language: Системная локализация


 C:\Program Files (x86)\Warzone 2100-3.2.3\warzone2100.exe caused an Access
 Violation at location 00020092 Writing to location 00000000.

 Log message: info    |12:44:24: [realmain:938] Using
 C:\Users\HIHIH\Documents\Warzone 2100 3.2\logs\WZlog-0720_004424.txt debug
 file
 Log message: error   |12:44:34: [khr_callback:139]
 GL::API(Performance:Medium) : Program/shader state performance warning:
 Fragment Shader is going to be recompiled because the shader key based on
 GL state mismatches.

 Registers:
 eax=00000000 ebx=13b93020 ecx=00000000 edx=00000001 esi=00008246
 edi=12e1b020
 eip=00020092 esp=12e1af9c ebp=00008250 iopl=0         nv up ei pl nz ac pe
 nc
 cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b
 efl=00010212

 Call stack:
 00020092
 6941BA5C  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6941BA5C
 6941BBA6  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6941BBA6
 6941BB55  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6941BB55
 68DB674C  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:68DB674C
 696976EA  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:696976EA  DrvPresentBuffers
 6962D2F1  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6962D2F1  DrvPresentBuffers
 6962D6F4  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6962D6F4  DrvPresentBuffers
 6962DB5D  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6962DB5D  DrvPresentBuffers
 6969737A  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6969737A  DrvPresentBuffers
 6969E659  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6969E659  DrvPresentBuffers
 68D9277B  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:68D9277B
 68D922E9  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:68D922E9
 68EC7CFB  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:68EC7CFB
 6969B895  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:6969B895  DrvPresentBuffers
 68EF3595  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:68EF3595
 69481530  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:69481530
 69482CD1  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:69482CD1
 69482AEE  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:69482AEE
 694828CC  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:694828CC
 695C814C  C:\WINDOWS\SYSTEM32\nvoglv32.DLL:695C814C  DrvValidateVersion
 74C28744  C:\WINDOWS\System32\KERNEL32.DLL:74C28744  BaseThreadInitThunk
 7722587D  C:\WINDOWS\SYSTEM32\ntdll.dll:7722587D
 RtlGetAppContainerNamedObjectPath
 7722584D  C:\WINDOWS\SYSTEM32\ntdll.dll:7722584D
 RtlGetAppContainerNamedObjectPath

 }}}

--
Ticket URL: <http://developer.wz2100.net/ticket/4609>
Warzone 2100 Trac <http://developer.wz2100.net/>
The Warzone 2100 Project
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