#4663: removeTimer
-------------------------------------------------+-------------------------
Reporter: Prot | Owner:
Type: patch (an actual patch, not | Status: new
a request for one) | Milestone: unspecified
Priority: normal | Version: 3.2 and
Component: Engine: Scripting / AI | master
Operating System: All/Non-Specific |
-------------------------------------------------+-------------------------
Function removeTimer() - not remove timer in "this scope", but remove the
timer with same name in first matched bot-player.
For example: we are create simple bot-player, who eveery second send
message with his number player:
{{{
function eventStartLevel(){
queue("init", 1000);
queue("stopTimer", 5000);
}
function init(){
setTimer("debugMsg", 1000);
}
function stopTimer(){
if(me==2){
removeTimer("debugMsg");
debug("["+(Math.floor(gameTime/1000))+"] i'm #"+me+",
stopTimer()");
} else {
debug("["+(Math.floor(gameTime/1000))+"] i'm #"+me+", continue");
}
}
function debugMsg(){
debug("["+(Math.floor(gameTime/1000))+"] I'm #"+me);
}
}}}
Then after 5 second we removeTimer only on second bot-player, and we see
this result:
{{{
[2] I'm #1
[2] I'm #2
[2] I'm #3
[3] I'm #1
[3] I'm #2
[3] I'm #3
[4] I'm #1
[4] I'm #2
[4] I'm #3
[5] i'm #1, continue
[5] i'm #2, stopTimer()
[5] i'm #3, continue
[5] I'm #1
[5] I'm #2
[5] I'm #3
[6] I'm #2
[6] I'm #3
[7] I'm #2
[7] I'm #3
[8] I'm #2
[8] I'm #3
[9] I'm #2
[9] I'm #3
[10] I'm #2
[10] I'm #3
}}}
As we can see, the player 2 try to remove his timer, but timer stop on
player 1 only.
Problem has in 3.1.5, 3.2.3 and master version.
I found the problem in qtscript.cpp and make this patch
--
Ticket URL: <http://developer.wz2100.net/ticket/4663>
Warzone 2100 Trac <http://developer.wz2100.net/>
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